﻿V1.13.0 (10/04/2021)
*Re-compile for KSP 1.12.x.
*Fix issue where CBs were becomming visible when they shouldn't be.
*Fix issue where CB visibility was not being reset when loading different save games in the same game session.
*Fix issue where errors would occur and game stuck when entering the SOI of a CB that hadn't been discovered before.
*Fix issue where Asteroids entering CBs were making them discovered.
*Fix issue with bumpmaps on CBs.
*Fix issue with lighting on CBs.
*Added setting to DAtabase.cfg file that allows the player to manually change the research percentage step for research plans. (Default 10%).
*Fix RCS FX on TRBH-75M telescope (thanks linuxgurugamer).
V1.12.0 (09-17-2020)
*Re-compile for KSP 1.10.x.
*Fix RemoteTech MM patch file.
V1.11.0 (10-19-2019) ==
*Re-compile for KSP 1.8.x
*Code Garbage generation improvements.
*Add Remote Tech antenna to TB-75.
*If you encounter a planet without having discovered or fully researched it it will now no longer set it to fully discovered.
Instead it will initially set the discovery to 40% and then over time whilst the vessel stays in the SOI of the planet it will slowly increase the discovery percentage.
V1.10.0 (06-24-2019) ==
*Re-compile for KSP 1.7.x
*Fix NREs when entering tracking station.
V1.9.9 (02-17-2019) ==
*Re-compile for KSP 1.6.1
*Fixed issue with ResearchBodies UI if opening in flight before you have opened the Observatory UI at the KSC.
V1.9.8 (12-09-2018) ==
*Re-compile for KSP 1.5.1
*The Search for the skies contract will now randomly discover a body within observable range. https://github.com/JPLRepo/ResearchBodies/issues/34
*Fixed issue with Wernher instructor portrait appearing double. https://github.com/JPLRepo/ResearchBodies/issues/36
V1.9.7 (03-16-2018) ==
*Re-Compile for KSP 1.4.1
*Implement caching of textures (thanks to AlexALX for their contribution)
*Russian Localization (thanks to AlexALX for their contribution)
*Removed custom French localization, now uses the KSP Stock Localization for French.
*Contract Configurator dependency updated. You must have Contract Configurator v 1.24.0 installed for this mod to work.
V1.9.6 (10-07-2017) ==
*Re-Compile for KSP 1.3.1
*Fixed orbiting text in Observatory. The sun no longer orbits the sun.
*Fixed the research complete message always saying you can now send a vessel to the the bodies parent body. Now shows the correct one.
*Fixes to Tarsier Space Technology (TST) integration for researching Galaxies not showing up in the OBservatory or being persisted correctly.
*When finding TST galaxies they don't show the Found message twice any more and they show the actual localized Galaxy name instead of their internal name.
*Fix harmless NRE when leaving flight scene with the ResearchBodies UI window open.
*ResearchBodies Log files are now kept and timestamped in the \GameData\REPOSoftTech\ResearchBodies\Plugins\PluginData folder.
*You need Contract Configurator v1.23.3 with this version of Research Bodies.
*Removed shinyness changes from the celestial bodies - for the color and detail changing.
V1.9.5 (08-14-2017) ==
*Fix fix loading different saves in the one KSP session to show body visibility correctly.
*Fix fix discovery of bodies via telescopes and contracts actually appearing in the Observatory (related to the previous).
*Fix the OBservatory background texture not showing in any other UI window that uses the default KSP UI skin.
*Show the correct Observatory Ranges when Kopernicus is installed in the Observatory Facility upgrade stats window.
V1.9.4 (08-05-2017) ==
*Fix Tracking Station and Observatory Upgrade Level checks for contracts.
*Fix Range checks for Observatory and Vessels with Telescopes for contracts.
*Fix MapNodes appearing in MapView when there are orbits available for any contracts.
*Localized strings for the Observatory Facility UI Menus and added Range Information to it's UI.
*Fix Bodies discovery levels when you switch saves in the same KSP session, including modded bodies.
