CENTRIFUGE
{
	author = Angel-125
	name = TinkerShop
	title = Tinker Shop
	shortName = Tinker Shop
	description = The Tinker Shop is dedicated to making equipment needed to outfit centrifuges.
	mass = 15
	requiredResource = Equipment
	requiredAmount = 6000
	reconfigureSkill = ConverterSkill
	logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_IronWorks
	glowPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_IronWorksGlow
	toolTip = If you're tired of hauling equipment around, why not build them out of the local resources?
	toolTipTitle = Your First Tinker Shop
	templateTags = orbitalWorkshop

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Make Equipment
		StartActionName = Start Equipment
		StopActionName = Stop Equipment
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = Ore
			Ratio = 0.5
		}

		INPUT_RESOURCE
		{
			ResourceName = RareMetals
			Ratio = 0.1
		}

		INPUT_RESOURCE
		{
			ResourceName = ExoticMinerals
			Ratio = 0.1
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 4.5
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Equipment
			Ratio = 1.0
			DumpExcess = false
		}
	}

	RESOURCE
	{
		name = Equipment
		amount = 1000
		maxAmount = 1000
	}
}

D2LAB
{
	author = Angel-125
	name = TinkerShop
	title = Tinker Shop
	shortName = Tinker Shop
	description = The Tinker Shop is dedicated to making equipment needed to outfit your modules.
	mass = 3.5
	requiredResource = Equipment
	requiredAmount = 1400
	reconfigureSkill = ConverterSkill
	logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_IronWorks
	glowPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_IronWorksGlow
	toolTip = If you're tired of hauling equipment around, why not build them out of the local resources?
	toolTipTitle = Your First Tinker Shop
	templateTags = dsevLab

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Make Equipment
		StartActionName = Start Equipment
		StopActionName = Stop Equipment
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 0.5

		INPUT_RESOURCE
		{
			ResourceName = Ore
			Ratio = 0.5
		}

		INPUT_RESOURCE
		{
			ResourceName = RareMetals
			Ratio = 0.1
		}

		INPUT_RESOURCE
		{
			ResourceName = ExoticMinerals
			Ratio = 0.1
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 4.5
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Equipment
			Ratio = 1.0
			DumpExcess = false
		}
	}

	RESOURCE
	{
		name = Equipment
		amount = 1000
		maxAmount = 1000
	}
}

D2LAB
{
	author = Angel-125
	name = Nuclear Processing Lab
	TechRequired = fieldScience
	description = This lab is dedicated to processing nuclear materials. It also gives you that healthy glow.
	mass = 3.5
	requiredResource = Equipment
	requiredAmount = 1400
	reconfigureSkill = ConverterSkill
	templateTags = dsevLab
	logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_NukeWorks
	glowPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_NukeWorksGlow
	toolTip = Need to create or reprocess nuclear fuel? Nuke 'em!
	toolTipTitle = Your First Nuclear Processing Lab

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Refine Uraninite
		StartActionName = Refine Uraninite
		StopActionName = Stop Refining Uraninite
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = Uraninite
			Ratio = 0.00147
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 18
		}

		OUTPUT_RESOURCE
		{
			ResourceName = EnrichedUranium
			Ratio = 0.001
			DumpExcess = false
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Oxygen
			Ratio = 0.001
			DumpExcess = false
		}
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Reprocess Uranium
		StartActionName = Start Reprocessor
		StopActionName = Stop Reprocessor
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = DepletedUranium
			Ratio = 0.001
			FlowMode = NO_FLOW
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 18
		}

		OUTPUT_RESOURCE
		{
			ResourceName = EnrichedUranium
			Ratio = 0.0005
			DumpExcess = false
			FlowMode = NO_FLOW
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Oxygen
			Ratio = 0.001
			DumpExcess = false
		}
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Explodium Evaporator
		StartActionName = Start Extractor
		StopActionName = Stop Extractor
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName:NEEDS[!FarFutureTechnologies] = Explodium
			ResourceName:NEEDS[FarFutureTechnologies] = NuclearSaltWater
			Ratio = 1
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 18
		}

		OUTPUT_RESOURCE
		{
			ResourceName = EnrichedUranium
			Ratio = 0.0002
			DumpExcess = false
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Water
			Ratio = 1
			DumpExcess = false
		}
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Uranium Salter
		StartActionName = Start Salter
		StopActionName = Stop Salter
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = EnrichedUranium
			Ratio = 0.0002
		}

		INPUT_RESOURCE
		{
			ResourceName = Water
			Ratio = 1
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 18
		}

		OUTPUT_RESOURCE
		{
			ResourceName:NEEDS[!FarFutureTechnologies] = Explodium
			ResourceName:NEEDS[FarFutureTechnologies] = NuclearSaltWater
			Ratio = 1
			DumpExcess = false
		}
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Nuclear Reactor
		StartActionName = Start Reactor
		StopActionName = Stop Reactor	 
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1.2
		 
		INPUT_RESOURCE
		{
			ResourceName = EnrichedUranium
			Ratio = 0.0000015
			FlowMode = NO_FLOW
		}

		OUTPUT_RESOURCE
		{
			ResourceName = DepletedUranium
			Ratio = 0.00000099
			DumpExcess = false
			FlowMode = NO_FLOW
		}

		OUTPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 150
			DumpExcess = false
			FlowMode = ALL_VESSEL
		}
	}

	MODULE
	{
		name = WBIEfficiencyMonitor
		efficiencyType = industry
		harvestType = 0
	}

	MODULE
	{
		name = WBIPowerMonitor
	}

	RESOURCE
	{
		name = ElectricCharge
		amount = 2000
		maxAmount = 2000
		isTweakable = true
	}

	RESOURCE
	{
		name = Uraninite
		amount = 250
		maxAmount = 250
		isTweakable = true
	}

	RESOURCE
	{
		name = EnrichedUranium
		amount = 250
		maxAmount = 250
		isTweakable = true
	}

	RESOURCE
	{
		name = DepletedUranium
		amount = 0
		maxAmount = 250
		isTweakable = true
	}
}