This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
If stock KSP's aerodynamics leave out too many aerodynamic features, have too many game-like aspects, or just seem too easy, this is the mod for you.
Playing around with aerodynamic failures:
Trying stuff with the editor tools:
Released on 2018-04-02
Update for KSP 1.3.1 (though not strictly necessary)
Update to MM 3.0.4 for KSP 1.3.1
Added ability to override structural stress values for aerodynamic failures on a per-part basis
Switch to applying forces through part.AddForce rather than rb.AddForce to allow Principia to handle gravity within atmospheres
Added functions to KSPAPI to check the status of any vessel's voxelization
Fix issues with all RealChuteLite chutes having the same exact drag properties
Fix RealChuteLite GUI not displaying any information
Remove unnecessary stock lifting body effects on pods
Released on 2017-08-22
Update for KSP 1.3
Update to MM 2.8.1
Include support for localization
Include German (by terorie), Russian (by pand5461), and Chinese (by Nigh) translations
Fix NaN errors with Trajectories
Fix some issues with identifying KSPWheel Adjustable Landing Gear as gear
Released on 2017-06-04
Bugfix patch for KSP 1.2.2
Fix Flight GUI button activated/not activated being backwards
Don't revoxelize for several B9 and AJE animation modules to reduce lag, thanks blowfish
Fix game crashing when a vessel landed in water is loaded
Released on 2017-05-22
Compatibility for KSP 1.2.2 (finally)
Update to MFI 1.2.4
Update to MM 2.7.6
Lots of compatibility changes thanks to Alexander Abramov
Reduce memory use and garbage production in GUI thanks to soulsource and Virindi-AC
Fix GUI button multiplication
Fix stock drag arrows to be useful again
Fix voxelization errors with some intake parts
Fix FARAction group settings not saving
Fix landing gear main axis dtermination
Fix voxel errors with some stock parts
Made ignorable transforms for voxelization customizable via config
Released on 2016-07-01
Fix a serious bug in v0.15.7 and v0.15.7.1 where chutes would not provide any drag
Released on 2016-06-30
Update to MFI 1.1.6 to fix an incompatibility with Kopernicus and the earlier version
Update CompatibilityChecker version
Update license
Fix an issue where voxels could be incredibly asymmetric on symmetric crafts
Released on 2016-06-24
Update to ModuleManager 2.6.25
Update for KSP 1.1.3 compatibility
Implement higher resolution sub-voxel voxelization method
Allow switching between high and low res sub-voxel methods
Optimize voxel shell generation, particularly for high triangle count meshes
Increase the resistance to sideways aerostructural failures for many fuselage and rocket parts
Fix voxelization error that would lead to transparent mesh objects being voxelized
Fix voxelization errors that could lead to incomplete voxelization of some stock procedural fairing shapes
Released on 2016-05-19
Update to ModularFlightIntegrator 1.1.4
Fix a serious issue where wings would provide no forces and forces would be distributed incorrectly across vehicles
Fix an issue where wing symmetry counterparts would not have equal masses
Fix non-zero convective heat flux on shielded parts
Released on 2016-05-15
Fix a no-drag issue with asteroids
Fix a physics breaking issue with Tweakscaled wing parts, thanks pellinor
Fix GUI window positions not loading on vessel spawn
Fix distribution of forces on parts; no change in total force and torque applied to vessel, just to which parts
Fix slightly negative drag on rearward-facing vehicles at high Knudsen numbers
Released on 2016-05-01
Recompile for KSP 1.1.2 compatibility
Bundle ModuleManager 2.6.24 for 1.1.2 compatibility
Fix a critical error that would cause KerbalEVAs to have no aerodynamic forces applied to them
Released on 2016-04-30
Ensure KSP 1.1.1 compatiblity
Upgrade to ModuleManager 2.6.23
Fix new landing gear interfering with main axis determination
Fix RealChute / RealChuteLite interaction breaking stock chute behavior, thanks to stupid_chris
Fix mass-calc error for wing-mass-strength that resulted in all planes gaining unhealthy amounts of weight
Attempt to make debug-compatibility actually work, thanks to NathanKell
Released on 2016-04-24
Fix a critical CPU usage bug that resulted in voxelization threads SpinWaiting forever, monopolizing the processor
Fix parachutes without RealChute configs not applying forces when FAR + RC are installed, thanks to stupid_chris
Fix ModuleManager database reload function hanging halfway through, breaking the game, thanks to stupid_chris
Released on 2016-04-21
Update to KSP 1.1
Update to bundle ModuleManager 2.6.22
Update to bundle ModularFlightIntegrator 1.1.3
Updates to RealChuteLite, thanks to stupid_chris
Compatibility changes for use of KSP debuggers, thanks to neouy
Increase aerodynamic damping for fuselages to somewhat more realistic levels
Fix a serious issue that disabled the majority of conduction between parts
Disable win64 locking
Released on 2016-02-18
Tweak pitch and roll damping of fuselages to make more logical sense; excessive roll damping at high dynamic pressures for wingless vehicles has been fixed
Change units for specific excess power in the Flight Data readout to be W/kg on the basis that it makes more logical sense than m^2/s^3
Fix a critical error that prevented voxelizations of Kerbals or any vehicles that had Kerbals riding in a command seat
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.