ScrapYard (SYD) CKAN

A common part inventory add-on for Kerbal Space Program.

License: GPL-2.0

Game Version: 1.12.3

Source code: zer0Kerbal/ScrapYard

Downloads: 71,382

Mod Website: Forum Thread

Support this mod: Donate

Followers: 60

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.



ScrapYard (SYD)

A common part inventory addon for Kerbal Space Program.

By Lisias and zer0Kerbal, originally by magico13, then by severedsolo

adopted with express permission and brought to you by KerbSimpleCo

Preamble by severedsolo

So you may have heard that @magico13 is giving up modding KSP. I've got the honour of taking over support for ScrapYard, because it makes sense as I have my own mod that depends on it (Oh Scrap!). I want to take this opportunity to thank magico13 for all his hard work and contributions to the community over the years, as I know that my own KSP experience would be much poorer without his mods. Anyway, enough from me.

The bit you are actually interested in

ScrapYard is a mod that provides a part inventory that can be shared between multiple mods. Parts are added to the inventory when you recover a vessel and are removed from the inventory when you build a new vessel. If you have ever played with Kerbal Construction Time, it's a significantly improved version of the part inventory that KCT had, that is also able to be used by other mods.

As of writing, ScrapYard does the following

  • Parts are added to the inventory automatically upon vessel recovery
  • Parts are applied in the editor (not automatically like with KCT)
  • Parts are then pulled from the inventory on build (mods can change when this happens)
  • Parts are stored individually in the inventory along with any modules that “define” the part (think TweakScale and Procedural Parts)
  • The number of times “like” parts are used is tracked and available for mods, both total uses and number of builds (KCT’s part tracker feature, expanded)
  • Parts are trackable from the moment they are placed in the editor until they are removed from the game via a unique ID that transcends recovery and new builds
  • The number of times an individual part is recovered is tracked, perfect for consumption by part failure mods
  • (WIP) Funds can be overridden so that using parts from the inventory do not contribute to the cost of the vessel. You do still need to have the full amount of funds (for now).
  • ContractConfigurator support for adding or removing parts from the inventory as part of contracts

See More

Help Wanted

  • Compatibility patches
  • Code improvements through Github PR
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guide. GitHub push is the best way to contribute. Additions and corrections welcome!
  • Have a request? Glad to have them, kindly submit through GitHub.

Localization

  • English
  • your translation here

Installation Directions [^1]

Use CurseForge/OverWolf App (currently does not install dependencies)

I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload. Beware, CKAN can really mess up though it tries very, very, very hard not to.

or

Dependencies

Recommends

Suggests

Supports

Mods using ScrapYard (SYD)

Tags

plugin,editor,flags,agency,sound,career

red box below is a link to forum post on how to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

  • magico13 for creating this glorious parts addon!
  • severedsolo for the picking up where magico13 left off
  • SiriusSam for the original idea of creating a separate part inventory way back in 2014 and for the name
  • enneract for discussion and design help.
  • see Attribution for more

Legal Mumbo Jumbo (License provenance)

Current (3) - Lisias and zer0Kerbal

Forum: Thread - Source: GitHub License:

Disclaimer(s)

All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses

see Notices for more legal Mumbo Jumbo

Author (2) - Author: zer0Kerbal

Forum: Thread - Download: CurseForge - Source: GitHub License:

Author (1) - Author: severedsolo

Forum: Thread - Download: SpaceDock - Source: GitHub License:

Original (0) - Author: magico13

Forum: Thread - Download: SpaceDock - Source: GitHub License:

Facility (FTF)"


Connect with me

Track progress: issues here and projects here along with The Short List


Release Schedule
  1. GitHub, reaching first manual installers and users of KSP-AVC. Right now.
  2. CurseForge. Right now.
  3. SpaceDock (and CKAN users). Soon™ (the button was pressed)

[^1]: this isn't a mod. ;P
[^2]: may work on other versions (YMMV)
[^3]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!

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