This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
NOTE: KSP Version 1.6+ is a requirement. Prior versions of KSP are not supported.
NOTE: ModuleManager is a required dependancy.
NOTE: CommunityTechTree is a required dependancy.
I present a CTT overhaul I have been working on since the release of 1.6. I call it Probes Before Crew, and it does what it says on the box; it places remote technologies far ahead of crewed alternatives on the tech tree while also placing greater significance and reward on crewed actions and achievements as a result. The intent of this mod is to make your career campaigns balanced, intuitive, and challenging by ensuring all the mods that you are using interact with one another in a coherent way on the tech tree.
If you would like to have a look through my notes and read a more verbose explanation of my changes and the reasoning behind a lot of my choices, please visit my thread on the official KSP forums.
= = = = = The Highlights:
In General, all tech categories were stretched out a bit to enjoy all the new leg-room the CTT gives us.
Probe Cores come first, and now possess their own form of crew report, the 'Telemetry Report'. Cockpits don't show up until T4, and Command Modules must wait until T5.
Antenna, Electrical, Science, Utilities, Thermals, ISRU, etc; they have all been re-positioned [and in some cases mildly tweaked] with careful consideration of one another.
Science Overhauled and Re-balanced; Experiments are less tedious, more spread out across the tech tree branches, and place higher significance/reward on experiments that REQUIRE a Kerbal be present.
A purpose-built, completely optional Contract Pack by Zee that overhauls the economy of the game and aims to make it more challenging.
= = = = = Supported Mods (so far)
"Supported" Mod means I have gone through every part, science definition, and entry/VAB cost for that mod and placed everything in a way as to be consistent with all other supported mods. This means a unified, intuitive, and logical experience as you progress through the tech tree with all your favorite mods. This is a work in progress and there a ton of mods I want to support so the list will grow over time.
As of right now, Probes Before Crew covers:
Making History Expansion.
Pairs well with Strategia.
DMagic Orbital Science.
Kerbal Attachment System. (KAS)
Kerbal Inventory System. (KIS)
Kerbal Operating System. (kOS)
Kerbalism. = = = = = = (Kerbalism Users should read the included readme)
Near Future (All 7 Packs).
Mark IV Spaceplane System.
Planetary Base Systems.
Probe Control Room.
TAC Life Support.
Universal Storage 2.
Released on 2019-04-27
//// Version 2.7 Changes
*Updated for KSP 1.7.0.
*Added Planetary Base Systems mod support.
*Added additional preemptive support for Kerbalism 3.0.0.
Choosing to enable Kerbalism's 'Feature Science' will automatically override PBC's science reward values. Choosing to disable Kerbalism's 'Feature Science' will automatically reinstate PBC's science reward values.
Reduced research cost of SPER 18-man inflatable hab.
Sorted new vanilla 3.7m and 5m Nosecones.
Released on 2019-02-05
//// Version 2.6 Changes
*Added USI - Life Support mod support
*Added support for 6 newly released KIS parts.
When SPER and USI-LS are both installed, the Visual Observation experiment will be available on the USI cupolas.
Added reminder note in probe contracts to tag your vessel as a PROBE, vs RELAY, ROVER, DEBRIS, etc.
Corrected Dres Contract sort order.
Corrected DMagic - Small SIGINT antenna range from 1Tril to 50bil.
Shifted DMagic - Small SIGINT 3 nodes later.
Corrected DMagic - Large SIGINT antenna range from 10Tril to 500Bil.
Shifted DMagic - Large SIGINT 2 node later.
Shifted TACLS 2.5m Storage parts one node later.
Shifted TACLS 2.5m Recycler parts two nodes later.
Shifted TACLS 3.7m Storage parts one node later.
Shifted TACLS 3.7m Recycler parts one node later.
Shifted SPER 2.5m Greenhouse two nodes later.
Shifted SPER 3.7m Storage parts one node earlier.
