# Event chains.

# counter, counters that can be increased and checked from effects and triggers
#
# Loclizaton needed:
# event_chain_chainnkey_title, a title to show in the situation log.
# event_chain_chainnkey_desc, a description to show in the situation log.



asteroid_home_system_sighted_chain = {
	icon = "gfx/interface/icons/situation_log/situation_log_quest.dds"
	picture = GFX_evt_asteroid_approaching_planet
	counter = {
		asteroid_destroyed = {
			max = 1
		}
	}
}
