# Star glow from sun is set under atmosphere in   00_planet_classes
# Star surface is set in worldgfx file for each star
# Effects are set in particle effect for each star

### EXAMPLE:
#pc_tropical = {
#	entity = "gaia_planet"
#	entity_scale = 8.0
#
#	picture = pc_tropical	# Use tropical portrait art instead of gaia
#	
#	atmosphere_color 		= hsv { 0.58	0.3 0.7 }
#	atmosphere_intensity 	= 1.0
#	atmosphere_width 		= 0.5
#	
#	city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.tga"
#
#	min_distance_from_sun = 60
#	max_distance_from_sun = 80
#	spawn_odds = 10
#	
#	extra_orbit_size = 0
#	extra_planet_count = 0
#	
#	chance_of_ring = 0.2
#
#	planet_size = { min = @habitable_planet_min_size max = @habitable_planet_max_size }
#	moon_size = { min = @habitable_moon_min_size max = @habitable_moon_max_size }
#	
#	colonizable = yes
#	colonization_tech = { "tech_tropical_colonization@1" }
#}
###


# Planet Variables

@planet_standard_scale = 11
@habitable_planet_max_size = 25
@habitable_planet_min_size = 12
@habitable_moon_max_size = 12
@habitable_moon_min_size = 8
@habitable_min_distance = 60
@habitable_max_distance = 120
@habitable_spawn_odds = 2



pc_asteroid = {
	entity = "asteroid"
	entity_scale = 1.5
	icon_frame = 18
	
	asteroid = yes
	
	spawn_odds = 10
	
	extra_orbit_size = 0
	extra_planet_count = 0
	
	chance_of_ring = 0
	
	planet_size = { min = 5 max = 7 }
	
	colonizable = yes
	colonization_tech = { "tech_colonization_0" }
	survey_time_factor = 0.5
}
