This resource part mod adds eight new parts and adds functionality to several stock parts in Kerbal Space Program.
Available on CKAN as TheGoldStandard
.
Adopted for curation by @zer0Kerbal
, originally by @Dewar
This mod adds the pursuit of gold and an extremely rare resource called Unobtainium to the game!
Gold Ore
now appears on planets/moonsGold Ore
can be mined and smelted into pure Gold
with the SmelterGold
/Gold Ore
back to Kerbin for profitGold
is heavier than Gold Ore
, which is heavier than Ore
Unobtainium (UBT)
is an extremely valuable resource that generally spawns on high-G and extremely distant worlds.Unobtainium
using the stock drills without needing a converter in-situ.Unobtainium
operate much more efficiently with both a scientist and engineer aboard.Unobtainium
is denser than Gold
, so ensure to bring adequate dΔÿ!@Dewar
- This mod is not meant to be an easy cash cow; rather, a difficult alternative to contract spam.
- There is no
Gold
on Kerbin, and be careful when choosing a mining site as only deposits of >2% (mini drill) or >1.5% (large drill) will yieldGold Ore
.Gold Ore
can be returned for an okay-ish profit, but be aware thatGold Ore
is basically 9/10sOre
. So there are obvious benefits to smelting in-situ. The Smelter needs power, cooling, and an engineer to function at its full capacity.- Pure
Gold
is, by design and IRL, dense - a.k.a. HEAVY!- Feel free to post any working ship/base designs!
- Note on returning with your space booty: Land near or on the space center to avoid diminished returns.
WIP Additions and corrections solicited and welcome!
See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute.
@zer0kerbal
Foundations (FND) - beta Helps prevent ground constructions from floating away :)
zed'K
@Dewar
for creating this cool mod.@TheKurgan
for their contributions.zer0Kerbal
Disclaimer(s)
*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***
@Dewar
[Thread][MOD:orig:0:thread] - [Download][MOD:orig:0:download] - Source: [GitHub][MOD:orig:0:source]
License:![]()
[^1]: may work on other versions (YMMV) [^2]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!