1.15.1 (2017-01-03) - Compatibility Update.
 - Added "NEEDS" conditionals for ConnectedLivingSpace and EngineIgnitor patches, to clean up log spam.
 - EngineIgnitor patches moved to their own file in the patches folder.
 - Added "NEEDS" conditionals for Engineering Tech Tree compatibility.

1.15 (2016-10-21) - Update.
 - Added new RCS sounds/effects.
 - Added a linear RCS thruster.
 - Updated OMS engines to use new RCS sounds and effects.
 - Added two adapters that can be used with the Rose/Rosette adapter center slots.
 - Updated custom part category with recent additions from here and SpaceY Expanded.
 - Added some missing search tags on thrust plates / adapters.

1.14 (2016-10-12) - More KSP 1.2 Compatibility & Fixes.
 - Landing legs should now work in the Landing Gear action group automatically again.
 - 5m Fairing base null reference exception corrected, and is available again.
 - Names adjusted on some thrust plates / adapters.
 - Version changed to 1.14 to make it more clear this is a significant 1.2 update.

1.13.2 (2016-10-10) - Basic KSP 1.2 Compatibility.
 - Added KSP 1.2 and KerbNet modules to probe cores.
 - Landing leg suspension disabled until a 1.2 solution can be found.
    - Using ModuleAnimateGeneric for the time being, so legs can still be used.
    - Will need an Action Group, or the Default Action Groups mod, for best results.
 - Categories adjusted for several parts, corresponding to 1.2 changes.

1.13.1 (2016-08-01) - Tweaks.
 - Icon-only shroud added to fairing base, for easy identification in menu.
 - 5m conical bay added to custom parts tab.
 - Added MM "NEEDS" conditionals to RemoteTech modules in probe cores, and moved to separate patch file.
 - Deadly Reentry patch file renamed to sort properly in the folder.
 - Added a compatibility exclusion for HPTechTree.

1.13 (2016-06-08) - Update.
 - Adapters and Thrust Plates marked as passable for Connected Living Space so that they can be used for station construction, and docking ports, etc.
 - Added 5m/3.75m conical payload bay.
 - Adjusted the "hide if empty" rules for the tech nodes.

1.12.9 (2016-05-31) - Hotfix.
 - Massive Rocketry/Structure tech nodes are now set to be hidden if empty.
 - Fixed a harmless mistake in the MM patches, as part of its self cleanup.

1.12.8 (2016-05-31) - Tweaks.
 - Adjusted some nickname tags on engines.
 - Minor tech tree and config changes in MM patches. Partly for better compatibility with Real Scale Boosters.
 - Non-CTT tech nodes are now added, even if CommunityTechTree is installed.
 - Gigantic Rocketry node internally renamed to match CTT. May have to re-unlock if you don't use CTT.

1.12.7 (2016-05-18) - Tweaks.
 - Added configs for docking ports to use IndicatorLights, if installed.
 - Reworked docking alignment lights to be slightly prettier when turned off, or dim, etc.

1.12.6 (2016-05-12) - Tweaks.
 - Restricted liquid fuel engines, fairings, and decouplers to non-surface part testing contracts, to match SRBs.
 - Changed underlying texture for Docking port alignment lights, for compatibility with IndicatorLights.
 - Converted small lighting textures for docking ports to DDS format.

1.12.5 (2016-05-08) - Tweaks.
 - Refined the primary launch clamp's internal layout, to use as a template for later projects.
 - Added basic thrust curves for SRBs. Flat profile, however thrust tapers off during last 5% of remaining propellant.

1.12.4 (2016-05-01) - Tweaks.
 - Corrected AVC version number. DOH!

1.12.3 (2016-05-01) - Tweaks.
 - Updated Probe cores and reaction wheels to use IndicatorLights if available.
 - Probe cores now also have a toggle option for light-up labels that correspond to the indicator lights.
 - Corrected a missing texture placeholder for the 3.75m stack separator.

