ShipManifest CKAN

Ship Manifest is a tool to manage your ship's "things".

License: CC BY-NC-CA 4.0

Game Version: 1.12.5

Downloads: 129,416

Authors: Papa_Joe, micha

Mod Website: Forum Thread

Followers: 385

Note to ShipManifest Users

PapaJoe has returned, so Micha has relinquished maintenance of this mod back to PapaJoe. More details can be found in the forum post.


Ship Manifest

Ship Manifest is a tool to manage your ship's "things".

I originally started with Crew Manifest as a basis for this work. My great thanks go out to vXSovereignXv for creating Crew Manifest, and Sarbian for contributions to and continuing maintenance of Crew Manifest.

I've now re-imagined it into Ship Manifest, It does what crew manifest does, only better, plus a whole lot more. Ship Manifest moves crew, Science and Resources around from part to part within your ship or station. It also manages docked vessel refueling, hatches, deployable Solar Panels, antennas and lights. Kinda like your Ship's bridge...

Ship Manifest has a LOT of flexibility and a lot of Options. So much is available that is NOT seen in a default installation (Realism mode set ON by default) that you may be missing a lot of what SM has to offer. Please go to the Settings Window to see what options are available, and play with them. You will be surprised at the number of features that exist in this tool. I believe in choice, so you can configure SM to be pretty much exactly what you want. You want a "realistic" experience? Check. You want to be a god and chafe at realism mode restrictions? Check.

I also invite suggestions for things you would like to see.

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