This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
We all build spaceplanes to fly faster and higher, but how do you know how fast or how high your current design can go? In the real world of aircraft design, engineers calculate the flight envelope for their aircraft before the first test flight rolls out. This mod runs your spaceplane through a wind tunnel while still in the SPH and predicts its engine and flight performance at every speed and altitude. It also gives you a readout of various performance curves, plotting against angle of attack: ... and velocity: Try it out and start building better spaceplanes today!
You can even output the data to a CSV file to incorporate knowledge of the performance data into a KOS script or the like!
Released on 2021-01-04
Massive performance improvements! Propeller engine support! Not likely to crash your game anymore!
*Propeller simulations not as fast as other simulation.
Released on 2020-03-11
No changelog provided
Released on 2019-04-29
Remove Accord DLL and fold the required files into the WindTunnel DLL. Attribute-derived classes in Accord Core fail to load in Unity, causing problems with Assembly.GetTypes() calls in other mods.
Released on 2018-12-22
NOTE: Folder structure has changed, be careful when installing or just delete your old Wind Tunnel folder first. Bug fixes and performance improvements: Still no FAR support, just a little more work to do.
Released on 2018-11-16
Graphing Improvements - Now axes limits are adjustable. Click the settings icon to the bottom left of the graph.
Bug Fixes: * "Stuck at 0.0%" bug should* be fixed. * Corrected algorithms for the optimal climb lines.
Released on 2018-10-18
New Features! * New fuel economy and fuel burn rate graphs! * New lines for time-optimal and fuel-optimal graphs! * GUI improvements to hold all these new graphs * Ability to select multiple graphs at once * Remove frame stuttering while calculating (makes it a tiny bit slower though)
Also bug fixes, but those are old news.
Released on 2018-08-28
Performance improvements, mostly. -Adds the Accord.Net library (redistributed under its own license) for improved robustness. -Calculates max AoA now, using Accord.Net's optimization toolbox. -Switched to using a custom ThreadPool for better management and slightly improved speeds. -Graphs a coarse view first and then continue refining it in the background. -Caches the flight envelope data between planet changes instead of recalculating. -Intuitively clears the graphs and resets them when creating a new vessel or loading one. More graph options are implemented in the back end, but aren't yet available in the GUI. Stay tuned for more soon!
Released on 2018-08-05
Added auto-axes and axis labels.
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