This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
THIS IS ONLY PARTS, and not the JSI Advanced Transparent Pods mod (.dll).
Looking for someone to update IVA's from RPM to MAS Looking for someone to update Legs to Stock and/or KSP Wheel. Have a patch to add? Kindly do submit!
@nli2work (the mod's original author) has given permission to release this (s.i.c).
Hero Shots (Post your hero shots on the forums!!):
Transparent Pods Repressurized Formerly known as Transparent Command Pods
Continuation of Transparent Command Pods by (first by nli2work), now continued by zer0Kerbal with community support. Transparent Command Pods Repressurized v220.127.116.11 for KSP v1.7.x (by nil2work) Adds eight (8) parts to Kerbal Space Program Parts (tiny girders shown on hero shots not included (part of Nuke Tiny Parts)):
2.5m Panopticon Command Pod — by @nli2work — now with all the modcons. 1.25m Cyclops Command Pod — by @nli2work — now with all the modcons. 0.625m Mono Pressurized Command Chair — by @nli2work — now with all the modcons. ~0.2m Micro Lander Leg; radial and ventral mount configurations — by @nli2work ~0.3m Micro Klaw Micro Advanced Grabber Unit. — by @nli2work Handrail — by @nohark Handrail, short— by @nohark
See ChangeLog for details of changes
Extract to your KSP folder. Requires:
Kerbal Space Program
Recommends: Transparent Pods user experience benefits from having these installed
ModuleManager RasterPropMonitor— JSI RPM 0.1.20.0 Required for full effect; be sure to use latest compatible DLLs provided by MOARdV++ MOARdV's Avionics System JSI Advanced Transparent Pods
AllYAll KURS style docking camera Kerbal Attachment System (KAS) Kerbal Inventory System (KIS) InfernalRobotics-Next Kerbal Joint Reinforcement-Next (KJR) Kerbal Change Log
Known issues: Reveal hidden contents
On 4/29/2016 at 6:24 AM, JPLRepo said: Known Issues: Due to Unity camera limitations and the way KSP camera and universe is set-up (It's complicated, but if you want the full explanation send me a PM) any objects in the foreground of an IVA can be occluded/cut-off by the IVA. This also occurs with the stock overlay feature introduced in KSP 1.1. I have implemented some basic ray casting to help allieviate this, but it only works when the object in front of an IVA is directly between the IVA and the player's viewing camera. I am investigating other ways to deal with this issue, such as shaders and depth-buffer, hand-wave algorithms.
content licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
You may modify for personal use. You may redistribute content with attribution to original author nli2work, plus any other attribution where required. You must redistribute under identical license, .
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
License has been updated to: CC 4.0 BY-NC-SA
Released on 2019-10-16
Kerbal Space Program 1.7.3
Released on 2019-08-29
Kerbal Space Program 1.7.3
Released on 2019-08-22
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