ReCoupler CKAN

Now you can monocouple your bicouplers or build circular stations without spamming struts to close the end!

License: MIT

Game Version: 1.9.1

Downloads: 29,798

Author: Booots

Mod Website: Forum Thread

Followers: 140

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

Ever want to use bi- or tri-couplers but want to recombine the stacks before the next stage? Ever wish you could make circular stations in the VAB without having to spam struts to keep the open end closed?

Here's the answer you've been looking for! ReCoupler works around the Vessel tree by identifying attach nodes that would have been connected but can't without a part having multiple parents or creating a circular structure. Once those nodes are identified, it hides them in the editor so that you don't accidentally connect anything else to that node. Then, in flight, it creates a structural link identical to the ones that normally hold parts together.

But wait! There's more! When decoupling (or explosions) happens, it detects if one of the virtual connections would continue holding the vessel together and magically makes that the real connection point as if no funny business had been happening!

This album shows it in action! Check it out!

What normally happens with an upside-down tricoupler

How ReCoupler fixes it

How cool is this?!?!

Release Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/158136-122-recoupler-release-thread-monocouple-your-bicouplers-v100/

Development Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/157131-122-recoupler-monocouple-your-bicouplers/

Version 1.3.4 for Kerbal Space Program 1.9.1

Released on 2020-03-11

Update for new Unity version and .Net 4.6.1.

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Version 1.3.3c for Kerbal Space Program 1.7.2

Released on 2019-06-26

Removed extraneous file thumbs.db. Closing issue #11 from GitHub. No functional changes.

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Version 1.3.3b for Kerbal Space Program 1.7.2

Released on 2019-06-22

Recompiled for KSP 1.7.2+. Add compatibility for Breaking Ground Expansion robotics and joints (ReCoupler won't connect parts that have a joint between them). Forgive the hotfix; while it was running on 1.7.2, it was still compiling against an old reference.

Download (45.11 KiB)

Version 1.3.3 for Kerbal Space Program 1.7.2

Released on 2019-06-22

Recompiled for KSP 1.7.2+. Add compatibility for Breaking Ground Expansion robotics and joints (ReCoupler won't connect parts that have a joint between them).

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Version 1.3.2 for Kerbal Space Program 1.6.1

Released on 2018-12-22

Recompiled for KSP 1.6.

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Version 1.3.1 for Kerbal Space Program 1.4.4

Released on 2018-03-26

Removed custom ConnectedLivingSpace dll. They've now implemented the required interfaces for ReCoupler support in their main distribution.

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Version 1.3.0 for Kerbal Space Program 1.4.1

Released on 2017-05-10

1.3.0: * Add support for Infernal Robotics (detect joints between potential ReCoupler part pairs and do not join them if they are going to be moving relative to each other). * Make user-ignored part pairs persistent. * Make the icon much nicer - Credit to @Rodger!

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Version 1.2.1 for Kerbal Space Program 1.2.2

Released on 2017-03-31

1.2.1: * Fix double-jointing of ReCoupled joints (a dev idea partially snuck through).

Download (59.60 KiB)

Version 1.2.0 for Kerbal Space Program 1.2.2

Released on 2017-03-31

1.2.0: * Added support for Blizzy's Toolbar. * Fixed crossfeed not showing up in the editor. * Refactored to increase robustness and remove the need for a VesselModule. * All identifying of ReCoupler joints is done in the editor, eliminating the possibility of unwanted joints generating in flight. * All saving of ReCoupler joints is handled natively by KSP through sneaky trickery. * Bug fixes and efficiency improvement.

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Version 1.1.0 for Kerbal Space Program 1.2.2

Released on 2017-03-28

1.1.0: * Fix virtual joints being forgotten on lower stages (Thanks @Josh K.) * Accommodate parts that change their mesh based on attach node status (per @Rodger's suggestion). * Refactor a bunch of the in-editor code to accommodate this^. It's either much more or much less robust now. So we'll see.

Download (50.20 KiB)

Version 1.0.0 for Kerbal Space Program 1.2.2

Released on 2017-03-24

It's the grand release! Improvements from the pre-release include: * Bug fixes (always bug fixes) * A GUI for determining which parts have been joined and removing the virtual links between parts if desired * Adjustable settings for the range and node angles that are accepted * ConnectedLivingSpace Compatibility (requires custom CLS .dll (included) pending merging of pull request and update)

Download (53.76 KiB)

Version 0.7.4 for Kerbal Space Program 1.2.2

Released on 2017-03-13

0.7.4: * Fix interstage nodes on fairings connecting. Note that any node with a name starting with "interstage" is now blacklisted. Hopefully this won't run into any problems with modded parts.

Download (14.27 KiB)

Version 0.7.3 for Kerbal Space Program 1.2.2

Released on 2017-03-10

0.7.3 Hotfix: * Fix CTD resulting from connecting two cargo bays in series.

Download (14.17 KiB)

Version 0.7.2 for Kerbal Space Program 1.2.2

Released on 2017-03-10

  • Fix docking ports not being able to undock.
  • Add a settings file that allows the radius and mutual angle limits between the two attachNodes to be set.

Download (13.93 KiB)

Version 0.7.0 for Kerbal Space Program 1.2.2

Released on 2017-03-07

No changelog provided

Download (12.93 KiB)

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