This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Ever wanted to use Trek grade engines in KSP? Well now you can.
The engines come in 3 flavours. Planetary engines, with low enoungh thrust you can throttle accurately enough for things like landings and not burning to a cinder launching. There's the interplanetary engine, which has lots of oompf, but is generally tricky to throttle down accurately enough for landings. And the warp drive. The warp drive currently mostly functions, sort of, and only if you have Roverdude's standalone Alcubierre drive installed (http://forum.kerbalspaceprogram.com/index.php?/topic/90899-12-alcubierre-warp-drive-stand-alone-v050)
The laws of physics are NOT suspended while using the mod. So, the following things need to be watched out for;
Too much acceleration tearing your ship apart - I strongly suggest Kerbal Joint Reinforcement, plus strutting, plus careful design.
Too much speed in an atmosphere burning you up.
Too much acceleration causing blackouts or death of kerbanauts. (this is physics you can choose to suspend, and by default is suspended I think).
Too much giggling over odd craft designs that still manage to work.
Also, don't know how this will show, but it's a kinda cool way of displaying parts;
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.