AlphaMensae's Modular Launch Pads CKAN

License: CC-BY-NC-SA

Game Version: 1.7.3

Downloads: 23,648

Author: AlphaMensae

Mod Website: Forum Thread

Followers: 90

Information Changelog Stats

AlphaMensae's Modular Launch Pads v2

Tired of wimpy launch clamps? Feel your KSP launch experience is lacking something? Well, then make any rocket launch an event by making a complete launch facility with launch base, towers and other accessories.  Board your crew,  start the countdown, then go for ignition sequence start!

Modular Launch Pads is a collection of parts, including various launch clamp-type bases, towers, crew elevators, hold-downs and other accessories. You start by either attaching a base to a bottom center node on a rocket; this can be either the bottom node of an engine, or an attach node added by one of the included path files that add an extra node to various mod rocket tanks, stages or engine mounts. Towers attach to the four nodes on the sides of the base. Swing arms and drop umbilicals attach to nodes on the towers; other parts can be attached to the tower tops. Holdd-downs are surface-attached to the deck, frame top or support pad on the base.

IMPORTANT: Use of the offset gizmo is required to customize the layout of the bases and towers. It is also necessary to hold left-shift wheb dragging the gizmo's arrow handles to get 20m of offset range, otherwise you won't be able to move a part very far.


NEW in v2.0

  • Complete remake and expansion of the old v1 Saturn and Soyuz base parts.  All parts are completely new have new names.
  • Addition of Shuttle Launch Platform and accessories.
  • Addition of General Launch Bases and accessories.
  • Addition of two Launch Stands (Small and Large) and early-career accessories, plus a Small Static Test Stand.
  • Extensive use of mesh switching means fewer parts are loaded.
  • All launch bases are now launch clamps, none are free-standing.  Free-standing versions of the Saturn and Shuttle launch bases are available as separate extras, are not in GameData/ModularLaunchPads.
  • All launch bases now have a fuel generator, outputting LFO, Mono and LH2 (with Community Resource Pack installed).
  • Added Community Category Kit support, complete with a custom icon.
  • The old Russian Launch Launch Stand has been removed, as its functions have been integrated into the new Soyuz Launch Base.

INSTALLATION INSTRUCTIONS

New Install:

  1. Copy the contents of the GameData folder in the download .zip (NOT the GameData folder) into your KSP GameData folder.
  2. You will be copying ModularLaunchPads, Animated Decouplers, B9PartSwitch and CommunityCategoryKit into your KSP/GameData folder.
  3. If you already have any of the dependencies, then you do not need to copy them over.
  4. Craft files go into your saves/xxxx/Ships/VAB
  5. Subassemblies go into your saves/xxxx/Subassemblies folder.

If using KSP version 1.3.1, then use the versions of Animated Decouplers, B9PartSwitch and Community Category Kit located in the KSP 1.3.1 Dependencies folder.

Updating from v1.3.8:

It's best to delete the old version of Modular Launch Pads and do a fresh install, but if you have any craft files that you want to keep first, then the v2.0 parts can co-exist with v1.3.8:

  • Copy over the v2.0 parts into the existing ModularLaunchPads folder.
  • Delete the old Category, Patches and Tree folders in v1, and copy over the new versions of those folders

v2.0 Screenshots by Zorg and AlphaMensae


Launch Stands

General Launch Bases and Small Test Stand

Soyuz Launch Base

Shuttle Launch Platform

Saturn Mobile Launcher


Assembly Guide: Saturn V Mobile Launcher


Assembly Guide: Space Shuttle Launch Plarform

Version 2.0.4 for Kerbal Space Program 1.7.3

Released on 2019-08-17

  • Fixed missing FX for the General ROFI; forgot to update the paths to the FX for the v2 release.
  • Added some more BDB craft files and a subassembly for the Medium General Launch Base configured for a Delta-IV-Heavy-type rocket, with extra swing arms.

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Version 2.0.3 for Kerbal Space Program 1.7.3

Released on 2019-08-14

  • Revised General Crew Arm to only have one retract animation, the direction is now changed by a B9PartSwitch changer. This fixes the arm appearing in the half-retracted position after loading or launching from the VAB.
  • Added more craft files for Bluedog Design Bureau, Tantares and Tundra Exploration, plus a stock craft with the Large Launch Stand.

