Hello! TWG here!

First off, thank you for reading the README file! I'll guide you through the installation.

		STEP 1 - PLANETCYRAN

To install the mod itself, in the downloaded ZIP-file, go into the folder named '01-MainMod'.

Inside the '01-MainMod' folder, you'll find two folders, 'CTTP' and 'PlanetCyran'. Just drag and drop these two folders into the
'GameData' folder in your KSP directory (in the folder with KSP.exe should be a folder named 'GameData', that one!)

And done! Remember that you need Kopernicus, ModularFlightIntegrator (comes bundled with Kopernicus) and ModuleManager.

The PlanetCyran folder contains all information for DOE, EVE, PlanetShine, Kopernicus, the KSPEdia, the science archives,
TextureReplacer, and various compatibility patches for other Kopernicus mods, such as Galileo's Planet Pack, GalacticNeighborhood,
KASE and Uncharted Lands

		STEP 2 - SCATTERER

To enable the Scatterer configurations for Planet Cyran, in the downloaded ZIP-file, go into the folder named '02-ScattererSupport'.

Inside the '02-ScattererSupport' folder, you'll find a folder named 'Scatterer'. I assume that you already have Scatterer installed.
If that's the case, just drag and drop the 'Scatterer' folder in PlanetCyran's downloaded ZIP-file into the 'GameData' folder.

This should merge it with the 'Scatterer' folder already present in GameData. Don't worry, it won't overwrite anything, it just
adds Cyran's .half files to Scatterer's files.

Next, go to 'GameData/scatterer/config' and open 'planetsList.cfg'

You should see something like this:

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Scatterer_planetsList
{	
	
	mainSunCelestialBodyName = Sun
	
	scattererCelestialBodies
	{
		Item
		{
			celestialBodyName = Kerbin
			transformName = Kerbin
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			eclipseCasters
			{
				Item = Mun
				Item = Minmus
			}
			planetshineSources
			{
				Item
				{
					bodyName = Mun
					color = 1,1,1
					intensity = 0.0799999982
					isSun = False
				}
			}
		}

.........

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You need to add the following code inside scattererCelestialBodies{}:

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		Item
		{
			celestialBodyName = Cyran
			transformName = Cyran
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Iltan
				Item = Kivlan
				Item = Sennim
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
		Item
		{
			celestialBodyName = Iltan
			transformName = Iltan
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = True
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Cyran
				Item = Kivlan
				Item = Sennim
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
		Item
		{
			celestialBodyName = Kivlan
			transformName = Kivlan
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = False
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Iltan
				Item = Cyran
				Item = Sennim
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
		Item
		{
			celestialBodyName = Sennim
			transformName = Sennim
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = True
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Iltan
				Item = Kivlan
				Item = Cyran
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
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The final result should look something like this:
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Scatterer_planetsList
{	
	
	mainSunCelestialBodyName = Sun
	
	scattererCelestialBodies
	{
		Item
		{
			celestialBodyName = Kerbin
			transformName = Kerbin
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			eclipseCasters
			{
				Item = Mun
				Item = Minmus
			}
			planetshineSources
			{
				Item
				{
					bodyName = Mun
					color = 1,1,1
					intensity = 0.0799999982
					isSun = False
				}
			}
		}
		Item
		{
			celestialBodyName = Cyran
			transformName = Cyran
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Iltan
				Item = Kivlan
				Item = Sennim
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
		Item
		{
			celestialBodyName = Iltan
			transformName = Iltan
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = True
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Cyran
				Item = Kivlan
				Item = Sennim
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
		Item
		{
			celestialBodyName = Kivlan
			transformName = Kivlan
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = False
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Iltan
				Item = Cyran
				Item = Sennim
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}
		Item
		{
			celestialBodyName = Sennim
			transformName = Sennim
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = True
			eclipseCasters
			{
				Item = Infernas
				Item = Dres
				Item = Iltan
				Item = Kivlan
				Item = Cyran
				Item = Zerto
				Item = Crysalis
				Item = Protorin
			}
		}

.........

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Hit 'save', and you're done! Have fun!