KSPCasher Continued

Provides a cash-based economy, with daily budgets, turn cash into science

License: MIT

Game Version: 1.12.5

Downloads: 23,312

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 28

What this mod does is:

Buy tech nodes for cash Nodes in the research tree will now cost funds instead of science. Any science spent is refunded when you leave the R&D building. Get cash for science Turn science into cash at the click of a button Daily budget Every day at 4am you receive cash according to your reputation level. Use the "Warp to next morning" button if that node is just a few bucks away. Let you configure all the above Click the "$" button to change the multipliers for all of the above, values are saved with your save game But Why?

Career mode for me just seems to be motivated only by science, and most can agree it's a bit of a grind unlocking the tree. Making this easy change using the plugin system allowed me to play the game with a slightly different outlook, and combined with other mods you are able to progress the game using contracts or funds from your production/mining empire. The reputation budget is just another way to reduce grind, go ahead and time accelerate that engine tech upgrade if you need to.

Loading changelog...

Stats for KSPCasher Continued

Downloads over time

Downloads per version

New followers per day

Top Referrers

  1. spacedock.info
  2. forum.kerbalspaceprogram.com
  3. www.google.com
  4. www.spacedock.info
  5. yandex.ru
  6. sd-prod-live.52k.de
  7. duckduckgo.com
  8. www.bing.com
  9. sd1a.52k.de
  10. sd1b.52k.de

Export Raw Stats

Export Downloads

Export Followers

Export Referrals

Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.