Solaris Hypernautics CKAN

Latest in virtual particle, magnetic, and nuclear technologies!

License: GPLv3

Game Version: 1.3.0

Downloads: 20,297

Author: Carbonjvd

Mod Website: Forum Thread

Followers: 56

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

So what do these tiny particles have to offer when I already have nuclear engines and warp drives? Well, for one these babies don't require the power budget of a small country, though plenty of power is still advised. These drives don't use exhaust so you'll never have to worry about accidently blasting away those fragile solar panels! Electricity is the only thing you need to keep the whole system running, so no more running out of fuel or need for mining!

How do I use this crazy new technology?! Easy as one-two-three! One: Generate them via a Virtugenic (and a lot of power). Two: Store it in a Stasis Tank. Three: Propel your ship with it! Told you it's as easy as one-two-three!

I heard that you've expanded beyond virtual particles, what else is there?! Glady you asked! We now also have a wide range of parts that utilize the exotic reaches of magnetic fields and dust, yes dust! Our scientists and witch doctors have devised ways to make dust useful like getting xenon out of it or compressing it into ore, which is actually useful. For our line of magnetic fields research, mostly from our bored co-workers playing with the fridge magnets in the break room, we've figured out how harness their power as an ablative to keep systems cool! How cool is that?! Thanks to some serious work with an unmentioned scientist, we've devised even more ways to get power from various resources, nuclear power here we come!

I'm sold, so what parts does this pack actually have?

  • Industrial Nuclear Facilities for refining ore into blutonium.
  • Advanced Grabbers for more options to attach to asteroids.
  • Stasis Tanks for storing virtual particles.
  • Virtugenics for generating virtual particles using lots of power.
  • Kannae Drives for moving vessels and probes using only virtual particles and some serious power.
  • Side Adaptor for attaching things on the side.
  • Virtual Ore Reactors for powering things from ore and virtual particles, the bigger one even has a backup reactor that uses xenon instead of ore.
  • Catalytic Engines for higher thrust rocket propulsion and the ability to draw dust from any atmosphere.
  • Magnetic Drag Array for atmospheric entry with huge vessels, uses its magnetic charge as an ablative, has a built-in SAS system and cooling system.
  • Nuclear Jet Engines for travel through an atmosphere without having to worry about needing oxygen.
  • Retro-Propulsive Unit for a heat shield and an engine all in one part, uses it magnetic charge as an ablative.
  • Nuclear Plasma Engine for when need the absolute biggest space borne propulsion using liquid fuel and electricity.
  • Ionic Plasma Thruster for when don't need a monster engine, but a modest propulsion using liquid fuel and electricity.
  • Magnetic Cooling Unit for dropping the temperature at the cost of power, perfect for fighting overheating.
  • Virtual Dust Containment Tanks for storing dust and virtual particles, though the compression requires constant power or it'll leak virtual particles.
  • Spherical Dust Tanks for storing dust and only dust.
  • Dust Accumulator for gathering dust in any environment over time, but requires constant power to keep the magnetic trapping field up.
  • Dust Processing Unit for extracting xenon from dust or compressing dust into ore, both using a lot of power at the risk of slight overheating.
  • Nuclear Reactors for using ore and a bit of electricity to produce a ton of power, but it tends to overheat so make sure to use the built-in cooling system that also takes power.
  • Nuclear Forge for producing power like a reactor but can also transynthesize virtual particles directly into dust, also has a cooling system built-in.
  • Thermal RCS for maneuvering massive ships without then need for an army of normal RCS thrusters.
  • Spectrometer for getting an area's composition to get some juicy science.
  • Virtugenic Refinery for processing dust into more ore and converting dust into virtual particles.
  • Dust Ring for higher speed drawing in of dust.
  • Solar Wind Panel for truely passive dust collection from the Sun.
  • Micropulsed Magnetic Drive for high efficiency burst of acceleration at the cost of endurance.
  • Zurbin Nuclear Drive for massive propulsion on par with the Indominus in and out of the atmosphere.

Version v0.5.5 for Kerbal Space Program 1.3.0

Released on 2017-08-07

Changes from v0.5.4 to v0.5.5 - Checked compatibility from KSP v1.2.2 to KSP v1.3.0 - Fixed bug of engineer requirement for normal efficiency of Refinery - Updated RCS effects for Nuke RCS thruster - Fixed bug with company flag not showing - Added dual fuel modes on both nuclear jets, including new nuclear mode - Added minor local Blutonium storage for nuclear jets - Increased atmospheric ISP for nuclear jets - Updated Engine effects for both nuclear jets - Renamed JY-05 "Osiris" Fusion Nozzle to JY-05 "Osiris" Thermal Scramjet - General Tweaking of Config files - Upgrades System implemented for most Utility, Resource, and Electrical parts

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Version v0.5.4 for Kerbal Space Program 1.2.2

Released on 2017-01-16

Changes from v0.5.3 to v0.5.4 - Checked compatibility from KSP v1.1.3 to KSP v1.2.2 - Moved all parts into the new categories, Electrical, Thermal, etc - Hibernation, Kerbnet, and etc integrated into existing parts - Nuclear Fuel Pod top attachment point moved up slightly - Dust Refinery bottom attachment point moved up slightly - CTT integration file included - Fixed Specialist Bonus issues that lowered efficiency too much