1.12.2 (2016-04-25) - Tweaks.
 - More search keywords on engines.
 - Added colliders setting for procedural fairing base.
 - Updated heat shield's staging settings to match stock changes in 1.1.
 - Fixed the "always transparent" problem in the VAB for the service/cargo bays.
 - Tech Tree nodes are no longer hidden if empty.
 - Corrected some copy/paste mistakes with SmokeScreen rescaling settings for the small SRB particle emitters.

1.12.1 (2016-04-17) - Tweaks.
 - Tweaked leg settings.
 - Moved a leg collider to allow for more accurate aerodynamic occlusion.

1.12 (2016-04-10) - Tweaks.
 - Added 1.25m-0.625m interstage thrust plate to the TweakScale config, and default VAB custom tab.
 - Drastically reduced career prices for fuel tanks, to bring them into line with stock again.
 - Increased career prices for engines, to bring them into line with stock again.
 - Added a 2.5m thrust plate, with 1x 1.25m and 8x 0.625m nodes (half scale version of the 5m model). 
 - Adjusted leg deployment animation to reduce the "foot teleportation" problem.
 - Increased damper ratio on the leg suspension.

1.11.5 (2016-04-05) - Tweaks.
 - Moved conical payload bay to Specialized Construction tech node.
 - Added a 1.25m-0.625m interstage thrust plate.
 - Softened leg suspension spring.

1.11.4 (2016-03-31) - KSP 1.1 Hotfix
 - Landing leg suspension works again. Suspension is very stiff to help prevent heavy vehicles from bobbing endlessly.

1.11.3 (2016-03-29) - KSP 1.1 Hotfix
 - Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now.
 - Added menu search tags.

1.11.2 (2016-03-18) - HotFix.
 - Removed duplicate "MODCAT" entry for the SpaceY Expanded custom menu tab.

1.11.1 (2016-03-11) - Tweaks.
 - Added/enhanced custom category tab for FilterExtensions (will also include SpaceY Expanded, if installed).

1.11 (2016-02-28) - Tweaks.
 - Adjusted the MM rule for DefaultActionGroups to tweak the descriptions in the radial reaction wheels.
 - Added 5m color-changing to the R7 engine cluster. 
 - Corrected the missing blue texture from the 3.75m tall 5m tank.

1.10 (2016-02-19) - The unintentionally quick update.
 - SRB 10R (radial) gimbal range reduced to 2 degrees (from 4).
 - Base (dry) cost of most SRBs (other than 3.75m models) increased slightly to align more with stock.
 - Moved ModuleManager patches to a "Patches" folder.
 - Added support for DefaultActionGroups mod, to automatically enable the SAS light on the radial reaction wheels.
 - Added color switching for 5m decoupler and separator, to match 5m tanks.

1.9 (2016-02-18) - Paint!
 - Added additional striped paint scheme to 5m tanks.
 - Switched the Color-Changing config to turn off alternate paint schemes via a slightly simpler method.

1.8.2 (2016-01-14) - Tweaks.
 - Consolidating tech tree for better mod compatibility:
    - Added SpaceY Expanded's tech tree nodes.
    - Added a hidden Colossal Rocketry node for future use (and for other mods if they want).
 - Removed TweakScale "adapter_3_1" definition since it's redundant with default TS configs now.

1.8.1 (2016-01-02) - Fixes.
 - Included ModuleManager version updated with its 2.6.16 bugfix update.
 - Added a "needs" condition for TweakScale patches.
 - Fixed the FilterExtensions category icon path.

1.8 (2015-12-31) - Texture updates.
 - Moved the "SpaceY Expanded" 7.5m tank texture into this pack.
    - Repainted default appearance for 5m tanks to use it.
    - Enables color-switching for 5m tanks even without "SpaceY Expanded".
    - 3.75m fueled short nose cone repainted with it too, removed grey stripes.
    - Reduced size of original 5m tank texture, removing redundant black/white areas.
    - Repainted 5m R7 engine to match, for compatibility.
 - Removed a fairing texture that was no longer in use.

