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Thor Tech CKAN

Electric engines and complementary parts, old-school and sci-fi, for your early and late-game spaceplane needs.

License: CC-BY-NC-SA-4.0

Game Version: 1.11.0

Source code: JadeOfMaar/ThorTech

Downloads: 24,037

Author: JadeOfMaar

Mod Website: Forum Thread

Followers: 60

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

Deep Sky Core required

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Thor Tech

A suite of electrical propulsion systems and complementary parts, both old-school and sci-fi, for your early-game and late-game airplane/spaceplane needs. A great addition to your part inventory if you love to mix spaceplanes and planet packs. Includes the following parts that make spaceplane programs more viable, and airplanes/spaceplanes more capable on your favorite planets with thick or thin atmosphere:

  • Propfan and turbofan engines that work in all atmosphere.
  • Inline windmill turbines (early-game) that enable planes to charge as long as they are moving fast enough.
  • Nuclear reactors and a radiator fit for long-term use on aircrafts.
  • Inline battery stacks to help save a little on part count.
  • Air verniers, very powerful
  • Intakes that can feed the thirstiest of jet engines and even harvest atmospheric resources.
  • "SupraLOX" hybrid plasma LFO engine. Mk2 and 1.25m available.
  • Two all-new cockpits (very unfinished, I didn't make them but I plan to finish them, with help from DeltaDizzy).
  • Pressure tanks that hold various gaseous propellants
  • Shieldnir: electromagnetic forcefield nosecones. They protect most parts and do not need to be at the front of the plane to be effective.


  • B9 Part Switch
  • Community Resource Pack for non-stock propellants
  • Kerbal Actuators (somewhat bugged right now) for fan blade animation

Known issues:

  • Intakes may fail to operate on planets that don't have Oxygen. Delete all of Community Resource Pack's localization files (especially ru.cfg (Russian)) but except English to fix or prevent this.
  • Cockpits don't have transparent glass.

Version for Kerbal Space Program 1.11.0

Released on 2020-08-07

  • Fixed model path issue with Shieldnir cones.
  • Fixed patch (did not add Shieldnir ablator to airbrakes).
  • Moved Restock whitelist in from DSCore.
  • Updated Shieldnir patch to not conflict with OPT thermal limit upgrades.

Download (13.11 MiB)

Version for Kerbal Space Program 1.7.1

Released on 2019-06-09

  • BurstPower charger upgrade CTT support
  • Re-did RCS thruster configs
  • Restock detection in RAPIER patch
  • VTOL engines now work with WBI Hover Control

Download (13.11 MiB)

Version for Kerbal Space Program 1.6.1

Released on 2019-01-25

  • Fixed missing bulkhead profiles.
  • Missing Tweakscale for new RCS ports.
  • Added in-game declarations for compatibility with WBI Play Mode.

Download (13.11 MiB)

Version for Kerbal Space Program 1.6.0

Released on 2019-01-02

  • Version bump for CKAN

Download (13.11 MiB)

Version for Kerbal Space Program 1.4.5

Released on 2018-11-11

  • Shieldnir for any airbrakes. Once you have an active shieldnir cone on ship, they'll survive Eve reentry along with the rest of the ship.
  • Allow any 1.25m engine to upscale to 2.5m, not just 1.875m (high demand for plasma aerospike).
  • Argo Mk2 Warpjet will hold some IntakeAtm due to WarpJet nature.
  • RCS now available in Air, LFO, MonoPropellant.
  • no longer shipping MiniAVC.

Download (13.11 MiB)

Version for Kerbal Space Program 1.4.4

Released on 2018-07-10

  • Moved MillPower resource to DS Core
  • Painted undersides of Radial Transpirator for distinction
  • Added lift surface to Argo WarpJet engine
  • Shieldnir works as Kerbalism rad shields

Download (12.45 MiB)

Version for Kerbal Space Program 1.4.3

Released on 2018-05-11

  • Fix major fault with Classic Stock mode

Download (14.03 MiB)

Version for Kerbal Space Program 1.4.3

Released on 2018-05-08

  • Found missing checkForOxygen parameter in RATs
  • Buffed Shieldnir effect to some categories of parts
  • Added WBI part tips!
  • Made Kemonade Turbofans lighter
  • Fixed a hole in Shieldnir patch (many fuel tank parts still use category "Propulsion")
  • Added enhanced radiator; ablates supported resources for superior performance but does not use EC
  • Reduced heat production in 2.5m Razor
  • Moved radiators and Shieldnir to heat management row in CTT
  • Added Mk2 engine (RAPIER equivalent) with greater performance in thin atmo, lesser performance in thick atmo
    • Updated engine texture

Download (14.03 MiB)

Version 0.9.5 for Kerbal Space Program 1.4.2

Released on 2018-04-10

  • Polished off WBI Play Modes
  • Added conditional intake to Razor VTOL engines
  • Adjusted tech tree position of Razor and Ascendant VTOL engines
  • Minor tweak to reactors
  • Renamed RCS ports
  • Updated engines:
  • Replaced FS dependency with KerbalActuators. Fan spinning functionality has been maintained but will show weird behavior once any fan engine is shut off
  • Added and adjusted sounds and particles
  • Mk2 Ram Air Turbine surface attaches now
  • Caught many missing Tweakscale options
  • Changes Isp of stock Vector engine to be more like a real aerospike
  • Expanded Shieldnir capacity:
  • Holds more shield energy
  • Charges faster at greater costs
  • Protects many more parts
  • With thermoelectric converter; applies only to Shieldnir parts, not the parts they protect

Download (11.39 MiB)

Version 0.9.0a for Kerbal Space Program 1.3.1

Released on 2018-02-19

Darn included MiniAVC xml file. Deleted it

Download (10.49 MiB)

Version 0.9.0 for Kerbal Space Program 1.3.1

Released on 2018-02-18

  • Added Mk2 reactor
  • Adjusted colors on Voyager Mk2 aerospike
  • Adjusted radiator stats on parts
  • Fixed missing FX and sounds in other engines
  • Added Shieldnir: Electromagnetic heatshield noses for ascending craft
  • 1.25m, 2.5m, Mk2 noses
  • _Shieldnir resource
  • Upgrades for extending Shieldnir to strategic parts
  • Minor tweaks to most engines and to RCS
  • Changed all "MetaLOX" references to "SupraLOX"
  • Filled in Tweakscale options

Download (10.49 MiB)

Version for Kerbal Space Program 1.3.1

Released on 2018-01-08

  • Fixed missing FX and sounds in aerospike engines

Download (6.65 MiB)

Version for Kerbal Space Program 1.3.1

Released on 2018-01-04

Ship Breaker warning!

Several parts moved and renamed into Deep Sky Core mod.

  • Removed radiator requirement from reactors if NFE not installed
  • Removed Elite Dangerous sounds
  • Adjusted Burst Mode
    • Removed thrust boost upgrade
    • Changed propellant to new BurstPower
    • Can now run indefinitely as long as chargers and reactors can keep up
  • Adjusted engine particles
  • Fixed 3m engine Tweakscale
  • Harvester intakes now have oceanic Water filter and are compatible with life support mods and Karborundum
  • Reorganized files and folders
  • Added:
    • 1.25m VTOL intake + engine
    • 0.625m inline windmill
    • 2.5m Razor engine
    • Surface-attached Burst Mode Charger
    • IntakeAtm to all intakes

Download (6.65 MiB)

Version 0.8.5 for Kerbal Space Program 1.3.1

Released on 2017-12-23

No changelog provided

Download (12.39 MiB)

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