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Version 2.0.2 for Kerbal Space Program 1.7.3

Released on 2019-08-07

Removed alternate height variant from the Shuttle FSS Tower Base, as it was causing the whole shuttle platform to sit above the pad static in KSP 1.7.x

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Version 2.0.1 for Kerbal Space Program 1.7.3

Released on 2019-08-06

2.0.1

Added separate patch for Bluedog Design Bureau Soilids.

Revised reDIRECT patch to add a node to the STS ET for SOCK.

Updated patches TantaresLV, Raidernick and Tundra Exploration.

Added craft files for SOCK shuttle and TantaresLV 1.875m TLV.

Added missing CCK tag to Small Service Tower Umbilical.

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Version 2.0.0 for Kerbal Space Program 1.7.3

Released on 2019-07-31

  v2.0.0

  *  Complete remake and expansion of the old v1 Saturn and Soyuz base parts.
  All parts are completely new have new names.

  *  Addition of Shuttle Launch Platform and accessories.

  *  Addition of General Launch Bases and accessories.

  *  Addition of two Launch Stands (Small and Large) and early-career accessories, plus a Small Static Test Stand.

  *  Extensive use of mesh switching means fewer parts are loaded.

  *  All launch bases are now launch clamps, none are free-standing.
  Free-standing versions of the Saturn and Shuttle launch bases are available as separate extras, are not in GameData/ModularLaunchPads.

  *  All launch bases now have a fuel generator, outputting LFO, Mono and LH2 (with Community Resource Pack installed).

  *  Added Community Category Kit support, complete with a custom icon.

  *  Removal of old v1 Russian Launch Stand, it's clamp features have been integrated into the new Soyuz Launch Base.

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Version 1.3.8 for Kerbal Space Program 1.7.2

Released on 2018-10-21

Removed "layer = 0" line from the Saturn pad parts that have both ModuleAnimateGeneric and ModuleAnimated Decoupler. This was making these parts reset after the animation finished when staged. The KSP 1.4.4 version of B9PartSwitch and the KSP 1.4.x version of Animated Decouplers work fine in KSP 1.5.x, so I haven't updated them.

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Version 1.3.7 for Kerbal Space Program 1.5.1

Released on 2018-10-06

1.3.7 > Made the dummy nodes unusable for parts using Animated Decouplers by moving them to -1000 on the Y-axis. > Changed the order of the B9PS switchers for the Saturn tower arms so the color one is now last.

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Version 1.3.6 for Kerbal Space Program 1.4.5

Released on 2018-09-19

Added a 6x60 hold-down support configuration to the square insert for the Saturn mobile launcher base.

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Version 1.3.5 for Kerbal Space Program 1.4.5

Released on 2018-09-09

  • Created new custom tech tree nodes for the Saturn and Soyuz pads. They are located to the left of the start node and are all independent of each other.
  • Revised all Saturn pad parts that use Animated Decouplers by adding a size 0 attach node that is setup to decouple. Nothing can be attached to this node.
  • Made new subassemblies for the Saturn and Soyuz pads and the Russian Launch Stand.

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Version 1.3.4 for Kerbal Space Program 1.4.5

Released on 2018-07-10

v1.3.4 Updated B9 Part Switch to v2.3.2 for KSP 1.4.4 Added craft file for the DECQ Saturn V on the full Saturn mobile launcher.
DECQ Saturn V forum thread: https://forum.kerbalspaceprogram.com/index.php?/topic/176505-12x13x14x-saturnv-v1022-d080718/&

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Version 1.3.3 for Kerbal Space Program 1.4.4

Released on 2018-06-06

1.3.3 Revised elevator in the Saturn Tower bases, now the four height positions will arrive at the bottom at the same time, and will go up at the same time.

 The Saturn Milkstool can now be changed to the red color (Overlooked that I never updated the folder for the textures to the release one from the dev folder).

 The Russian Launch Stand can now actually output LF/O to fuel first stages or a single stage rocket.  Other fuel resources can be outputted with the separate fuel arms.
  The electric charge generator is now always active.