1.7 (2015-12-22) - More separator goodness.
 - Added "SpaceY_ATM.cfg" with settings to attempt to disable or dissuade ActiveTextureManagement for this mod.
    - Can optionally be deleted to return to ATM defaults.
    - ATM known to occasionally have caching issues with remapped/shared textures in my mods.
    - SpaceY is already very memory efficient and uses DDS, so ATM doesn't help much for this case.
    - May need to delete ATM's cache if using ATM and some textures still aren't appearing.
 - Updated 5m stack decoupler:
    - Ejection charge reduced by half (to 400, down from 800).
    - Added built-in "sepratron" solid propellant separator motors.
    - Research cost increased slightly.
 - Added slanted variants of the sepratron nose cones.
 - Reduced maximum temperature for docking ports. Should burn up more easily now. ;)
 - Added a default custom part tab for VAB/SPH.

1.6.1 (2015-12-11) - Fix for nose cones.
 - SRB sepratron nose cones rotated 90 degrees, so that they play nice with mirror symmetry mode.

1.6 (2015-12-11) - SRB Overhaul.
 - Added additional paint schemes to the 1.875m/2.5m/3.75m SRBs,
    - Optional, requires Firespitter or InterstellarFuelSwitch core (DLL).
 - Added sepratron nose-cones for SRBs.
 - Fixed a typo with the engine heat animation for the K1 engines.
 - Corrected a typo with Agency mentality.
 - Replaced "placeholder" textures. Smaller, and more obvious when texture reassignment has failed.

1.5 (2015-11-11) - KSP 1.0.5 update.
 - Kiwi engine adjusted: slightly improved ISP, decreased mass, increased thrust.
 - Fuel crossfeed toggle added to decouplers.
 - Launch clamps updated with new contract constraints.
 - Ejectatrons updated to use new contract constraints, and exhaust damage reducer, and other thermal settings.
 - Updated heat shield to current stock ablator settings and contract constraints. Slightly increased ablator quantity.
 - Updated conical/petal bay to use current cargo bay thermal stats and allow door deployment limit.
 - Adjusted inner attachment node on conical/petal bay to be offset inward like new stock settings on cargo bays.
 - Updated all engines/SRBs to use FXModuleAnimateThrottle for heat animation.
 - Updated all engines/SRBs to use new standard thermal settings, and new career contract constraints.
 - "Automatic Switching" button hidden for cluster engines, since it did nothing.
 - Adjusted fuel tank texture settings to reduce log warnings when SpaceY Expanded is not installed.
 - Fairings, decouplers/separators, and more updated to use new stock-alike thermal settings and contract constraints.
 - Launch Clamps updated with new contract constraints.

1.4 (2015-11-05) - More colors, balance.
 - Added three new colors to 5m tanks (when color switching is available): Red, Blue, and Grey.
 - Diameters added to 5m fuel tank names, for easy identification in VAB menu.
 - Rebalanced the weight ratios of all SRBs, to correspond to KSP 1.0.X balance:
    - Increased dry mass (did not alter propellant amounts, ISPs, thrust values, etc).
    - Wet/Dry mass ratio is on sliding scale. Larger & more advanced SRBs have better mass ratios.
 - Removed stripes from procedural fairings (will affect SpaceY Expanded as well).
 - Slightly improved the texture rendering for the 5m fueled nose cone in the VAB menus.

1.3.1 (2015-10-18) - Bug fix.
 - Fixed the ModuleManager conditionals to detect when the prerequisite mods are missing for fuel tank appearance switching.

1.3 (2015-10-16) - Engine and fuel tank Update.
 - HotRockets adjustments:
    - Corrected some of the internal ID assignments (M/K engines).
    - Made corrections to particle scaling for all LFO engines.
    - Switched M,R series engines to use yellow flame instead of blue (RP1/kerosene inspired). Blue will be moved to the Penguins.
 - LFO engines will now animate their heat glow based on throttle (like "Better Emissives" patch) instead of temperature.
    - I've been debating this one for a while. We'll try this out and see how it goes.
    - It's contained in patch called "SpaceY_HeatAnimation.cfg". Delete it or rename the "cfg" part to disable.
    - Patch will also apply to SpaceY-Expanded engines.
 - New default custom flame/particle effects for all LFO (K,M,R series) engines. 
 - New engine bell art assets for the M,R series of LFO engines.
 - Color switching added to 5m LFO tanks. To be enabled, requires Firespitter or InterstellarFuelSwitch, and SpaceY Expanded.

