This mod provides a training system (school) for your kerbalnauts by adding a Field Training Lab into all science laboratories.
Field Training Lab provides a training method that consumes science points to get a kerbal experience(stars).
Pay 20 science and your kerbal recieved 1 experience. Once your kerbal has gained enough experience, they will level up (max of level 5). Must buy one entire level at a time.
Level | Stars | Additional XP | Total XP | Column4 |
---|---|---|---|---|
0 | ☆☆☆☆☆ | 0 | 0 | |
1 | ★☆☆☆☆ | 2 | 2 | +40 science |
2 | ★★☆☆☆ | 6 | 8 | +120 science |
3 | ★★★☆☆ | 8 | 16 | +160 science |
4 | ★★★★☆ | 16 | 32 | +320 science |
5 | ★★★★★ | 32 | 64 | +640 science |
If leveling up 'Immediately' is not realistic? Do you think Training needs time to complete? Then Field Training Facility will be answer for you. Field Training Facility (FTL) consumes Time and Electric Charge in order to train (school) your kerbalnauts.
Now then, someone like me will want to use both. What happens?
The longer you train with FTF, the less science it costs to level immediately using the FTL.
For example - Just using FTL, Level 4 -> Level 5 consumes 640p of Science point. But Level 4(50% with FTF) -> Level 5 consumes just 320p of science point. If 90% with FTF? Just pay 64p of science point or wait some more days. you can get level 5 kerbalnaut.
More training means less science points needed, linearly.
See ChangeLog for full details of mod changes
red box below is a link to forum post on how to get support
Source: GitHub
License:
*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***
Author: @EFour
Thread
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Source: GitHub
License:
[^1]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
[^2]: KSP Wiki: Experience