 The Soyuz Launch Pad Base can now actually output fuel resources when using the fuel arms from the Russian Launch Stand (fuel crossfeed had been left to 'False'' and never changed).
  The railings can now be switched off if desired (special request).

 Added the Russian Launch Stand's Crew Tower to the custom category (just an 'oops').

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Version 1.3.2 for Kerbal Space Program 1.4.3

Released on 2018-05-22

Just a minor fix to another patch I made for the BDB Saturn I/IB engine mount, forgot something.

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Version 1.3.1 for Kerbal Space Program 1.4.3

Released on 2018-05-20

1.3.1

Forgot to convert textures to DDS format...major derp moment

Fixed the two Saturn pad subassemblies to reference the correct part name, as I had reverted the two base sections back to their original name.

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Version 1.3.0 for Kerbal Space Program 1.4.3

Released on 2018-05-20

1.3.0 Russian Launch Stand

> The Russian Launch Stand no longer uses a separate arm assembly. The clamp arms and one adjustable (by mesh-switching) fuel arm are now built into the stand itself. The fuel arm can be retracted manually. Two 
       additional fuel arms and a separate crew elevator tower can be added as well.

> Russian Launch Stand's clamp arms can also be turned off, so the big Soyuz Launch Pad's gravity-retract hinges and arms can be used instead.

> Color can now be switched to the Soyuz Pad's green.


**Soyuz Launch Pad**

> The Soyuz Launch Pad base now has switchable hinge-mount configurations, either at 90 or 45 degrees.

> The clamp arms have adjustable-size clamp pads, done by the deploy limit slider.

> Extra attach nodes are included on the base for use with the Russian Launch Stand's fuel arms and crew tower, as an interim step until I can make proper ones for the Soyuz Pad.

> The color for the base's central ring, clamp arms and counterweights can be switched to the gray-drab color of the Russian Stand.


**Saturn Pad**

> The individual tower swing arms have been eliminated. There are now new switchable Saturn tower swing arms, in four general sizes (for fuel tanks of 1.875m, 2.5m, 3.75m and 5m diameter), each with seven 
       switchable umbilical connector types.  There are also new BDB Saturn V arms with two different size options (for default and rescale sizes).  Eventually the general type arms will vary more from the Saturn V ones 
       they currently use as a base; this is a small step in that direction.

> The individual flame hole inserts for the base have been eliminated.  They have been replaced by a single square and rectangular switchable insert, both with multiple options.

> The standard launcher base no longer has attach nodes for accessories like SRB hold-down arms and tail service masts, these are now in the new switchable inserts.

> The tower base sections' elevators are now off by default, and have switchable maximum heights when turned on. The deploy limit slider can still be used to fine-adjust the stopping height.

> The hold-down arms no longer can be retracted manually, retraction is only by staging via Animated Decouplers

> What was the Type 1 and Type 2 hold down arms have been revised and renamed the Saturn V and Saturn IB Type B hold-down arm. The other hold-down arms have been renamed General Type [x].

> Two new hold arms have been added, a bottom-mount type and another one designed for the Saturn IB, the Type A.

> New Saturn Milkstool with an integrated insert, i.e. switchable node and hold-down supports.

> NOTE: Disable staging for any part (like swing arms) that is manually retracted, or move its staging icon into a stage above that of the launcher base, otherwise they will reset if staged.



**General**

> ALL OLD PARTS ARE NO LONGER LOADED BY DEFAULT.  They are in a separate folder called "Old_Parts" that is outside of the Gamedata folder in the .zip file. If they are needed to prevent craft and save files from 
       breaking, copy the "Parts" foder from "Old_Parts" into the ModularLaunchPads folder, and copy the contents of the "3D_Assets" folder from "Old_Parts" into the "3D_Assets" folder in ModularLaunchPads.

> Old parts won't appear in any category or the tech tree, they are provided solely to prevent craft and save files breaking so the old parts can be replaced. This is the last time old parts will be included.

> Saturn tower swing arms are now back in the Structural category.

> Added v2.3.0 of B9PartSwitch for KSP v1.4.3

> Added MM patch file for Tundra Exploration, it adds a size 5 node below the bottom of the three first stage tanks for attaching a launch pad.

> Revised the custom category, old parts were removed, new ones added.