1.2 (2015-10-08) - Update.
 - Added LC2 launch clamps to TweakScale config.
 - Removed erroneous flagDecal module from LC2 launch clamps.
 - Added bottom stack node and shroud to the R1 single Ratite engine.
 - Added surface attachment to K1,M1,R1 engines.
    - Note: May cause some occasional goofiness with saved crafts in the VAB/SPH saved with the old versions. Best to remove, re-attach, and re-save.
 - With InterstellarFuelSwitch or Firespitter, stack attachment bases can be toggled on K1,M1,R1 engines.
 - Improved labeling on shrouds for K1,M1,R1 engines.

1.1 (2015-09-30) - Update.
 - Increased connection breaking strength on many parts.
 - Added second set of launch clamps, with long retraction range to reach around boosters.

1.0.4 (2015-09-23) - Tweaks.
 - Fixed a double entry in the TweakScale config.
 - Corrected an issue with some parts not showing up in CTT's tech tree.

1.0.3 (2015-09-02) - Tweaks.
 - Increased joint breaking strength on 3.75m and 5m thrust plates.
 - More file preparation to support the "SpaceY Expanded" dependency.
 - Added spotlights to the docking ports.
 - R1 ratite engine moved up to Very Heavy Rocketry tech node.

1.0.2 (2015-08-26) - Tweaks.
 - Custom sounds disabled by default, until better ones can be located.
    - To re-enable, rename "SpaceY_CustomSounds.txt" back to "SpaceY_CustomSounds.cfg" (note the ".cfg" suffix).
 - Added new "Massive Structure" tech node (when not using Community Tech Tree).
    - Moved all 5m structural/interstage adapters, docking port, and stack decouplers to this new node.
 - Moved all 5m structural/interstage adapters, docking port, and stack decouplers to "Experimental Rocketry" in CTT.
 - Cleaned up some of the Community Tech Tree configuration (organizing).
 - Added the longest 3.75m SRB to the Gigantic Rocketry node in CTT, where it should have been.
 - Added the longest 3.75m SRB to the Massive Rocketry node in non-CTT tech tree, where it should have been.

1.0.1 (2015-08-21) - Tweaks.
 - Converted the 3.75m SRB textures to DDS format.
 - Added missing manufacturer setting for 10R radial SRB.
 - A few minor tweaks in preparation for the 7.5m spin-off pack (since this pack will be a dependency).
 - Moved "README" and "CHANGELOG" to the mod's directory.
 - Corrected a problem with multi-mode engine gimbal.
 - R5 engine moved down to "Experimental Rocketry" node in Community Tech Tree.

1.0 (2015-08-05) - New things.
 - Changed version numbering to 1.x to indicate we're no longer in rapid growth.
 - Added a longer 5m (15m long) fuel tank.
 - Added a set of 3.75m SRBs, stackable wih shrouds. (functional as lower/middle stages)
 - Reworked the models/textures for the 2.5m SRBs.

0.17.6 (2015-07-26) - Tweaks.
 - Reduced heat production in all liquid fuel engines to be more stock-alike.
 - Slightly reduced heat production on 1.875m and 2.5m SRBs.
 - Slightly altered names on M-series and R-series engines for clarity.

0.17.5 (2015-07-05) - Tweaks.
 - Added ConductionFactor/convectionflux settings for petal bay.
 - Adjusted OMS/RCS blocks' RCS thrust vectors to remove 5-degree offset (and thus minimize cosine losses).
 - Moved custom engine sounds to separate "SpaceY_CustomSounds.cfg" ModuleManager file, for easy removal.

