Zero Point Inline Fairings

by Ed T. Toton III, aka NecroBones.


Installation:

Simply copy the "0PinlineFairings" (or "0PinlineFairingsLite") folder into your GameData 
folder. If upgrading from a previous version, be sure to delete the old one from GameData 
first (this is the cleanest option).

NOTE: ALWAYS backup your save-games when changing mods! If any parts fail to load (including
the stock parts, which can fail to load due to a typo in a mod config), entire ships can be
deleted out of your game. 


Information:

This parts pack is intended to supply an alternate means of using payload fairings
in KSP. It's meant to be somewhat stock-alike, and also provide the capability of
having inline payloads, with a second vehicle ahead of the fairing section. As a 
real world example, the Apollo Saturn V had the lander inside a fairing, with the 
command/service module exposed and ahead of it in the stack. 

These fairings use the stock game's fairing jettison module, functioning like the 
LV-N engine's ejectable fairings. 

Usage instructions:

1. Build your internal payload first. 

2. Don't forget a decoupler on the bottom of the payload!

3. Attach one of the fairing bases beneath the decoupler.
     (Be careful to choose one that is both wide and tall enough)
     If you are using TweakScale, all of the Flush, and the 1.25m Wide/Regular bases 
     support scaling by standard diameters. Whereas the 2.5m Wide/Regular bases will
     allow "free" scaling to any size, to set them apart in functionality.

4. Build your second vehicle above the fairing, or cap it off with a nose-cone. 
     (Do so by placing your parts on the "floating" attachment node above)

5. If you are stacking an engine right above the fairing, you might consider placing a 
   stack-separator here first, to hold the engine-shroud upon decoupling. Otherwise you 
   will get a "ghost shroud" that hovers in place (due to how the shroud jettison works 
   in stock KSP).

6. Your fairing panels will appear automatically upon stacking a part on the floating node.

7. Build the rest of your lifter stages as normal.

The fairings will act as a decoupler for the top of the rocket stack, and will separate
at the "floating node" where you continued the stack above (or capped it with a nose cone). 

Forum Thread:
http://forum.kerbalspaceprogram.com/threads/94427

Kerbal Stuff:
https://kerbalstuff.com/mod/196/Zero Point Inline Fairings

Curse:
http://www.curse.com/ksp-mods/kerbal/224457-zero-point-inline-fairings

This parts pack is being shared under the CC-NC-SA license:
http://creativecommons.org/licenses/by-nc-sa/4.0/

