This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Please, if you find anything wrong, or not working properly, let me know on the forum thread. Thanks.
Released on 2019-11-16
No changes, just a straight recompile of the category plugin.
Released on 2019-07-11
Very minor tweaking, and a new part or 2 Tested on KSP 1.7.1
Released on 2018-12-15
KTech v0.95 Revival of an old SM_Industries M808 Scorpion tank with a choice of 2 very different turrets... One is a prototype Heavy Laser Cannon designed by KTech, and the other is the M512 Smooth Bore High Velocity Cannon!! Addition of a modified Squad Rover wheel... not sure if this is staying... maybe. Re-org of the folders, and addition of a Sounds folder. New Bullet definition, 90mmtungstenAPBC the 90mm Tungsten Armor Piercing Ballistic Capped round for the M512 Smooth Bore High Velocity Cannon. Inclusion of the SM_APU controller. New Light Laser and a Medium Laser turret created in a Star Wars like theme. Major redesign of the functionality of the Railgun Turret. It's muzzle velocity now matches real world Railgun tests, with 10.4kg rounds. In my opinion, it's much more realistic now, it has a much lower velocity, 2520, and has bullet drop, so it can shoot over the horizon. Still devastating! Addition of a KTech Target cam with VASTLY higher range then the Stock BDA target cam. Custom Hitpoint/Armor patch for most KTech parts. Addition of a Change log!! And maybe more... I have been playing around with KTech adding stuff... changing stuff since 1.4.0, so I may have missed a detail or two. None of these changes should be ship breaking... but I can't be 100% sure on that.
Released on 2018-06-21
New custom category for KTech, no more searching by manufacturer.
Changes to the Railgun Turret; Rate of fire decreased from 60 RPM to 30 RPM and a new custom fire sound installed.
Released on 2018-05-29
Minor weapon tuning. First test of texture switching on the Rail gun turret.
Released on 2018-05-20
Significant changes to the X10 line of weapons.
The "Laser" bullet def was based on the BDAc LaserBolt, and was causing extremely high damage output. BulletMass has been changed to 0.08.
EC Storage and generator output for the X10 line also decreased.
Minor changes to the Turbo Laser Turret... to make it not quite so OP.
Tweak Scale cfg added for X10 weapons.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.