0.17.4 (2015-06-27) - M1 update, continued/hotfix
 - Addressed a problem with new straight fairing in M1 Moa engine:
    - Removed middle attachment node that was added.
    - Replaced the 3.75m->5m cone fairing with the 2.5m straight fairing. (doubtful many people use that one anyway).
    - KNOWN ISSUE: If you used the new fairing in 0.17.3 (during the 12 hours or so it was available), the fairing will be invisible on ships already constructed.
    - requires KSP 1.0.4 to not be save-breaking

0.17.3 (2015-06-26) - M1 update.
 - Added a middle-length, 2.5m "straight" cylindrical fairing to the M1 Moa engine. (requires KSP 1.0.4 to not be save-breaking)

0.17.2 (2015-06-22) - KSP 1.0.3 balance update.
 - Updated thermal and ablator properties of heat shield, and removed transparency.
 - Updated thermal settings on many parts, for stock balance, including nose cones, fairings, SRBs, Engines, etc.
 - Fairing mass & thermal values updated.
 - SRB ISPs rebalanced, to be equal to some of the better performing stock SRBs.
 - Adjusted SRB propellant capacities and costs.

0.17.1 (2015-06-21) - SRB hotfix
 - Corrected a problem with colliders on the new 21m long 1.875m SRB (should no longer fall through the pad).

0.17 (2015-06-18) - Thermal help, plus SRBs.
 - Increased "thermal mass" multiplier and heat conductivity for thrust plates.
 - Increased "thermal mass" multiplier for structural/conical size adapters.
 - Increased heat tolerance for thrust plates and size adapters.
 - Shortened SRB names to "SRB" instead of "Solid Rocket Booster" to save space in the UI.
 - Added a new (21m) long 1.875m SRB.
 - Added a new (9m) long 0.625m SRB.

0.16.1 (2015-06-09) - Hotfix
 - Fixed R7 engine description.
 - Converted R7 supplemental texture to DDS format.

0.16 (2015-06-09) - New engine, etc.
 - Deleted an unused texture.
 - Moved the large launch clamps later in the tech tree.
 - Restored the R5 engine to 11,000 thrust (10% increase over the previous few versions).
 - Added new R7 engine cluster with integrated fuel. 
 - Adjusted sound for R5 (and new R7) engines.

0.15 (2015-06-04) - Tweaks & fixes
 - Updated Deadly Reentry config with more current data.
 - Added support for Modular Fuel Systems (Modular Fuel Tanks).
 - Small tweaks to conical payload bay; shielding should theoretically work better now.
 - Closed a small gap in the colliders on the conical payload bay.
 - Added VAB/SPH transparency to conical payload bay. 

0.14.1 (2015-05-28) - Balance tweaks
 - Increased cost, torque, and battery capacity in both probe cores. 
 - Improved ISP for most engines at extreme atmospheric pressures (Eve). 
 - Changed flag/agency images back to PNG format so they'll work again.

0.14 (2015-05-20) - Hot fix, finalizing as 0.14.
 - New RCS block set to be physicsless.

0.13.2 (2015-05-20) - Fixes & Engine rebalancing against stock.
 - Corrected the 3.75m fueled nose cone to appear in the size-3 bulkhead profile.
 - Corrected the manufacturer setting on the 0.625m SRBs.
 - LFO Engine balance pass. Note that a lowered Vacuum ISP results in improved sea-level thrust:
    - K1 engine: Lowered vacuum ISP.
    - M1 engine: Increased mass slightly, and lowered vacuum ISP.
    - M5 engine: Increased mass, and lowered vacuum ISP.
    - M9 engine: Lowered vacuum ISP.
    - R1 engine: Increased mass slightly, raised sea-level ISP, and lowered vacuum ISP.
    - R5 engine: Raised sea-level ISP, and lowered vacuum ISP.
 - Added a 5-way RCS block (without integrated engine).
 - Fixed a minor texture issue with the smaller "Dibamous" RCS/OMS engine block.
 - Slightly increased RCS thrust on the smaller "Dibamous" RCS/OMS engine block.

0.13.1 (2015-05-14) - SRB adjustments, etc
 - Corrected several TweakScale settings to allow scaling of various engines, plus fairings and heat shield.
 - Small amount of gimbal added to 2.5m SRBs.
 - Added an intermediate sized radial SRB.

