This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Tired of rockets collapsing when physics initializes, but it would be fine if physics didn't start with a jerk?
Irritated launch clamps can twist your rocket apart when physics starts for no apparent reason?
Need more joint stiffness because you're playing Real Solar System and the stock joints just don't cut it?
Then you need KERBAL JOINT REINFORCEMENT!
More information available on the forum page.
Released on 2017-07-24
--Recompile against KSP 1.3, ensure CompatChecker compatibility with 1.3
Released on 2017-05-22
Bugfixes --Fix multijoints breaking IR joints and any other exempted parts from moving
Released on 2016-10-30
--Fix a critical bug involving unphysical forces applied to vessels on load / unload of other vessels and SOI switches
Released on 2016-10-27
--Recompile to fix for KSP 1.2
--Update method of handling multi-part-joints to ensure compatibility with Konstruction mod
--Removal of old symmetry-based multi-part stabilization due to ineffectiveness in all situations to reduce overhead
--Implementation of new vessel-part-tree leaf-based stabilization for greater stability on space stations and other convoluted shapes
Released on 2016-06-30
Features --Recompile to ensure KSP 1.1.3 compatibility --Change multi-part-joint system to stabilize space stations and similar vehicles with very large masses connected by very flexy parts
Released on 2016-05-01
Features --Recompile to ensure KSP 1.1.2 compatibility, especially within CompatibilityChecker utility
Released on 2016-04-30
Features --Update to ensure KSP 1.1.1 compatibility --Minor optimization in joint setups --Remove B9 pWings from stiffening exemption, as it is unnecessary
Released on 2016-04-20
--Updated to be compatible with KSP 1.1
--Very minor efficiency improvements in physics easing and stiffening of joints
--Fully exempt EVAs from all KJR effects
--Update config parameters to function with stock fixing of never-breakable joints bug
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