#BOW

ship_section_template = {
	key = "FLEET_TENDER_BOW_M1"			#DESTROUER_BOW_M1S2
	ship_size = fleet_tender
	fits_on_slot = bow
	entity = "destroyer_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles
	weapon_preferences = { weapon_role_long_range }
	ai_weight = {
		modifier = {
			factor = 4.0
			OR = {
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	medium_utility_slots = 2
	large_utility_slots = 2
	
	cost = 100
}

ship_section_template = {
	key = "FLEET_TENDER_BOW_S2"			#DESTROUER_BOW_S3
	ship_size = fleet_tender
	fits_on_slot = bow
	entity = "destroyer_bow_S3_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Lasers
	weapon_preferences = { weapon_role_anti_armor }
	ai_weight = {
		modifier = {
			factor = 4.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists
				has_ai_personality = metalhead
			}
		}
	}

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}	
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
	small_utility_slots = 3
	medium_utility_slots = 2
	large_utility_slots = 1
	
	cost = 100
}

#STERN

ship_section_template = {
	key = "FLEET_TENDER_STERN_S1"			#DESTROYER_STERN_S2
	ship_size = fleet_tender
	fits_on_slot = stern
	entity = "destroyer_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Point Defense
	weapon_preferences = { weapon_role_short_range weapon_role_point_defense }
	ai_weight = {
		modifier = {
			factor = 100.0
			NOT = {
				has_ai_personality = honorbound_warriors
				has_ai_personality = evangelising_zealots
				has_ai_personality = fanatic_purifiers
				has_ai_personality = metalhead
				has_ai_personality = hive_mind
			}
		}
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	medium_utility_slots = 2
	large_utility_slots = 4
	
	cost = 100
}