0.13 (2015-05-09) - More heatshield goodness.
 - Fixed a typo in the Community Tech Tree config.
 - Corrected the bulkhead profile for the new mini radial SRB so it's not listed as a size-0 stack part.
 - New texture for the procedural fairing panels.
 - Adjusted the procedural fairing panels to begin at upper edge of base.
 - Added large (5m) heat shield.

0.12.3 (2015-05-08) - 1.0.2 adjustments
 - Tweaked the conical cargo bay's drag cube.
 - Fixed a configuration typo for the 3.75m to 2.5m thrust plate. 
 - Reversed the attachment node priority order for extremely thin parts (docking ports, probe cores, thrust plates), so that they attach more easily.
 - Updated "Community Tech Tree" support for compatibility with CTT's new design.
 - Improved performance of monopropellant engines in atmospheric pressures > 1.
 - Corrected the career-contract settings for the launch clamps so that they match stock. 
 - Added NASA engine sounds to SRBs and engine clusters.
 - Added a pair of small scale (0.625m) SRBs.

0.12.2 (2015-05-01) - 1.0.1 adjustments
 - Improved gimbal on liquid-fuel engines. 
 - Adjusted heat generation on all engines to correspond to KSP 1.0.1 changes.
 - Adjusted all engine thrust numbers to correspond to KSP 1.0.1 changes.
 - Added "drag box" settings for conical cargo bay.
 - Converted textures to DDS format.

0.12.1 (2015-04-30) - More 1.0 adjustments
 - Fixed the 5m engines to no longer cause continuous smoke on the pad.
 - Tweaked the max-temps on the engines and fuel tanks. Now only 5-10% more heat tolerant than stock.
 - Adjusted heat generation/dissipation values on SRBs to match stock KD25k SRB.
 - Lowered ISPs of the liquid-fuel engines, due to stock rebalance.
 - Tweaked some of the thrust numbers for the liquid-fuel engines.
 - Tweaked ISP range of the monopropellant OMS/RCS engines to match stock. 

0.12 (2015-04-29) - More tweaks, KSP 1.0 updates
 - Slight correction to 1.875m SRBs exhaust positioning.
 - KSP 1.0 compatibility pass (fixes to attachment nodes, heat scales, tech tree assignments, thrust/ISP scaling, etc)
 - KSP 1.0 balance pass, and additional settings.
 - Reassigned tech-tree locations.
 - Removed static fairings. 
 - Added 1.0-like procedural 5m fairing. 

0.11 (2015-02-18) - Beta, minor imrpovements
 - Corrected several mistakes in the Community Tech Tree patch.
 - Updated the HotRockets config to have different vacuum/atmo effects.
 - Added some gimbal to the 1.875m SRBs (inspired by the Space Shuttle SRB gimbal).
 - Slightly updated the texture on the 1.875m SRBs, plus other minor fixes.

0.10 (2015-02-06) - Aerodynamic and Structural Edition
 - Added "command station" settings to the probe cores for Remote Tech.
 - Added 5m and 3.75m inline fairings with optional size adapters + associated nose cones.
 - Added 5m and 3.75m Stack Separators.
 - Added taller 5m and 3.75m fueled nose cones, in the style of the fairing nose cones.
 - Added Deadly-ReEntry settings for the existing and new nose cones.
 - Significantly increased torque/breaking strength of nearly all SpaceY parts.

0.9.1 (2015-01-21) - The "rapid unplanned disassembly" mitigation edition.
 - Discovered that a lot of the torque/breaking strength numbers were set at 3.75m values:
 - Increased torque/breaking strength of all radial reaction wheels.
 - Increased torque/breaking strength of conical size-adapters. 
 - Increased torque/breaking strength of all fuel tanks (which were set slightly lower than the 3.75m Kerbodyne tanks). 
 - Increased torque/breaking strength of all decouplers. 
 - Increased torque/breaking strength of all engines & SRBs, except the Kiwi/K1. 
 - Tweaked torque/breaking strength of docking ports.
 - Tweaked torque/breaking strength of petal payload bay.