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Version v0.5.3 for Kerbal Space Program 1.1.3

Released on 2016-09-02

Changes from v0.5.2 to v0.5.3 - Added 3.75 meter Huge Docking Port because it needs to exist - Added three sizes of Nuclear Fuel Tanks, to hold lot's of Blutonium - Increased Blutonium efficiency in all Reactors 2X-50X previous - Removed Blutonium storage and requirement from Dual Maneuver Unit - Removed Blutonium storage and requirement from Indominus Plasma Engine - Removed Blutonium storage and requirement from nuclear jets - Rebuilt the Dual Maneuver Unit from nuclear RCS to virtual particle RCS - Rebuilt the nuclear to run exclusively on CompressedAtm and Liquid Fuel, no Blutonium - Added Passive Compressed Air Intake to compliment the nuclear jets - Removed pivoting from Philly Pincer and Asteroid Klaw - Increased Max Temp on Nuclear Jets to 2450 and 2500 respectively

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Version v0.5.2 for Kerbal Space Program 1.1.3

Released on 2016-07-26

Changes from v0.5.1 to v0.5.2 - Added the resource "CompressedAtm", functions as IntakeAir for nuclear jets - Added CompressedAtm Intakes on nuclear jets with local storage - Added a local PreCooler to increase density of CompressedAtm in Osiris nuclear scramjet - Added CompressedArm to Oxidizer to local PreCooler in Osiris nuclear scramjet - Removed LiquidFuel requirement from both nuclear jets - Decreased ElectricCharge requirement in Osiris nuclear scramjet - Split Osiris nuclear scramjet into CompressedAtm and Oxidizer modes for higher altitudes - Rebuilt nuclear jets to use normal atmosphere over fuel to be closer to real-life - Moved Magnetic Drag Array from Utility to Aero - Tweaked Magnetic Drag Array SAS and magnetic charging - Removed local Blutonium resource from Nuclear RCS

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Version v0.5.1 for Kerbal Space Program 1.1.3

Released on 2016-07-08

Changes from v0.5.0 to v0.5.1 - Checked compatibility from KSP v1.1.2 to KSP 1.1.3 - Added thermal conduction to Nuclear Facilities - Added Ore as a resource outputed from Blutonium Centrifuge - Set fuel flow mode to All Vessel for Blutonium output in Nuclear Facilities

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Version v0.5.0 for Kerbal Space Program 1.1.2

Released on 2016-06-19

Changes from v0.4.8 to v0.5.0 - Version number upgraded to next overall generation from 0.4.X to 0.5.X - Added Phillu Asteroid Pincer as an asteroid grabber for smaller probes - Added Asteroid Klaw as larger articulated asteroid grabber - Added Zippe Nuclear Lab to refine ore into Blutonium in orbit - Added Kamenev Nuclear Center to refine ore into Blutonium on planets - Added Flux Magnetic Drive or the smaller Micropulsed Magnetic Drive - Added Goddard Nuclear Drive also known as a smaller Zubrin Nuclear Drive = Added Dual Control Unit to provide RCS and SAS at the same time - Added Skynet Control Bunker for remote controlling an asteroid - Added Ocular Camera Core for a probe core with an infrared telescope for finding asteroids - Increased ignition threshhold on Micropulsed Magnetic Drive - Removed Electric Charge input requirement on all reactors - Added local Blutonium stockpile to nuclear engines - Removed Ore fuel requirement for nuclear engines - Increased Liquid Fuel requirement for Zubrin Nuclear Drive - Increased Reactor electric charge yield by 10X due to fuel change - Replaced all Reactors' Ore with Blutonium - Added the resource "Blutonium", replaced Ore as nuclear fuel - Checked compatibility from KSP v1.1 to KSP 1.1.2 - Heavily reduced Zubrin Nuclear Drive isp - Moderately reduced Zubrin Nuclear Drive thrust

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Version v0.4.8 for Kerbal Space Program 1.1

Released on 2016-04-26

Changes from v0.4.7 to v0.4.8 - Checked compatibility from KSP v1.0.5 to KSP v1.1 - Added emissive constants to various parts without them - Added throttle animation for the Q-3 Kannae Drive - Added throttle animation for the Bender Side Adaptor - Increased electricity production by 50% on all reactors - Added active radiator functionality to Retro-Propulsive Unit - Added active radiator functionality to Magnetic Drag Array

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Version v0.4.7 for Kerbal Space Program 1.0.5

Released on 2016-02-25

Changes from v0.4.6 to v0.4.7 - Overhaul of thermal system to 1.0.5 functionality for reactors and magnetic cooling units - Improved magnetic heat shielding on Retro-Prop Thruster and Magnetic Drag Array

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Version v0.4.6 for Kerbal Space Program 1.0.5

Released on 2016-02-19

Changes from v0.4.5 to v0.4.6 - Corrected Gemini Tank names on medium and large variants - Checked compatability from KSP v1.0.4 to KSP v1.0.5

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