DCK - Davinci's Combat Kit CKAN

License: GPLv3

Game Version: 1.4.1

Downloads: 8,292

Author: DoctorDavinci

Mod Website: Forum Thread

Followers: 25

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

A KSP mod that adds 22 camouflage patterns, 19 solid colors and 1 Waldoto Stock, Aviator Arsenal. BD Armory Continued, BDMk22, SM AFVs, Mk2 Expansion, QuizTech, KAX, Airplane Plus, BAD T Props, SXT, AoA Tech, ALG and Procedural Parts as well as rims and tires for the M1 and TR-2L wheels

DCK Features

  • 42 alternate skins for Stock as well as numerous mods with more being added

  • DCK Paintshop courtesy of @TheDog ... Now you don't have to switch textures on each part one by one (see video below)

  • Transparent/Invisible Aircraft Armor ... protect that new paint job from scratches, bullets, missiles and even high speed impact against other craft (Armor models courtesy of @SpannerMonkey(smce)) .... now compatible with FAR by making the armor invisible to FAR's aero calculations ... MM patch included in download - Courtesy of @SuicidalInsanity

  • DCK Shields ... 3 types of shields with 6 sizes of each (Z-90 'Oval', Z-90 'Round' and Z-4190 'Bubble') ... I also included code to automatically set the Energy Shields Toggle Deploy to the Abort action group upon placing part in editor

  • DCK Wheels ... If you've ever wanted to change the stock wheels to something with a little more pizzaz then DCK has you covered (see video's below ... Contributions by @Wrench Head)

  • 2 YCSM Stealth Coating modules ... Reduces your Radar Cross Section

  • DCKinc/Parts ... Contains a miniaturized 'Panther' engine called the 'Kitty', 2 Mk0 Fuselages and a drop tank

Be advised that the Transparent/Invisible aircraft armor DOES NOT affect the drag on your craft or its flight characteristics and only adds weight and an armor rating - for use in conjunction with BDAc ... Be sure to not block your weapons with the armor :wink:

Also be aware that DCK Shields are affected by Aero forces and have a breaking point where you will be unable to retract them ... They were meant to protect you from bullets but work quite well for atmospheric re-entry (Warranty void if used for this purpose)

Please, do not overwrite DCK when updating ... Delete the previous version and any DCK add-ons from your Gamedata folder before installing the new version

Version v0.4.0.0 for Kerbal Space Program 1.4.1

Released on 2018-03-17

  • KSP v1.4.x compatibility
  • Migrated custom editor category to DCK_FutureTech (to be released in the coming days)
  • Active Camouflage, YCSM's, Shileds and Aircraft Armor as well as the other parts are no longer available although are still in DCKinc so as to not break a users craft ... You must install DCK_FutureTech to utilize these parts - Parts will be migrated to DCK_FutureTech in an upcoming release

The reason for the migration of the parts is to allow for DCKinc to work without having to have BDAc installed ... parts such as the shields, active camouflage as well as some other soon to be released goodies need to be compiled against BDAc which would break DCK for some users, hence I have decided to migrate all parts to an upcoming mod called DCK_FutureTech

DCK_FutureTech will add hit point recharging for the Shields ... Shield and Active Camouflage deployment when under attack ... Active Camouflage (cloak) makes you invisible to radar while active... a NanoTech repair system that uses G.L.U.E. (Galvanized Liquid Universal Epoxy) to keep your craft together by repairing hit points

There are a few other things in the works such as a hitpoint balancer, hitpoint editor for in editor editing of hit points and armor as well as manual GPS entry menu and a satellite GPS targeting system


Version v0.3.1.0 for Kerbal Space Program 1.3.1

Released on 2017-12-11

Added texture switching to SXT, ALG and AoA Tech (AoA is an add on - Included in download) Added extra small versions of the shields (Bubble, Round and Oval) Started to balance the Shield p[ower requirements and weights in preparation for new BDAc damage system - still more to do Updated Module Manager supplied in download to the latest version Other minor improvements


Version v0.3.0.0 for Kerbal Space Program 1.3.1

Released on 2017-11-05

Added 3 types of Energy Shields to protect you from bullets and stuff (work pretty good for atmospheric re-entry too) Included code to automatically set the Energy Shields Toggle Deploy to the Abort action group upon placing part in editor Completed DCK refactor - Did this to reduce size and repetition of textures Added a TweakScale patch for all DCK parts DCK MM configs and textures for AP+, Aviator Arsenal and Quiztech have separate directories in GameData due to their size .. all other covered mods are now contained in DCKinc Other minor stuff


Copy the DCKinc folder from the GameData folder into your KSP GameData folder Copy additional packs in the same manner if wanted Profit (Latest Module Manager as of this release is included in download)


Version v0.2.9 for Kerbal Space Program 1.3.1

Released on 2017-10-22

Changed directory structure and installation method to bring less confusion to the installation of DCK Added Airplane Plus


1 Download DCK

2 Delete previous version before installation

3 Open the DCK zip download and you will see some folders nested inside the GameData folder ... These contain the MM configs and any customized textures for the corresponding mod

4 Copy each of the directories that correspond to the mods you have installed to your KSP/GameData directory (DCK_BDAc for BDAc, DCK_KAX for KAX etc...) ... PLEASE NOTE- DCK_Stock MUST BE INSTALLED in order for any of the other DCK add-ons to work

5 Profit


Version v0.2.6 for Kerbal Space Program 1.3.0

Released on 2017-09-20

Combined all mm configs for each respective mod into one mm config file Refactored mm configs and texture names to facilitate texture packs FAR Compatibility tested and passed Added DCK Wheel - if you have ever wanted to change the tires and rims on your stock wheels, then DCK has you covered Added Module Manager in download Other minor improvements


Version v0.2.4 for Kerbal Space Program 1.3.0

Released on 2017-09-18

Added Mk2 Expansion with DCK Paintshop integration Added BADT Props Integrated DCK Armor into DCK Paintshop FAR compatibility - config provided as separate download on Github (click my Github link and go to my releases page)


Version v0.2.3 for Kerbal Space Program 1.3.0

Released on 2017-09-15

No changelog provided


Version v0.2.2 for Kerbal Space Program 1.3.0

Released on 2017-09-14

No changelog provided


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