This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Revival of a number of habitat parts
Released on 2020-03-06
Updated mass, ablator & offsets in the KADEPT heat shields
Released on 2019-12-01
Fixed Delegate error with KIS
Released on 2019-12-01
Added InstallChecker Updated for KSP 1.8
Released on 2019-01-24
Added missing title to agent
Released on 2019-01-21
Added missing bulkheadProfiles to parts
Released on 2019-01-09
No changelog provided
Released on 2018-12-06
Moved the MM patches into new folder, removing unnecessary levels of folders A number of patches from users: From @Gordon-Dry Kerbalism support fix + textures to dds convert From @tjdeckard Updates for USITools converter changes, Updated part configs to reflect changes made to converters in USITools From @taniwha: Make inflatoflat work with CLS. Move the ladder collider back a little, Stops the kerbal doing the ladder slide.
Released on 2018-11-28
From forum user @Taniwha: For Extraplanetary launchpads, This fixes the converters so they actually work and gives the workshops more reasonable productivity factors for generic workshops
Released on 2018-11-04
Version bump for 1.5 rebuild
Released on 2018-07-26
Fixed node offsets for the ADAPT Largish and ADAPT Medium heat shields
Released on 2018-07-18
Updated EPL patches to reflect the new names for the workshop and convertor
Released on 2018-04-24
Thanks to @Fitiales for the spanish translation
Released on 2018-04-09
Thanks to user @LeLeon for the localization and german translation Thanks to form user @ taniwha for a couple of config file fixes
Released on 2018-03-25
Added TechRequired value to the Munox part Thanks to forum user @taniwha for these updates Add a makefile based build system Fix a merge issue I forgot to test. Add the new KADEPT configs Correct the descriptions of the KADEPT. The large heat shield is better described as being 5m (it's bulkheadProfiles has been updated accordingly) with an extended size of 8m. Medium is 2.5m/4m and small is 1.25m/2m. Add configs for 3.75m and 1.875m KADEPT shields Build tweaks
Released on 2018-03-25
Thanks to forum user @taniwha for these updates Make Centrifuge an animated module. Install to the correct directory Get crew portraits working on scene load. Force-add KIS pod inventories. Fix the centrifuge's crew capacity.
Released on 2018-03-18
Updated for 1.4.1
Released on 2018-02-04
Changed Base Mount landing leg's category to Ground Added standardized build scripts Added Jenkins config Following changes from github user @taniwha Add a disambiguator for parts with multiple ports Adjust the control node positions. They now match the positions of the docking ports when extended such that docking indicator mods display the correct distance to the target port. They have been moved out 2.72m from the center (the positions of the docking port transforms when the habitat is inflated). Test the correct var for null. Create a module for setting the control reference. This module makes it possible to use any transform of the part to which it is attached as the reference transform ("Control From Here"). If the part has a ModuleCommand module, then the command on the ModuleCommand module is disabled in order to work around a stock bug where ModuleCommand does not ensure the part's reference transform is correct before setting the vessel's reference transform. Fix the loading of the reference transform submodel. Only the first "model =" line in a MODEL node has effect. To load multiple models into a part, multiple MODEL nodes are required. This fixes the problem of "Control from Here" not having the desired effect when used on the docking ports. It does, however, break "Control From Here" for the command module because ModuleCommand does not reset the part's reference transform before setting the vessel's reference transform. Use the correct module for internal flags. Was added for KSP 1.2. If it doesn't work, then there's no such transform in the model (it works for EL's workshop). Rewrite the DeployableHabitat module. It now works with ModuleAnimationGroup via IAnimatedModule. It keeps track of the number of crew members in the part to determine whether the part should be retractable and correctly updates the PAW for both crew transfer and retract-ability Make geeforce public to fix a warning. Quick and dirty makefile to ease building. It's not properly setup for Tokamak, but it works well enough for building in Linux.
Released on 2017-10-12
Fixed bottom node location on the dry workshop
Released on 2017-10-11
updated for KSp 1.3.1
Released on 2017-07-23
Adjusted centrifuge hab time for MKS
Released on 2017-07-22
Moved heat shields to Thermal category Increased crew capacity of small centrifuge to 2 Added IVA from old centrifuge to replace broken on from new one Following changes by @JadeOfMaar: -Added life support for Orbital Orb, Munox Shuttle and Small Centrifuge. -Wrote descriptions and adjusted titles for Munox Shuttle and Munox Adapters. -Munox Shuttle will hold approximately 5x the amount of any life support 1.25m tank. -Added T.I. prefix to Dry Workshop and Munox parts to help with search function. -Removed redundant Extraplanetary Launchpad modules from Inflato Workshop. -Moved Small Centrifuge to an appropriate place in Tech Tree (alongside stock Science Lab). -Fixed USI patch: -Parts not showing in part selection. -Raised habitation values. -Thanks in part to forum user @Mihara.
Released on 2017-07-19
Removed extra files in the Inflatoflat directory
Released on 2017-07-16
Removed old LS files, moved into Extras directory Added Small Centrifuge
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