Starting: 2021-10-20 8:00 UTC
... SpaceDock will be unavailable for a little while to install several fixes and improvements:
... and much more, full details on GitHub.
NOTE: The downtime has been postponed by one week.
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Short version: if your landed ship/plane/base/whatever jumps up wildly when you switch to it, this mod might help you. (or might make it worse, who knows)
Some reports suggest that 1.5.1 still suffers from it...
Most bouncing was fixed in KSP 1.4.x. If you still experience some issues with it, you can give it a try
There's confirmed Bug #16159 in KSP 1.3.1 and it's not clear when and how it would be fixed. Not everyone is affected by this, but if you are, this mod can save your base from wrecking. The reason for bouncing is that sometimes the game places the vessel slightly beneath the ground and then turns on physics engine. The ground suddenly realizes that something got dented into it and kicks that thing out. This mod prevents it by moving the vessel slightly above the ground just before the physics kicks in and gently releases after that.
You can find more information about features and configuration in KSP Forum post
BACKUP YOUR GAME SAVE BEFORE TRYING THIS
NOTE: This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin.
Please report any issues on GitHub or in the Forum thread
Released on 2020-01-10
Added configurable parts and modules excludes list Fixes for Breaking Ground expansion - ground experiments are excluded from stabilizing Also fixed Mk1 capsule not recognized as landed when launched from Level 1-2 pads
Released on 2019-10-22
Some minor adjustments and 1.8.0 build
Released on 2019-08-07
Coming out of Hangar
This release fixes rare case when you launch a craft from Hangar and it falls through the floor. The fix work in following way - vessel just launched from Hangar is not being stabilized (so far it appears stable enough so doesn't need any additional babysitting). Recompiles against older KSP versions available on GitHub, see link above
Released on 2019-06-04
Recompiled for 1.7.1
Released on 2019-03-21
Recompiled for 1.6.1
Released on 2018-10-21
Recompile for 1.5.1
Released on 2018-05-11
Recompile against 1.4.3, AVC version bump
Released on 2018-04-08
Although the bouncing bug was almost fixed in KSP 1.4.x, there are still some odd situations where it happens, according to several reports. This release does not add features or bugfixes, it's just a recompile against 1.4.2 DLLs and correct version for MiniAVC.
Released on 2018-03-17
Probably final release for 1.3.1 The 1.4.1 is here and from the first glance it works much smoother - I was not able to find something to complain about regarding bouncing on vessel unpacking. Some unorthodox stuff like mooring vessels with KAS still might be tricky, but we'll see it later.
Changes Addressed a bug when vessel is placed under the roof. https://forum.kerbalspaceprogram.com/index.php?/topic/169206-131-worldstabilizer-bugfix-for-vessels-bouncing-on-scene-load/&do=findComment&comment=3310632
Some more refactoring done
Released on 2018-01-15
Previous version introduced hard dependency of specific KAS/KIS version. This versions drops the dependency Some black magic around moored vessels has a slight chance to work. I.e. vessel, moored by KAS harpoon and winch more often stays moored and intact than not.
Released on 2018-01-13
KIS/KAS blocks and Hangars should not float above the surface any more Reworked the way vessels, moored by harpoons, are treated - should be more stable MiniAVC should work properly now.
Released on 2018-01-10
Fixed ignoring of actual attachment state of KIS/KAS pylon.
Released on 2018-01-10
Support for KIS/KAS pylons and concrete blocks. If they were attached to the ground, they will be re-attached when stabilization ends.
Released on 2018-01-08
Fixed some part meshes being excluded when determining vessel bounds
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.