SIMPLEX TechTree

AngleCan SIMPLEX TechTree is a rework of the Stock Tech Tree.

License: CC-BY-NC-SA

Game Version: 1.12.5

Downloads: 40,347

Author: theJesuit

Mod Website: Forum Thread

Followers: 26

Simplex Techtree is divided into five branches, each with two strands.

All nodes are based on Stock, and around half the parts have been moved for balance. Making History and Breaking Ground aresupported.

It is possible to play un-crewed before crewed!

This mod includes also includes a separate engine reconfigure to make it a little more difficult to launch from Kerbin (and any atmosphere). This cfg file that can be removed, keeping the TechTree intact (SIMPLEXEngines.cfg). The purpose of this minor reconfigure with engine parts is to make it more likely to need a two or three stage rocket to achieve orbit. Vacuum thrust and ISP have not been adjusted, so all craft designed for vacuum will not be affected.

Special nodes appear for upgrades such as in Kerbalism or SIMPLEX Propulsion.

Requires Module Manager (not included).

*Inspired by the Historical Progression Tech Tree by KSP Forum User @pap1723 https://spacedock.info/mod/855/Historical Progression Tech Tree?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E *

Tree Branches and Strands

  1. Propulsion

    *   Atmospheric Propulsion
    
    *   Rocket Propulsion leading to Small Propulsion
    
  2. Electrics

    *   Power generation and storage Stability Controls (SAS, RCS etc) leading to Small Propulsion
    
    *   Probes and Communication leading to ISRUAerodynamics (wings, cones)
    
  3. Enginering

    *   Flight Stablity leading to Actuators and ISRU
    
    *   Construction, docking, legs and wheels etc.
    
  4. Aerodynamics

    *   Tank storage
    
    *   Wings, payload bays, fairings etc.
    
  5. Crewed Flight

    *   Landing leading to on location science
    
    *   Command pods
    

Tiers and Sizes

Tier 1 - 15 Science - basic size 1 rocket systems parts (1.25m)

Tier 2 - 45 Science - remainder size 1 rocket system parts (1.25m)

Tier 3 - 90 Science - advanced rcs systems and with Making History expansion size 1.5 rocket system parts (1.85m)

Tier 4 - 160 Science - heavy size 2 rocket systems parts (2.5m)

Tier 5 - 300 Science - large size 3 rocket systems parts (3.75m) and Mk2 spaceplane parts

Tier 6 - 550 Science - Mk3 spaceplane parts, xenon storage and with Making History expansion size 4 rocket systems parts (5m)

Tier 7 - 1000 Science - Future proofing!

Recommended Mods to play with:

KEI (for Science around the KSC)

To play with 50% science settings

Mods supported

  • Breaking Ground
  • Making History
  • Baha EPL Redrilled
  • Dock Rotate
  • ExtraPlanetary Launchpads
  • EVA Fuel Transfer
  • FASA-RCS
  • Flat-Bottom Shuttle Systems
  • Interstellar Flight Inc. Life Support
  • HabTech2
  • HullcamVDS
  • Kerbalism
  • Keridian Dynamics
  • kOS
  • Mk2.5 Spaceplane Parts
  • Missing History
  • Near Future Construction
  • Near Future Electrical
  • Near Future Electrical
  • Near Future Propulsion
  • Near Future Solar
  • Near Future Spacecraft
  • Procedural Fairings
  • ReStockPlus
  • Research Bodies
  • ScanSat
  • ScienceLabInfo
  • Sounding Rockets
  • SSPX (redux)
  • Stockalike Mining Expansion
  • Tokamak
  • Universal Storage II
  • USI Konstruction
  • Ventral Drill for StockISRU

Peace.

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