0.9 (2015-01-16) - Beta - WARNING - Extra node on Dibamous may be SAVE BREAKING.
 - Added a stack attachment node to "Dibamous" RCS/OMS pod.
 - Experimentally tweaked some strength settings on the docking ports. Let me know if this helps.
 - Adjusted colors on inside ring of large probe cores, to differentiate them in the VAB menu.
 - Several adjustments to the rigid landing-leg stack ring:
    - Adjusted size, positioning, rotation, and number of the legs.
    - Considerably improved strength / breaking force.
    - Switched to the actual landing-leg module to call the animation, so it responds to landing gear hotkey.
 - Added "SpaceX" style individual landing legs.
 - Added "Super Dibamous" combined RCS/OMS pod (larger variant of "Dibamous").
 - All "thrust plate" parts have had their names adjusted, and color-coding added.
 - Added support for Connected Living Space, for the probe cores and docking ports. 

0.8 (2015-01-09) - Beta
 - Added RemoteTech support for probe cores.
 - Added Engine Ignitor support for launch clamps.
 - Added auto-shroud to tops of cylindrical fuel tanks.
 - Altered fuel tank paint scheme to be a little more glossy, and less "satin".

0.7 (2014-12-27) - Beta
 - Removed the "ASAS" from the Radial Reaction Wheel texture, and slightly enhanced the gloss.
 - Added multi-mode operation to M5 and R5 engines, allowing for center engine cut-off, like Saturn-V.
 - Added 3.75m and 5m advanced probe cores ("Stack Guidance Systems")
 - Added 5m landing-leg "ring". Warning: Must land lightly, probably 3m/s or slower. Fragility is a known issue.

0.6.1 (2014-12-23) - Beta
 - Actually applied the thrust increase for the K1 Kiwi engine that belonged in the last update.
 - Corrected a few typos in part titles and descriptions.

0.6 (2014-12-23) - Beta
 - Removed SAS from Reaction Wheel parts, since it no longer works without being on a command pod/core.
 - Updated the naming convention for all engines, SRBs, tanks, and size adapters to be clearer and more consistent.
 - Added mode-switching for the M9 engine. Alternate mode engages only center engine, for landing. 
 - Corrected K1 "Kiwi" engine's manufacturer so that it shows up in the SpaceY tab.
 - Increased thrust slightly on K1 "Kiwi" engine.
 - Increased thrust of R-series "Ratite" engines by 10%.
 - Increased thrust of M-series "Moa" engines by 33%.
 - Increased gimbal range of all M-series engines to 3 degrees.
 - Added RCS/OMS "Dibamus" monopropellant engine and maneuvering unit.
 - Slightly slowed the spool-up rate for all engines, to reduce sudden dissassembly syndrome with Z and X keys

0.5.1 (2014-12-16) - Beta Release, 0.90 tweaks
 - Added an even larger SRB, a 2.5m x 23m monstrosity. :)
 - Fixed manufacturer icon in VAB/SPH manufacturer-sort.
 - Reduced dry-mass of fuel tanks, to be more competitive with the new Mk3 LFO tanks.

0.5 (2014-12-15) - Beta Release
 - No changes strictly necessary for 0.90:
    - Engine/FuelTank split is automatic, but we went ahead and updated to explicitly categorize anyway.
    - Leaving SAS basic capability on the reaction wheel parts for now.
 - New naming scheme for engines, as a parody of SpaceX's naming. Flightless birds instead of raptors. :)
    - D1 engine renamed K1 "Kiwi"
    - F1/F5/F5 "Falcon" engines renamed M1/M5/M9 "Moa" engines.
    - R1/R5 "Raptor" engines renamed R1/R5 "Ratite" engines.
 - Added Heavy-Duty Launch Clamp
 - Added TweakScale support for the M1 engine that was missing.
 - Added missing TweakScale "adapter 3-1" scale (which was fine if you also had Modular Rocket Systems installed)
 - Added HotRockets support
 - Repainted the ejection arrows on the radial decouplers to be blue.
 - Made several changes to the K1 engine:
    - Moved earlier in tech tree, to Heavy Rocketry, alongside Skipper instead of Mainsail. 
    - Repainted turbopumps to be blue
    - Added a cylindrical shroud, and stacking capability. 
    - Improved ISP (mostly at the vacuum end).
    - Corrected the attachment node to be 1.25m size (instead of the default of 0.625m).
 - Changed several stats of the 1-way thrust plates (shrouded size adapters):
    - Moved the 3.75m->2.5m and 2.5m->1.25m units earlier in the tech tree.
    - Reduced mass of the 3.75m->2.5m and 5m->3.75m units.
    - Slightly reduced costs of all three.
    - Added a fourth size: a shorter duplicate for the 2.5m->1.25m for use with smaller engines.
 - Adjusted naming convention of parts and model-numbers to be more consistent, across the entire parts list.