Shifted SPER 3.7m Greenhouse & Aqua one node later.
Shifted Kerbalism 2.5m Greenhouse two nodes later.
Shifted Kerbalism 2.5m Storage parts one node later.
Shifted Kerbalism 3.7m Storage parts one node later.
Released on 2019-02-01
//// Version 2.51 Changes
Small hotfix to ensure CKAN users receive the correct celestial multipliers.
Released on 2019-02-01
//// Version 2.5 Changes
*Integrated Science Param Modifier by DMagic; Celestial Multipliers Overhauled.
*Added B9 Aerospace Core Pack Support.
*Added RLA Reborn Support.
Pre-KSP_v1.6 parts now mirror their updated post-KSP_v1.6 variants. Thank you @4x4cheesecake! (Note this just prevents potential exploits. KSP versions prior to 1.6 are still not supported)
Corrected lack of entry cost for Mk1 parachute and Modular Girder.
Corrected antenna range of DMagic Soil Moisture from 100bil to 3.5bil
Corrected antenna range of US2 variant of DMagic Soil Moisture from 50bil to 5bil
Corrected NF-Spacecraft engine costs.
Shifted DMagic MiniGoo and MiniLab laterally from Construction branch to SpecializedScienceTech.
Shifted NearFuture 0.6m Structural parts laterally to PrecisionEngineering.
Shifted vanilla Place-anywhere 1-port RCS block one node earlier.
Shifted NF-Spacecraft RX-1 Linear RCS block one node earlier.
Released on 2019-01-23
//// Version 2.4 Changes
*Added MkIV Spaceplane Support.
*Added KAS Support.
*Added KIS Support.
CKAN updated to include more details and current information.
Corrected autoAccept to false on Kerbol Contracts.
Corrected placement of 2.5m Service Module.
Corrected placement of Krane and Station Arm.
Corrected overpriced NF-Aero part in High Altitude node.
Removed 2 instances of :NEEDS[Squad Expansion] tag that didn't belong in the main cfg.
Removed unintentional Dmagic-US1 part placements. US1 is not supported.
Shifted several vanilla Mk3 Spaceplane parts into more consistent nodes. = = Generally speaking, short and medium parts are unlocked with the Mk3 Cockpit, and the large/long parts arrive one node later.
Shifted vanilla Large Radial Decoupler one node later.
Shifted Gravimeter one node later.
Released on 2019-01-19
//// Version 2.3 Changes
*Added Kerbalism Support
*Added Probe Control Room Support
Moved Science Definitions to a separate file named Zs_Science.cfg. -Deleting this file will return Science values to vanilla settings and will allow other mods Science Defs to take precedence.
Removed autoAccept feature from all contracts. -Causing more problems than its worth, I'll bring it back when the bug is fixed.
Released on 2019-01-17
//// Version 2.2 Changes
*Added Near Future Support (all 7 modules; 257 parts reviewed)
*Added RealChute Support
*Added KAS Support (no cfg needed)
*Added KIS Support (no cfg needed)
Corrected typo preventing Atmospheric Analysis part from appearing in tech tree.
Shifted 0.6m vanilla RCS tank to flight control branch, one node earlier.
Shifted 1.8m and 2.5m vanilla RCS tanks one and two nodes later, respectively.
Shifted short-size 2.5m LFO fuel tank to same node as first 2.5m engine unlocks.
Shifted mid-size 2.5m LFO fuel tanks one node later.
Released on 2019-01-13
//// Version 2.1 Changes
The "Contracts Are Finally Working Exactly As Intended" Update.
*Improved Contract Vessel Tracking.
Removed option to cancel contracts. No longer needed.
Small increases to select contract payouts.
Reworked parameter rewards to increase difference between each step. -ie "Fly By" pays less and "Return" pays more
Corrected lack of SPLASHED condition check for Eve and Laythe.
Gave Dres Contracts. Whoops
Corrected parameter message for Crewed Ike contract.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.