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Version 1.2.2 for Kerbal Space Program 1.4.3

Released on 2018-05-04

1.2.2 Added B9PartSwitch v2.3.0 for KSP 1.4.3

Added Module Manager patch file for FASA to the Patches folder.
This adds a size 5 attach node to several meters below the bottom of the first stage tank of the Saturn V, Saturn IB and Titan II, and the main tank for the Atlas and Redstone.  This node is used to attach the pad bases.

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Version 1.2.1 for Kerbal Space Program 1.4.2

Released on 2018-04-07

Changelog

==================================================================================================

1.0 Initial release

1.0.1 Restored missing elevator animation from the angled tower base section Added notes file for using the modular tower with the Bluedog Design Bureau Saturn V and IB.

1.1 Added new Russian R-7-style launch stand clamp, an alternate version of the full free-standing Soyuz pad intended for early career mode. New launch stand requires Animated Decouplers, which is included in the .zip

1.2 B9 Part Switch texture switching added to the Saturn Tower parts which had red and gray versions; these now only have one part which can be switched between red and gray variants. Texture Switching only available with KSP 1.3.1 and 1.4.x versions of B9 Part Switch

All animated Saturn Pad parts (swing arms, hold down arms, tail service masts) can now be staged using Animated Decouplers as well as using the original animation movement.

*** All the original gray parts are now in a Deprecated folder, they will not appear in any category or tech tree node. At a future update, these parts will be removed.

The Crew access tower section now has an adjustable floor, done by the deploy limit in the right-click menu. The older alternate walkway part is now deprecated.

Custom category created for the Modular Launch Pads parts. The tower arms also will not appear in any stock category.

Some tweaks to the Saturn hold down arms and tail service mast parts and animations.

1.2.1 Revised the category for the Saturn Tower arms and all the deprecated parts, it's now set to -1 so they actually won't shup up in a stock tab now.

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Version 1.2 for Kerbal Space Program 1.4.2

Released on 2018-04-07

Changelog

==================================================================================================

1.0 Initial release

1.01 Restored missing elevator animation from the angled tower base section Added notes file for using the modular tower with the Bluedog Design Bureau Saturn V and IB.

1.1 Added new Russian R-7-style launch stand clamp, an alternate version of the full free-standing Soyuz pad intended for early career mode. New launch stand requires Animated Decouplers, which is included in the .zip

1.2 B9 Part Switch texture switching added to the Saturn Tower parts which had red and gray versions; these now only have one part which can be switched between red and gray variants. Texture Switching only available with KSP 1.3.1 and 1.4.x versions of B9 Part Switch

All animated Saturn Pad parts (swing arms, hold down arms, tail service masts) can now be staged using Animated Decouplers as well as using the original animation movement.

*** All the original gray parts are now in a Deprecated folder, they will not appear in any category or tech tree node. At a future update, these parts will be removed.

The Crew access tower section now has an adjustable floor, done by the deploy limit in the right-click menu. The older alternate walkway part is now deprecated.

Custom category created for the Modular Launch Pads parts. The tower arms also will not appear in any stock category.

Some tweaks to the Saturn hold down arms and tail service mast parts and animations.

Download

Version 1.1 for Kerbal Space Program 1.4.2

Released on 2018-04-04

Changelog

======================================================================================================================================================================

1.0 Initial release

1.01 Restored missing elevator animation from the angled tower base section

Added notes file for using the modular tower with the Bluedog Design Bureau Saturn V and IB.

1.1 Added new Russian R-7-style launch stand clamp, an alternate version of the full free-standing Soyuz pad intended for early career mode.

New launch stand requires Animated Decouplers, by Starwaster, which is included in the .zip

Added craft files and subassemblies for the free-standing Soyuz and Saturn pads.

Four Bluedog Design Bureau .craft files and one TantaresLV .craft file are included.

Download

Version 1.01 for Kerbal Space Program 1.4.1

Released on 2018-03-26

1.01 Restored missing elevator animation from the angled tower base section Added notes file for using the modular tower with the Bluedog Design Bureau Saturn V and IB.

Download

Version 1.0 for Kerbal Space Program 1.4.1

Released on 2018-03-25

Initial Release

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