Kerbal Research & Development

License: CC-BY-NC-SA-4.0

Game Version: 1.9.1

Downloads: 3,423

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 30

Information Changelog Stats

I always thought that science-points lose a lot of their value in the endgame once you have unlocked the entire tech-tree, which is why I made this mod. With Kerbal R&D you can spend science points to improve the stats of the parts you have already unlocked in a career game. At first the investment will be rather small, but the cost goes up exponentially so you will always have a good reason to bring back every last bit of science from your missions.

IFZ3Tvn.png

More images: http://imgur.com/a/2J020

License: CC-BY-NC-SA 4.0

At the moment you can improve the following stats:

Dry mass of all parts (reduced mass of a part when empty) Atmospheric and vacuum ISP of Engines (improving their fuel efficiency) Fuel flow of Engines and RCS-Thrusters (increasing their maximum thrust) Torque of reaction wheels Charge rate of solar panels Crash tolerance of landing legs Battery capacity Efficiency of Generators (eg RTGs) Efficiency of Resource Converters Safe deployment-speed of Parachutes Maximum internal- and skin-temperature of all parts Fuel pressure (capacity of fuel tanks) The upgrades are tracked separately for each part and vessel, which means any research you do doesn't affect your ships and stations already in orbit. The cost of each upgrade and the improvement it will bring can be tweaked for each part via simple configuration files.

You can download the latest version of this mod from GitHub

1.15 (for KSP 1.4.2): https://github.com/mmoench/KRnD/archive/1.15.zip 1.14 (for KSP 1.3.0): https://github.com/mmoench/KRnD/archive/1.14.zip 1.13 (for KSP 1.2.2): https://github.com/mmoench/KRnD/archive/1.13.zip This mod requires the mod Module Manager to work.

Please note that this mod is not 100% compatible with other mods which modify parts at runtime (eg TweakScale or InterstellarFuelSwitch).

Version 1.16.0.7 for Kerbal Space Program 1.9.1

Released on 2020-03-27

Added new line to blacklist, thanks to @OhioBob BLACKLISTED_MODULE = ModuleTweakMaxResource

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Version 1.16.0.6 for Kerbal Space Program 1.9.1

Released on 2020-03-19

Fixed non-variant parts not showing up in the upgrades window

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Version 1.16.0.5 for Kerbal Space Program 1.9.1

Released on 2020-03-19

Added Log.cs, now writes data to seperate log file as well as standard
Replaced all Debug.Log lines with Log.Debug
Added some checks to only do variant code if variants are available for the part
Fixed kerbal on eva exploding immediately from overheat

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Version 1.16.0.4 for Kerbal Space Program 1.9.1

Released on 2020-03-17

Removed some debugging statements

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Version 1.16.0.3 for Kerbal Space Program 1.9.1

Released on 2020-03-17

Fixed issue with part variants where it wasn't changing the mass of the part variant, resulting in negative numbers on occasion

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Version 1.16.0.2 for Kerbal Space Program 1.9.0

Released on 2020-02-19

Moved initialization of GUIStyles into Start
Made window 70 pixels higher

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Version 1.16.0.1 for Kerbal Space Program 1.8.1

Released on 2020-01-14

Fixed index out of range

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Version 1.16.0 for Kerbal Space Program 1.8.1

Released on 2020-01-14

No changelog provided

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