USI Kolonization Systems (MKS/OKS)

License: Restricted

Game Version: 1.7.3

Downloads: 49,406

Author: Roverdude

Mod Website: Forum Thread

Support this mod: Donate

Followers: 382

Information Changelog Stats

The USI Kolonization mods add extensive gameplay mechanics focusing on the logistics and challenges of establishing off-world outposts and colonies. Not just a parts pack, UKS is a mini-game unto itself, and is designed to provide an end-game capstone to your career save.

Version 1.2.0.0 for Kerbal Space Program 1.7.3

Released on 2019-08-12

1.2.0 - 2019.08.04

KSP 1.7.x Compatibility

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Version 1.1.0.0 for Kerbal Space Program 1.3.1

Released on 2019-02-05

1.1.0 - 2019.02.05

KSP 1.6.x Compatibility

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Version 0.55.0.0 for Kerbal Space Program 1.3.1

Released on 2018-03-20

0.55.0 - 2018.03.13

KSP 1.4.1 Compatibility

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Version 0.54.1.0 for Kerbal Space Program 1.3.1

Released on 2018-03-11

0.54.1 - 2018.03.11

SwappableConverter Fixes

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Version 0.54.0.0 for Kerbal Space Program 1.3.1

Released on 2018-03-07

0.54.0 - 2018.03.07

KSP 1.4.0 Compatibility

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Version 0.53.2.0 for Kerbal Space Program 1.3.1

Released on 2018-03-07

0.53.2 - 2017.03.06

Added Transport Credit support for OrbLog

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Version 0.53.1.0 for Kerbal Space Program 1.3.1

Released on 2018-03-07

0.53.1 - 2017.03.06

Depencency Updates Fixed an issue where habitation time would have unpredictable effects when entering/leaving shared life support range Added antennas to the Karibou (Thanks Voicey99!) Fixed the fuel cell water output patch (Thanks Wyzard256!) Updated Kolonization Monitor to reflect crew count with booster traits (Thanks jd284!) Normalized Tundra decal orientation (Thanks Doktorjet!) Increased drill cost to balance with stock drills (Thanks Wyzard256!) Added LH2 boiloff for Karibou tanks if CryoTanks is installed (Thanks Wyzard256!) Removed duplicate resource from the Karibou short wheelbay (Thanks wile1411!) Fixed the Habitation capability of the Karibou Crew Cab (Thanks voicey99!) Orbital Logistics are back! - Both Tundra and Duna Logistics Modules can now initiate transfers.
- Both sending and receiving vessels require a logistics module to be present. Drills have received a balance pass. Mass will tend to drop a bit, efficiency will slightly increase for manned drills, decrease for unmanned drills. These tweaks are reflected on the USI Balance Worksheet. An issue causing extreme lag when working with parts that have swappable converters has been corrected, and the configs of all parts with swappable converters have been updated.

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Version 0.53.0.0 for Kerbal Space Program 1.3.1

Released on 2017-10-08

0.53.0 - 2017.10.09

KSP 1.3.1 Fixed recycleable amount for fertilizer(G) (Thanks jarosm!) Fixed PAL_Gripper syntax errors (thanks Wyzard256!) Reduced KIS volume of the Node Helper (Thanks Wyzard256!) Moved automated drills into appropriate CTT categories (Thanks Wyzard256!)

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Version 0.52.2.0 for Kerbal Space Program 1.3.0

Released on 2017-08-18

0.52.2 - 2017.08.15

Dependency Updates (including updating Ground Construction) Mechanics can now swap converters (not just engineers) Better Weight Distribution mechanics (thanks Dboi88!) Restore class name as default display title in the VAB for converters Fixed some potential nullref spam Fixed an issue where Karibou legs started as deployed

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Version 0.50.14.0 for Kerbal Space Program 1.3.0

Released on 2017-01-16

0.50.14 - 2017.01.16

Removed excess ZIP files

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Version 0.50.13.0 for Kerbal Space Program 1.1

Released on 2017-01-16

0.50.13 - 2017.01.16

Fixed runaway efficiency bonuses Removed duplicate USITools

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Version 0.50.12.0 for Kerbal Space Program 1.1

Released on 2017-01-16

0.50.12 - 2017.01.15

Performance updates Added the ability for MKS modules to enable ground tethering. Added additional fixes for overly 'jittery' bases. Added weight transfer to the small KIS container (Thanks Wyzard256!) Added weight transfer to the radial liquid tank and other Ranger-size tanks (Thanks dboi88!) Fixed texture path for Toolbar icons (Thanks fat-lobyte!) Fixed issue where the KoloniationMonitor was displaying incorrect resources (thanks again fat-lobyte!) Efficiency Parts are no longer bound to skill bonuses

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Version 0.50.11.0 for Kerbal Space Program 1.2.2

Released on 2017-01-08

0.50.11 - 2017.01.08

Fixed an issue where multi-bay modules were not operating at peak efficiency (Note that this is a USI Tools change so be sure to have the latest version! This is why I bundle MiniAVC ;)) Reduced the size of Resource Lodes to 5kl Added a new resource lode that can be found via the orbital survey scanner. Unlike the smaller ones found with the Pioneer module, these are planet-wide and significantly larger (500kl). Scouts can now be recruited. The USI-LS window no longer conflicts with the Kolonization Dashboard. Fixed prices of Tundra manufacturing modules.

