PART
{
	name = HVI-Pod
	module = Part
	author = CrazyPiggy
	rescaleFactor = 1
	PhysicsSignificance = -1
	node_stack_bottomMark1-2Pod0 = 0.014, -0.525, 0, 0, -1, 0, 2
	node_attach = 0, 0, 0, 0, 0, 0, 0
	sound_parachute_open = activate
	CrewCapacity = 3
	CoLOffset = 0, -0.45, 0
	CoPOffset = 0, 0.6, 0
	TechRequired = commandModules
	entryCost = 31400
	cost = 5440
	category = Pods
	subcategory = 0
	title = HVI-Pod
	manufacturer = HVI
	description = HVI-Pod
	attachRules = 1,1,1,1,0,0,0
	mass = 4.2
	vesselType = Ship
	dragModelType = default
	maximum_drag = 0.065
	minimum_drag = 0.065
	angularDrag = 1.591
	crashTolerance = 43.505
	breakingForce = 24.448
	breakingTorque = 23.258
	maxTemp = 1400
	fuelCrossFeed = True
	explosionPotential = 0.5
	thermalMassModifier = 1.15625
	heatConductivity = 0.12
	emissiveConstant = 0.5625
	radiatorHeadroom = 0.25
	bulkheadProfiles = srf
	MODEL
	{
		model = Squad/Parts/Command/Mk1-2Pod/model
		position = 0.014, -0.046, 0
		scale = 1, 1, 1
	}
	MODEL
	{
		model = Squad/Parts/Utility/dockingPortShielded/model
		position = 0.014, 1.152, 0
		scale = 1, 1, 1
	}
	MODEL
	{
		model = Squad/Parts/Utility/linearRCS/model
		position = -0.985, -0.275, -0.577
		scale = 1.25, 1.25, 1.25
		rotation = 67.183, 240, 0
	}
	MODEL
	{
		model = Squad/Parts/Utility/linearRCS/model
		position = 0.014, -0.275, 1.153
		scale = 1.25, 1.25, 1.25
		rotation = 67.183, 0, 0
	}
	MODEL
	{
		model = Squad/Parts/Utility/linearRCS/model
		position = 1.013, -0.275, -0.577
		scale = 1.25, 1.25, 1.25
		rotation = 67.183, 120, 0
	}
	MODEL
	{
		model = Squad/Parts/Utility/parachuteMk2-R/model
		position = -0.586, 0.754, 0
		scale = 1, 1, 1
		rotation = 22.817, 90, 0
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 150
		maxAmount = 150
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 30
		maxAmount = 30
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 15
		YawTorque = 15
		RollTorque = 15
		RESOURCE
		{
			name = ElectricCharge
			rate = 1.2
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 2.0
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModuleConductionMultiplier
		modifiedConductionFactor = 0.003
		convectionFluxThreshold = 3000
	}
	MODULE
	{
		name = PartPath
		ShowTemp = True
	}
	MODULE
	{
		name = ModuleWildfire
		extinguisherResourceConsumptionMultiplier = 120
		extinguisherElectricChargeConsumptionMultiplier = 60
		fireElectricChargeConsumptionMultiplierVessel = 6E-05
		fireElectricChargeConsumptionMultiplierPart = 0.0006
		fireLiquidFuelConsumptionMultiplier = 0.0006
		fireMonoPropellantConsumptionMultiplier = 0.0006
		fireOxidizerConsumptionMultiplier = 0.0006
		fireSolidFuelConsumptionMultiplier = 0.0006
		lifeSupportDrainFactor = 0.0006
		temperatureIgnitionThreshold = 4.2
		crashToleranceThresholdMultiplier = 5.4
		autoFireExtingisherChance = 480
		sparklerIgnitionRiskLevelModyfier = 3
		temperatureIgnitionActivated = True
		crashIgnitionActivated = True
		exhaustIgnitionActivated = True
		inheritFireIgnitionActivated = True
		destructionIgntionActivated = True
		slidingIgnitionActivated = True
		extraHazardChance = 6
		cabinOxPotencyLevel = 12
		cabinFuPotencyLevel = 12
		cabinIgnitionRiskLevel = 12
		engineOxPotencyLevel = 12
		engineFuPotencyLevel = 120
		engineIgnitionRiskLevel = 150
		extraHazardOxPotencyLevel = 0
		extraHazardFuPotencyLevel = 180
		extraHazardIgnitionRiskLevel = 120
		RTGOxPotencyLevel = 7.2
		RTGFuPotencyLevel = 60
		RTGIgntitionRiskLevel = 36
		fuelCellOxPotencyLevel = 9
		fuelCellFuPotencyLevel = 90
		fuelCellIgnitionRiskLevel = 72
		ISRUOxPotencyLevel = 7.2
		ISRUFuPotencyLevel = 60
		ISRUIngnitionRiskLevel = 84
		gooOxPotencyLevelMax = 12
		gooOxPotencyLevelMin = 0
		gooFuPotencyLevelMax = 120
		gooFuPotencyLevelMin = 0
		gooIgnitionRiskLevelMax = 210
		gooIgnitionRiskLevelMin = 0
		sciMatOxPotencyLevel = 6.6
		sciMatFuPotencyLevel = 30
		sciMatIgnitionRiskLevel = 60
		oxAtmoDensOxPotencyLevel = 1.2
		dynPresIgnitionRiskLevel = 0.00012
		geeForceIgnitionRiskLevel = 1.2
		waterContactTemperatureReductionFactor = 6
		tempIgnitionRiskLevelModifier = 6
		submergeLevelOxFuIgnitionRiskModifier = 3
		diceRange = 600