0.4 (2014-12-10) - Beta updates
 - Increased gimbal range of all engines, slightly.
 - Decreased dry mass of all fuel tanks slightly (dry/fueled mass ratio is now between stock 3.75m and 2.5m tanks). 
 - Added "D1" 1.25m booster engine.
 - Added upper-stage (with fairing) single-engine thrust-plates:
    - 5m to 3.75 adapter
    - 3.75m to 2.5 adapter
    - 2.5m to 1.25 adapter
 - Added non-fueled size adapters with multiple target sizes each, with a shared texture (from the 5m to 3.75m adapter):
    - 5m to 3.75m/2.5m/1.25m adapter
    - 3.75m to 2.5m/1.25m adapter
 - Added 3.75m to 2.5m conical "petal" payload bay, with functioning doors

0.3 (2014-12-03) - Beta updates
 - Repainted 5m decoupler to match fuel tank stripes, and have blue triangles.
 - Repainted 5m to 4x 2.5m adapter, to match fuel tank stripes.
 - Repainted 5m to 3.75m fueled adapter tank, to match the other stripes (sensing a theme?)
    - Added external fuel pipes on 5m to 3.75m fueled adapter tank.
 - Rotated engine bell pattern on F5 cluster engine, to match the R5 orientation.
 - Raised center engine bell on F5 cluster, so that all five are mounted at the same height.
 - Added 3.75m and 5m docking ports. (5m port is in "nanolathing" 1000-point tech-tree node)
 - Added "thrust plates" with optional stacking as upper stage clusters with shrouds (with a shared texture):
    - Note: These are in the "nanolathing" 1000-point tech-tree node.
    - Added 3.75m to 5x 1.25m adapter
    - Added 3.75m to 7x 1.25m adapter
    - Added 5m to 8x 1.25 + 1x 2.5m adapter
    - Added 5m to 2x 2.5m adapter

0.2.1 (2014-11-25) - Quick Fix
 - Fixed logo path for SpaceY agency config (for career mode)
 - Changed "F1" engine to have conical size-adapting fairings instead of cylindrical. 

0.2 (2014-11-25) - Beta update
 - Added "Community Tech Tree" support. If CTT is installed:
    - Moves tall 2.5m SRB to "Gigantic Rocketry"
    - Moves R5 (SaturnV-like) engine to "Gigantic Rocketry"
 - Changed sort-order in VAB/SPH menus for SRBs and short tank, so short versions are first. 
    - (requires delete before reinstall of mod, or else you'll get double entries)
 - Added "Ejectatron", equivalent to 10x Sepratron.
 - Added intermediate height fuel tank. 
 - Added 5m & 3.75m external-ring ASAS reaction wheel systems.
 - Added "R1" engine (single from the "R5" SaturnV-like cluster). 
    - More thrust than Mainsail, and a little lighter, but much less efficient, costs more, and doesn't stack.
 - Added "F1" engine (single from the "F5"/"F9" engines clusters).
    - Less efficient and pricier, but more powerful and lighter than the Skipper. Accepts stacking in 2.5m and 3.75m.
 - Slightly improved "R5" engine cluster's efficiency.
 - Reduced the price and research costs of all liquid fuel engines.
 - Repainted fuel tanks, conical size adapters, and engines to be less "busy", and more SaturnV-like. 
    - Slightly increased the "gloss" on tanks, so that the paint has more of a satin finish.
 - Updated TweakScale settings and moved them to a file called "SpaceY-TweakScale.cfg" for easy deletion/modification.

0.1 (2014-11-17) - Initial Beta test version. 