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Version 0.50.10.0 for Kerbal Space Program 1.1

Released on 2017-01-07

0.50.10 - 2017.01.07

Added the ExplorerSkill effect and Scout trait. Explorers (which include Scouts and Pilots) are immune from habitation effects in USI-LS. Any Kerbal on a planet that has a Kolonization level of 500% and is in a vessel with a habitation rating of 1 year or more will be immune to habitation effects, as this world is now 'Kolonized'. Habitation Extenders will take into account habitation multipliers, making ark ships easier. Fixed an issue where ResourceLodes could be added to craft :) No more flag scrapping! (Thanks MadMerlyn!) Several profile/CLS fixes for tundra modules from Kerbas-ad-astra Added an attach node to the mini drill (Thanks MadMerlyn!)

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Version 0.50.9.0 for Kerbal Space Program 1.1

Released on 2017-01-05

0.50.9 - 2017.01.01

Add Silicates, Silicon, RefinedExotics, ColonySupplies, and Organics to Karabou storage modules. (thanks boiler1!) Updated OSE Workshop support (thanks dboi88!) Local Logistics: Resources may now be manually transferred between any two craft within 150m provided crew are present on at least one of the two vessels. This GUI may be accessed from the Kolonization Dashboard. Active Resource Harvesting: Pioneer Modules may now perform a Resource Scan which will identify nearby 'Resource Lodes'. These are physical objects that must be grappled, at which point both the Range and Tundra regolith sifters can convert the ResourceLode resource into a variety of other resources based on planetary composition (similar to how Dirt works today).
Due to a fire at the USI Warehouse, Prices for the Duna, Tundra, and Ranger modules have dropped. Note that all warranties are now void. Refinery output efficiency has been buffed by 500%. Applies to all refineries, sifters, crushers, and smelters. The stock surface scanner now shows data for all relevant resources - enjoy prospecting! All USI reactors and the Ranger Power Pack now include a fill-cap of 95% to leave some headroom for solar panels. Planetary Logistics no longer require a pilot to push resources, only to pull (welcome back unmanned mining bases, we missed you!) Demolition for the massses! Demo charges and part scrapping no longer have a trait requirement. Habitation EC costs have been reduced accross the board. Fixed a missing attachment node on the Duna modules Added the Akita Rover from Konstruction The Tundra Multihub now features 10,000l of KIS storage The Scout Lander Mk2 now has 1,000l of KIS storage (enough to stuff a single MKS Ranger module) The Tundra airlock (the larger one) also gets 1,000l of KIS storage.
The Tundra 250 hubs (both versions) get 3,000l of KIS storage. All MKS drills now have a heat overlay The Ranger AgModule now shows up only in Kolonization, not life suppurt. You can no longer utilize modules before they are expanded (booo!)

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Version 0.50.8.0 for Kerbal Space Program 1.1

Released on 2016-12-18

0.50.8 - (KSP 1.2.2)

Updates for KSP 1.2.2 The Karibou Rover has been merged into MKS. Added Weight Distribution to the Ranger Battery Pack and Mini Hab (Thanks Dboi88) Since MKS does change the behavior of EL reactions, in the short term, we're moving back to part supression.
Several new Kerbal types have been added! They can be recruited directly from the Kolonization Dashboard at a significant discount (as well as recruiting Pilots, Engineers, and Scientists.) All converters have had their effects updated. Note that Scientists, Engineers, and Pilots will encompass relevant (new) effects, so this change is backwards compatible. But you now have the option of using low-cost Kolonists for crewing your colonies. Bundled MKS KSPedia! Thanks Dboi88! The heat pump will no longer deactivate, but instead will simply cease working if your ship does a physics 'hop' on load. Ranger workshop moved earlier in the CTT tech tree

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Version 0.50.7.0 for Kerbal Space Program 1.1

Released on 2016-11-23

0.50.7 - 2016.11.23

Fixed converter nullref spam

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Version 0.50.6.0 for Kerbal Space Program 1.1

Released on 2016-11-19

0.50.6 - 2016.11.19

Various fixes to the efficiency system

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Version 0.50.5.0 for Kerbal Space Program 1.1

