ScienceAlert ReAlerted

License: GPLv3

Game Version: 1.5.1

Downloads: 29,461

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 51

Information Changelog Stats


  • Audio and visual cue when science is available
  • Configurable science filters for experiments
  • Configurable option to stop warp when an experiment becomes available
  • science threshold to ignore low value reports
  • Optional SCANsat integration

Actual use in-game is simple. When the button is lit, at least one experiment onboard matches your criteria. If the flask is animating, then a new experiment just became available (animation will stop when you have viewed the new experiment list). There are lots of per-experiment settings to choose from.

Version 1.9.5 for Kerbal Space Program 1.5.1

Released on 2018-11-04

Fixed bug where coming out of timewarp to get science would lock the maneuver


Version for Kerbal Space Program 1.5.1

Released on 2018-10-28

Fixed download link in .version file
Moved ModuleManager configs into new folder called MM_Configs
Added contributed file from forum user @Gordon Dry to fix issues where biomeMask and situationMask are 0


Version for Kerbal Space Program 1.5.1

Released on 2018-10-20

Version bump for 1.5 rebuild


Version for Kerbal Space Program 1.4.5

Released on 2018-09-16

Thanks to github user @dariasc for this:
    Change SurfaceSampleObserver requirements: Changed to go inline with the current status.


Version for Kerbal Space Program 1.4.5

Released on 2018-09-06

Following from 4x4cheesecake:
    Science Alert now works along Kerbalism
    Stored experiments are detected in all loaded vessels
Removed unnecessary line from  <#@ assembly name="EnvDTE" #>


Version 1.9.4 for Kerbal Space Program 1.4.4

Released on 2018-07-10

Thanks to github & forum user @jefftimlin for this fix:
    The BiomeFilter class  attempted to generate a clean biome texture for the purposes of more accurate biome detection, 
    however it's expensive and complicated. Completely removed all of the complex code from this class to avoid the threading
    issue entirely, and just made it use the ScienceUtil.GetExperimentBiome function, which seems to work well. 
    It makes the code faster, simpler, and safer.
    Fixed an array index out of bounds problem in RequiresCrew.cs, which I found while debugging, which would intermittently 
    produce errors in the logs.
Added Collect All button to collect all science into any/all containers


Version 1.9.3 for Kerbal Space Program 1.4.3

Released on 2018-06-15

Added two colors to the buttons:
    Yellow if the experiment needs to be reset before rerunning it
    Red if the experiment cannot be reset


Version for Kerbal Space Program 1.4.3

Released on 2018-06-12

No changelog provided


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