# Possible Tile Blocker Variables
# spawn_chance, tile scope, value will compete with the spawn chance of every other item and there's a constant 100 for no blocker to spawn.
# cost, resource table, the cost to clear this tile blocker
# time, amount of days it takes to clear this tile blocker.
# picture = tb_active_volcano #Use art from tb_active_volcano

tb_mountain_range = {	
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 9
			planet = {
				is_colonizable = yes
				NOT = { is_planet_class = pc_ocean }
				NOT = { is_planet_class = pc_continental }
				NOT = { is_planet_class = pc_asteroid }
				
			}
		}
		modifier = {
			add = 13.5
			planet = {
				is_colonizable = yes
				is_planet_class = pc_continental
				NOT = { is_planet_class = pc_asteroid }
				
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
					NOT = { is_planet_class = pc_asteroid }
				}
		}
	}
	
	prerequisites = { "tech_tb_mountain_range" }
}

tb_active_volcano = {
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 9
			planet = {
				is_colonizable = yes
				NOT = { is_planet_class = pc_ocean }
				NOT = { is_planet_class = pc_continental }
				NOT = { is_planet_class = pc_asteroid }
				
			}
		}
		modifier = {
			add = 13.5
			planet = {
				is_colonizable = yes
				is_planet_class = pc_continental
				NOT = { is_planet_class = pc_asteroid }
			}
		}
		modifier = {
			add = 18
			planet = {
				is_colonizable = yes
				is_planet_class = pc_ocean
				NOT = { is_planet_class = pc_asteroid }
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
					NOT = { is_planet_class = pc_asteroid }
				}
		}
	}
	
	prerequisites = { "tech_tb_volcano" }
}

tb_dangerous_wildlife = {	
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 9
			planet = {
				is_colonizable = yes
				NOT = { is_planet_class = pc_continental }
				NOT = { is_planet_class = pc_asteroid }
			}
		}
		modifier = {
			add = 13.5
			planet = {
				is_colonizable = yes
				is_planet_class = pc_continental
				NOT = { is_planet_class = pc_asteroid }
			}
		}
		modifier = {
				factor = 2
				planet = {
					has_modifier = "dangerous_wildlife"
					NOT = { is_planet_class = pc_asteroid }
				}
			}
		modifier = {
				factor = 0
				planet = {
					has_modifier = "titanic_life"
					is_planet_class = pc_asteroid
					is_planet_class = pc_hollowed_asteroid
					NOT = { is_planet_class = pc_asteroid }
				}
		}
	}
	
	prerequisites = { "tech_tb_dangerous_wildlife" }
}

tb_dense_jungle = {	
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 36
			planet = {
				is_planet_class = pc_tropical
			}
		}
		modifier = {
			add = 20.25
			planet = {
				is_planet_class = pc_continental
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
				}
		}
	}
	
	prerequisites = { "tech_tb_dense_jungle" }
}

tb_quicksand_basin = {	
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 36
			planet = {
				is_planet_class = pc_desert
			}
		}
		modifier = {
			add = 20
			planet = {
				is_planet_class = pc_arid
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
				}
		}
	}
	
	prerequisites = { "tech_tb_quicksand_basin" }
}

tb_noxious_swamp = {
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 36
			planet = {
				is_planet_class = pc_tundra
			}
		}
		modifier = {
			add = 18
			planet = {
				is_planet_class = pc_tropical
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
				}
		}
	}
	
	prerequisites = { "tech_tb_noxious_swamp" }
}

tb_massive_glacier = {	
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 54
			planet = {
				is_planet_class = pc_arctic
			}
		}
		modifier = {
			add = 18
			planet = {
				is_planet_class = pc_tundra
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
				}
		}
	}
	
	prerequisites = { "tech_tb_massive_glacier" }
}

tb_toxic_kelp = {	
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 54
			planet = {
				is_planet_class = pc_ocean
			}
		}
		modifier = {
			add = 20.25
			planet = {
				is_planet_class = pc_continental
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
				}
		}
	}
	
	prerequisites = { "tech_tb_toxic_kelp" }
}

tb_deep_sinkhole = {
	time = 100
	cost = {
		energy = 100
		minerals = 100
	}

	spawn_chance = {
		modifier = {
			add = 36
			planet = {
				is_planet_class = pc_arid
			}
		}
		modifier = {
			add = 18
			planet = {
				is_planet_class = pc_desert
			}
		}
		modifier = {
				factor = 0.25
				planet = {
					has_modifier = "titanic_life"
				}
		}
	}
	
	prerequisites = { "tech_tb_deep_sinkhole" }
}

### SPECIAL

tb_radioactive_wasteland = {
	time = 100
	cost = {
		energy = 50
		minerals = 50
	}

	spawn_chance = {
		modifier = {
			add = 30
			planet = {
				is_planet_class = pc_nuked
			}
		}
	}
	
	adjacency_bonus = {
		resource_society_research_add = 2
		resource_physics_research_add = 2
	}
}

tb_city_ruins = {
	time = 100
	cost = {
		energy = 50
		minerals = 50
	}

	spawn_chance = {
		modifier = {
			add = 20
			planet = {
				is_planet_class = pc_nuked
			}
		}
	}
}

tb_infestation = {
	time = 100
	cost = {
		energy = 50
		minerals = 50
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

tb_quarantine_zone = {
	time = 100
	cost = {
		energy = 50
		minerals = 50
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

tb_slums = {
	time = 100
	cost = {
		energy = 50
		minerals = 50
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

tb_crater = {
	time = 100
	cost = {
		energy = 50
		minerals = 50
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

tb_tribal_settlement = {
	cost = { # Can't be removed
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}

	adjacency_bonus = {
		resource_society_research_add = 3
	}
}

tb_wandering_forests = {
	picture = tb_dense_jungle 
	cost = { # Can't be removed
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

tb_wandering_forest_reserve = {
	picture = tb_dense_jungle 
	cost = { # Can't be removed
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}

	adjacency_bonus = {
		resource_society_research_add = 5
	}
}

tb_sinkhole_subterraneans = {
	picture = tb_deep_sinkhole
	time = 100
	cost = {
		energy = 125
		minerals = 125
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

tb_bomb_crater = {
	picture = tb_crater
	time = 100
	cost = {
		energy = 125
		minerals = 125
	}

	spawn_chance = {
		modifier = {
			add = 10
			planet = {
				is_planet_class = pc_nuked
			}
		}
	}
}

tb_titanic_life_blocker = {	#Added via event
	picture = tb_dangerous_wildlife
	cost = {
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
	
}

# Failing Infrastructure are generated on homeworlds at game-start

tb_failing_infrastructure = {
	picture = tb_city_ruins
	time = 120
	cost = {
		energy = 60
		minerals = 60
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

# Decrepit Dwellings are generated on homeworlds at game-start

tb_decrepit_dwellings = {
	picture = tb_slums
	time = 90
	cost = {
		energy = 40
		minerals = 40
	}

	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}

# Bombarded land, generated from orbital bombardment

tb_bombarded_land = {
	picture = tb_bomb_crater
	time = 100
	cost = {
		energy = 75
		minerals = 75
	}
	
	spawn_chance = {
		modifier = {
			add = 0
		}
	}
}