Released on 2016-11-15

0.50.5 - (KSP 1.2.1)

Fixed an issue where disabling one warehouse disabled all planetary logistics Updated the efficiency part and swappable bay logic to fix several efficiency issues Updated all converters and harvesters to properly reflect dynamic load Increased cost of the Salamander (Thanks LeLeon!) Corrected fertilizer consumption on the Duna Agroponics Module (Thanks andreszlima!) Moved stabilizers, etc. to the 'Ground' category (Thanks SixDasher!) Fixed node points for the short Tundra Hub (Thanks Tarheel1999!) Various CTT / Category fixes (Thanks SirCharizard17!) Fixed mass of the 4x Kontainer Tank (Thanks kkdredd!) Added some new code to support experience effects for resource converters. Note that as this is based on stock, your Kerbal must be in the same vessel to ge the specialty bonus. But they do not need to be inside of the part. Moved Ranger battery pack to specializedElectrics Drill separators now properly separate and stack Pilots can be anywhere within 500m of a base to provide logistics Planetary Logistics now properly requires a pilot Recyclers and Habs will work even with reduced efficiency, and properly scale down effecacy. Fixed the cost / balance of the various airlocks Moved Skycrane to the Engine category Corrected descriptions for the Tundra agriculture modules Added EC to a number of modules that were missing it The Space Akademy training function is open for business again! Fixed the workshop CTT node Fixed various USI-LS issues (see that changelog) that impacted life support modules The assembly plant now includes the auto repair function Updated the mass of several parts Updated costs for various modules The nuclear fuel processor no longer has storage for Enridhed Uranium and Depleted Fuel. But its converters can now properly feed containers for these resources on the same vessel. So attach Nuclear and depleted fuel containers, whicn are configured as warehouses then perform maintenance to use the fuel.

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Version 0.50.4.0 for Kerbal Space Program 1.1

Released on 2016-10-23

0.50.4 - 2016.10.22

Fixed an issue involving the dynamic mass of expanded modules Fixed EPL config (Thanks Aelfhe1m and everyone for helping!) Part Tags! (Thanks DavidRWilliamsJr!) Fixed FlexOTube texture (Thanks mattpolicastro!) Added a new short version of the 250 Hub with 2.5m end caps vs. 1.25m end caps. Added swap costs to the part info for swappable parts. Pioneer Modules now let you collect your Colony Rewards via the PAW For all ranger modules over 2 tons, moved a portion of their mass into MaterialKits. Added a new module - a Geothermal Heat Pump. This module lets you use geothermal wells to provide cooling for your various modules. Works as an active vessel wide radiator with the added benefit of being able to bleed off significant thermal flux.

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Version 0.50.3.0 for Kerbal Space Program 1.1

Released on 2016-10-16

0.50.3 - 2016.10.16

Fixed a lot of logistics-related log spam and possibly other shenanigans Fixed the EL config Beefed up Tundra nodes

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Version 0.50.2.0 for Kerbal Space Program 1.1

Released on 2016-10-16

0.50.2 - 2016.10.16

Added a Ranger-style 6K battery Added Mulch to the supply pack CTT Update! (Thanks theRagingIrisman!) Fixed missing ResourceDistributor configs for the Pioneer and Logistics Centers

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Version 0.50.1.0 for Kerbal Space Program 1.1

Released on 2016-10-15

0.50.1 - 2016.10.15

Corrected an issue where some modules were not auto-transferring resources Corrected an issue where modules were deactivating on scene change Corrected an issue where efficiency converters were not working properly Fixed several icon transparency issues The Salamander and Scout Lander are now in correct default tech tree nodes Fixed resource typo for minerals The Ranger Crusher and Smelter now have better colliders Modules that can take advantage of an Efficiency Part have their efficiency group listed in the VAB (i.e. Greenhouse, Crusher, Smelter). these correspond to the efficiency converter on other parts (by convention shown in brackets - i.e. [Greenhouse]) Station Manager and Orbital Logistics icons are gone for now while I work on their replacements. Fixed an issue that was causing a stack overflow crash when the HabRing was selected and USI-LS was not present. Added Salamander and Scout-II CTT Updates Globally reduced EC costs for swapping modules in flight

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Version 0.40.4.0 for Kerbal Space Program 1.1

Released on 2016-06-22

0.40.4 - (KSP 1.1.3)