		hardCoreMode = False
		hardCoreModeIgnitionRiskLevel = 1200
		hardCoreModeChance = 300
		overheatRiskLevelModifier = 6
		spreadRiskLevelModifier = 6
		partlossRiskLevelModifier = 12
		bumpingRiskLevelModifier = 6
		exhaustDamageRiskModifier = 6
		slidingIgnitionRiskModifier = 0.06
		combinedPotencyLevelModifierForHeatDevPotency = 3E-05
		pureOxidizerPotencyLevel = 10.2
		pureOxidizerIgnitionRiskLevel = 78
		pureLFPotencyLevel = 168
		pureLFIgntionRiskLevel = 132
		monopropOxPotencyLevel = 9
		monopropFuPotencyLevel = 120
		monopropIgnitionRiskLevel = 150
		solidfuelOxPotencyLevel = 7.8
		solidfuelFuPotencyLevel = 180
		solidfuelIgnitionRiskLevel = 120
		electricchargeFuPotencyLevel = 60
		electricchargeOxPotencyLevel = 1.2
		electricchargeIgnitionRiskLevel = 12
		vesselECIgnitionRiskLevel = 6
		resourceSignificanceThreshold = 6
		resourceSignificanceThresholdModifier = 3
		slidingFrictionHeatMultiplier = 60
		slidingCounterMax = 540
		combinedOxLuPotencyLevelExtinguisherModifier = 18
	}
	MODULE
	{
		name = MechJebCore
		MechJebLocalSettings
		{
			MechJebModuleCustomWindowEditor
			{
				unlockTechs = flightControl
			}
			MechJebModuleSmartASS
			{
				unlockTechs = flightControl
			}
			MechJebModuleManeuverPlanner
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleNodeEditor
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleTranslatron
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleWarpHelper
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleAttitudeAdjustment
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleThrustWindow
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleRCSBalancerWindow
			{
				unlockTechs = advFlightControl
			}
			MechJebModuleRoverWindow
			{
				unlockTechs = fieldScience
			}
			MechJebModuleAscentGuidance
			{
				unlockTechs = unmannedTech
			}
			MechJebModuleLandingGuidance
			{
				unlockTechs = unmannedTech
			}
			MechJebModuleSpaceplaneGuidance
			{
				unlockTechs = unmannedTech
			}
			MechJebModuleDockingGuidance
			{
				unlockTechs = advUnmanned
			}
			MechJebModuleRendezvousAutopilotWindow
			{
				unlockTechs = advUnmanned
			}
			MechJebModuleRendezvousGuidance
			{
				unlockTechs = advUnmanned
			}
		}
	}
	MODULE
	{
		name = ModuleDockingNode
		deployAnimationController = 1
		nodeType = size1
		staged = False
		stagingEnabled = False
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = dockingring
		actionGUIName = Toggle Shield
		startEventGUIName = Open Shield
		endEventGUIName = Close Shield
		allowAnimationWhileShielded = False
	}
	MODULE
	{
		name = MuMechModuleHullCameraZoom
		cameraName = NavCam
		cameraForward = 0, 1, 0
		cameraUp = 0, 0, -1
		cameraPosition = 0, 0.12, 0.0
		cameraFoVMax = 80
		cameraFoVMin = 80
		cameraMode = 1
	}
	MODULE
	{
		name = ModuleRCS
		thrusterTransformName = RCSthruster
		thrusterPower = 2
		resourceName = MonoPropellant
		resourceFlowMode = STAGE_PRIORITY_FLOW
		atmosphereCurve
		{
			key = 0,240
			key = 1,100
			key = 4,0.001
		}
		PROPELLANT
		{
			name = MonoPropellant
			ratio = 3
			resourceFlowMode = STAGE_PRIORITY_FLOW
		}
	}
	MODULE
	{
		name = ModuleParachute
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		semiDeployedAnimation = semiDeployLarge
		fullyDeployedAnimation = fullyDeployLarge
		stowedDrag = 0.22
		semiDeployedDrag = 1
		fullyDeployedDrag = 500
		minAirPressureToOpen = 0.04
		clampMinAirPressure = 0.04
		deployAltitude = 1000
		deploymentSpeed = 0.12
		semiDeploymentSpeed = 0.5
		chuteMaxTemp = 650
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = False
		situationMask = 8
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.2
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.1
			prestige = Significant
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.02
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 1000
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 300
			body = _Home
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1000
			body = _NotHome
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 59
	}
	MODULE
	{
		name = WeldedFlagDecal
		textureQuadName = flagTransform
	}
}
