This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Activated Subassemblies: Engines & BDArmory
The goal of this mod is to streamline the creation of crafts for Contract Configurator contract packs.
Normally, when crafts are created for contract pack the author has to go through each .craft file and set engine staging & ignition values to true to get crafts engines to activate when spawned by a mission. If authors want their crafts to take off & fly autonomously they will need edit their .craft files to set the pilot activation value to true. If the author wants their crafts to attack other crafts of a different team, .craft files will need to be edited so that Guard Mode is set to true.
This mod allows authors to build crafts from scratch using these activated subassemblies so that they don't have to do any craft file editing outside of the game.
Activated Subassemblies: Engines & BDArmory:
Stock engine subassemblies that have been pre-staged and pre-ignited & BDArmory subassemblies that have Weapon Manager Guard Mode and AI Pilot activated.
Requirements: BDArmory: https://github.com/PapaJoesSoup/BDArmory/releases
Download on SpaceDock & CKAN: https://spacedock.info/mod/1378/Activated Subassemblies: Engines %26 BDArmory
Installation: 1) Download one of the 3 variants 2) Extract zip file 3) Drop the saves folder from the extracted zip file into the KSP installation directory. 4) Use the activated_engines_bdarmory sandbox game save to access the subassemblies. 5) Alternatively, copy the Subassemblies folder within the installed game save into your own existing game save folder to access the subassemblies.
License: This mod for Kerbal Space Program is developed by Tazius and distributed under the license CC-BY-SA 2.0. Please read about the license at https://creativecommons.org/licenses/by-sa/2.0/
Let me know if there's any additional parts that people would like activated and add to this download. documentation](/markdown) for tips.
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