BDArmory Weapons, targeting systems, AI, etc /mod/79/BDArmory BDArmory for Kerbal Space Program Released v0.11.0.1 = Fixes = - Fix error spam when no weapon is selected

v0.11.0 = Compatibility = - General compatibility for KSP 1.1 - Loading shaders with asset bundle loader

= Fixes = - Fix incorrect tracer width in far camera with Scatterer - Fix short bursts when firing in barrage with trigger armed - Fix barrage on multi-barrel weapons - Fix particle emission force being ovewritten in explosions - Fix possible error on airborne guard with no AI pilot

Sat, 23 Apr 2016 21:55:11
BDArmory for Kerbal Space Program Released = Fixes =

  • Fixed landed guards not attacking AI pilots

  • Fixed competition distance being clamped while editing it

Mon, 29 Feb 2016 23:49:05
BDArmory 0.10.4 for Kerbal Space Program Released = AI Improvements by ferram4 =

  • AI will call for help from nearby friendlies when under fire using a new SetOverrideTarget system

  • AI will try to maneuver in the vertical when turning on opponents, generally deciding whether to go up/down based on whether they are under possible threat from the current target

  • AI will evade guns by trying to break in towards the threat and make themselves the most difficult target possible

  • AI will try to extrapolate the motion of targets based on how long it will take them to turn around

  • AI will extend somewhat further when they are set to extend, which makes it more effective in gunfights and generally results in a less steep climb when they do, so they're not as helpless.

  • AI will switch to a target ahead while extending

  • AI will check safety of team mates before firing

  • AI more likely to take high-deflection shots

  • Tweaks to g-limiting behavior

= New =

  • Added Bahamuto Dynamics agency (Shuudoushi)

= Changes =

  • Improved AI pilot missile avoidance

  • Increased guard fire duration to 3/4 of fire interval

= Fixes =

  • Removed debug entries for gun index

  • Fixed radar on decoupled vessels

  • Fixed TGP camera when multiple are enabled

  • Fixed rate of fire for barrage firing guns faster than framerate (ferram4)

  • Fixed AI pilot collision avoidance interfering with missile evasion

  • Fixed GUI (reticles etc) disappearing when opening/closing map view

  • Fixed GUI line displaying incorrectly when one point is behind camera

Mon, 29 Feb 2016 21:03:33
BDArmory for Kerbal Space Program Released = New =

  • Salvo/Barrage toggle for guns

  • New missile exhaust effects

  • Missile exhaust prefabs (for modders)

= Changes =

  • Improved AI pilot aiming

  • Improved AI pilot roll behavior

  • Improved AI pilot 'regain energy' behavior

= Fixes =

  • Fixed auto cycling active radar lock when launching missile

  • Fixed gun audio when fire is stopped via weapon safety check

  • Fixed gun reticle when stopped via safety check

  • Fixed gap in gapless particle emitter

  • Fixed incorrect acceleration calculation in pilot speed controller

Wed, 24 Feb 2016 23:31:11
BDArmory for Kerbal Space Program Released v0.10.3.2

= Changes =

  • When multiple radars are linked and one loses lock, the one of the others will attempt to take over

= Fixes =

  • Fix competition issues again

  • Fixed radar animation on track-only radar

  • Fixed fire animation on low RoF guns

  • Hid debug listing of radar contacts

Sat, 20 Feb 2016 16:14:50
BDArmory for Kerbal Space Program Released v0.10.3.1

= Changes =

  • Improvements to AI Pilot handling of underpowered/slow planes

  • A few behaviors added to help conserve energy

= Fixes =

  • Fixed issue with competition mode sometimes causing a team's setup destination to be underground

  • Fixed issue with compeition modes sometimes causing two teams to never be far enough apart to start battle

  • Fixed competition mode not ending on revert/scene switch

  • Fixed crosshair cursor showing when switching to vessel without weaponManager

  • Fixed incorrect team being displayed on weaponManager in editor

  • Fixed AI Pilot rolling into bombs after dropping

  • Fixed non-stop wobble of bombs in FAR

  • Fixed unable to close missile turrets in editor

  • Delay turret reverse deploy animation for firePauseTime to prevent closing on last missile fired (for real this time)

  • AI Pilot speed controller takes thrust limiter into account for calculations

Fri, 19 Feb 2016 15:55:06
BDArmory 0.10.3 for Kerbal Space Program Released Full information on the forum post. v0.10.3
= New =
- Predictive mid-air collision avoidance for AI Pilot
- Competition mode
- Compatibility with assembly dependency
- Compatibility with BDA Vessel Switcher
- AI Pilot improvements by ferram4
- - G-limiter
- - AoA limiter
- - Dynamic minimum altitude adjustment (plane pulls out of dive earlier if needed)

= Changes =
- Guards will reset fire cycle and switch weapons if current gun has overheated
- Optional "activeMissileOnly" (bool) in MissileTurret module
- Increased radar sensitivity
- Decreased AIM-120 and AIM-9 static launch ranges
- Increased AGM min launch ranges
- Allow guard to use beam riding type missile (TOW)
- AI will do wide scan instead of focusing on target if extending to help prevent easy kill
- AI Evasive improvements
- - Fly to beam incoming missiles detected on rwr or visually
- - Fly to break away from incoming fire (instead of flying random directions)

= Fixes =
- Disabled firing with trigger when in guard mode
- Fixed AI Pilot aiming when attempting lock with heat-seeker
- Fixed Rotary Rail symmetry and rail count persistance issues (you may need to readjust the rail on your crafts)
- Fixed guard's final launch authorization to use missile DLZ instead of arbitrary values
- Fixed incorrect screen message when guard selects "none"
- Delay turret reverse deploy animation for firePauseTime to prevent closing on last missile fired

Thu, 18 Feb 2016 02:17:50
BDArmory for Kerbal Space Program Released v0.10.2.1

= Fixes =

  • Fixed typo in AGM-86C cruise missile description (should say GPS guided)

  • Disabled 'Remote firing' option by default

Wed, 17 Feb 2016 13:37:35