Updates for KSP 1.1.3 Ensured all parts with command capabilities are resource consumers Resource Distributors benefit from their own extended range when self-supplying Some normalization regarding power transmission range.
- The power pack is both a distributor and a coupler, with a 500 meter range. - The Auxiliary Command module is both a distributor and a coupler with a 500 meter range. - A new Power Box acts as both a distributor and coupler with a 500 meter range. - The PDU acts as both a distributor and coupler, with a 2000 meter range. - The Power Antenna acts as both a distributor and coupler, with a 2000 meter range. All Kontainers have had their prices fixed. Nuclear Fuels Kontainers and Supply Packs have been deprecated. Use the dedicated nuclear fuel / depleted fuel tanks. New low-profile containers! Stock-Alike for dry goods, and spherical clusters for liquids. In sizes from 1.25m to 5m Bulk harvesters (i.e. sifters) now work without requiring other converters to be active. Removed some solid gold ingots that seem to have been left in the OKS hubs, and have significantly reduced their cost as a result. Fixed an issue where nuclear waste tanks started full. All transfer warehouses now default to ENABLED. The legacy Supply Pack and Saddle Tank (the ones I previously moved to USI Core) have been officially deprecated. The legacy Mini Rover has been officially deprecated. Logistics capabilities have been provided in other modules. The following parts now count as colony parts for rewards purposes: - Training Akademy - MKS/OKS Pioneer Modules - Orbital Dock and Launchpad - MKS/OKS Kerbitats - MKS PDU - 'Ranger' Aux Con - 'Ranger' Crusher - 'Ranger' Comm-Lab - 'Scout' Pod Increased raw material requirements for the nuke fuel processor, and decreased storage capacity. The PDU is no longer a resource warehouse. The Mk3 Industrial Regolith Sifter now has the option of converting minerals into fertilizer.

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Version 0.40.3.0 for Kerbal Space Program 1.1

Released on 2016-05-14

0.40.3 - 2016.05.14

Dependency Updates Small dirt drill moved to Advanced Construction Adjusted living space parameter for the hab module Deprecated the Logistics Rover. Pioneer Modules and other parts have the logistics capability. All parts no longer have duplicate catalog entries, and are only available in the kolonization category. EL parts are no longer hidden. They will be a bit wonky tho, so you probably want to delete them. Nuke fuel processor had it's price fixed

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Version 0.40.2.1 for Kerbal Space Program 1.1

Released on 2016-04-30

0.40.2 - 2016.04.30

Dependency Updates Fixed issue with replacement string on OKS texture (Thanks RealKolago!) Microwave antenna now has appropriate distributor/coupler modules

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Version 0.40.1.1 for Kerbal Space Program 1.1

Released on 2016-04-17

0.40.1 - 2016.04.16

Updated EL config (thanks carbotaniuman!) Better ISRU LH2 conversions (thanks LouisB3!) LOTS of cost fixing (thanks henrybauer!) Fixed duplicate fertilizer converter in the regolith sifter (thanks Rsa97!) Updated FlexoTube MM config (thanks LouisB3!) Lgistics Hub and Orbital Logistics have been deprecated for now (no worries, you get a new system soon!)

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Version 0.40.1.0 for Kerbal Space Program 1.1

Released on 2016-04-17

0.40.1 - 2016.04.16

Updated EL config (thanks carbotaniuman!) Better ISRU LH2 conversions (thanks LouisB3!) LOTS of cost fixing (thanks henrybauer!) Fixed duplicate fertilizer converter in the regolith sifter (thanks Rsa97!) Updated FlexoTube MM config (thanks LouisB3!) Lgistics Hub and Orbital Logistics have been deprecated for now (no worries, you get a new system soon!)

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Version 0.40.0.0 for Kerbal Space Program 1.0.5

Released on 2016-03-30

0.40.0 - 2016.03.29

Compatibility with KSP 1.1 Dependency Updates With the advent of part search, moved all USI parts back to standard categories Planetary Storage and Warehouse Distribution now respect disabled warehouses Warehouses are disabled by default LightGlobe is now a logistics consumer Fixed PDU reactor to not produce too much depleted fuel Dirt auto-jettison is now based on a positive Periapsis PDU now includes ModuleFieldRepair for refueling it's reactor Added ReplacementParts recipe for EL Fixed an issue where overflow was not properly transfering into planetary logistics during long catch-up mechanics

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Version 0.33.9.0 for Kerbal Space Program 1.0.5

Released on 2016-03-03

0.33.9 - 2016.03.02

Logistics pulls are now restricted to warehouses Warehouses can be toggled 3.75m and 5m kontainers and tanks are now distributed warehouses and participate in planetary logistics Field Repair added to the OKS Ag Module and Hab Ring (thanks bennord!) Kontainer price fixes (thanks zajc3w!) Fixed a typo in the antenna config (thanks frango9000!) Renamed the small Inflatable Logistics Module to Inflatable Storage Module Various fixes to EL resources (thanks jd284!)

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Version 0.33.8 for Kerbal Space Program 1.0.5

Released on 2016-02-19

No changelog provided

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