V1.9.3 (07-15-2017) ==
*Fix Instructors showing in other KSC Facilities - now only show in the Obervatory.
*Fix a few issues with discovery of bodies using the TB-75. NOTE: TB-75 can only DISCOVER previously unknown bodies. 
It cannot be used to further research a found body by scanning manually. It does have a role to play in the research contracts though that 
allow you to further discover information about the bodies.
*If you load a save file that was created before you installed ResearchBodies - ResearchBodies will now correctly update the save with the
necessary ResearchBodies information and automatically turn ResearchBodies on. The default difficulty setting will be used as to which
bodies you will be able to see. 
*You should restart KSP any time you disable or enable ResearchBodies in a save game.
*Added Part module info for the telescope parts to display in the extended tooltip in the parts picker in the SPH/VAB.
*Fix issue with save file reloading not resetting the visible bodies in the Tracking Station/MapView.
*Enabled old mode of clicking to research in the Observatory, etc if the current game is a sandbox or science sandbox game. But this is not
much fun at all. The mod is intended to be used in Career game mode.
*Fixed issue with the popup window not clearing in Flight when the telescope found a body.
V1.9.2 (07-02-2017) ==
*Fixed typo in locales for Characteristics and Orbit in UI.
*Added Observatory SpaceCenter Facility. Yes - this Facility acts exactly like a stock one. It has TWO upgrade levels that provide different features, functions and contracts for Finding an Researching 
celestial bodies.
*New Game and Settings for this mod are now accessed via the Stock Difficulty Settings for new game and existing game.
*Fixes issue with Contract Configurator.
*Fixes integration with TST (V6.6 and above).
*Bodies occluding the telescopes are taken into account when searching for new bodies. 
*Capped Research Percentage at 100%
*Amended Contract processing to use Weighting System override in KSP 1.2.1 so that contracts should not be generated for undiscovered bodies.
*Fixed GUI for when Research State is < 10%.
*Added pop-up menu when a body is found in flight.
*Integrated Contract Configurator mod for ResearchBodies Contracts. Contract Configurator mod is now a dependency and must be installed alongside this mod.
*You can no longer just click and research bodies from the Observatory. You must complete contracts or find and research them via the telescopes.
*Full 1.3.0 Localization/Language support. Game is translated into French and Spanish. To access French, as it is not supported by KSP yet, you have to go into the
*  difficult settings and select French manually. For all other languages simply set your language for KSP to your language. 
* Note - Mod support Russian, Japanese, Chinese - but has not been translated at this stage. Contract text is not translated to French or Spanish currently. 
* You now have to use contracts or Telescopes to advance research on celestial bodies (no more just click in the UI).
* Changed default research and science values - to something a bit more balanced.
* Celestial Bodies that you have not discovered no longer appear in the Mapview or Tracking Station; icons do not appear and tab, alt-tab do not work for undiscovered bodies.
* If you also use TarsierSpaceTechnologies Telescopes you need to update it to V6.8
V1.8.1 (07-30-2016) ==
Improved integration with Contract Configurator Mod.
V1.8.0 (07-10-2016) ==
*Re-factored so much of the code... Under the hood now uses Scenarios to automatically save and load the game state to the persistent.sfs file.
*If you have an old researchbodies.cfg file in your save folder V1.8.0 will read it and convert it into the new format,save your game into the persistent.sfs file and
delete the old savegame file (researchbodies.cfg).
*Moved Mod Folder from \GameData\ResearchBodies to \GameData\REPOSoftTech\ResearchBodies. Please ensure you remove any \GameData\ResearchBodies folders from your install.
*The database file and locales files remain as the default settings for new games.
*Fixed a whole bunch of little bugs along the way (both real and potential).
*Re-factored how the Discovery mechanism works. So no more clicking forever, but still some randomness. There was a potential bug that meant the more
you clicked and didn't find anything the less likely you would on following clicks, which only reset when you changed game scene.
*Science reward for finding a body with the telescope is now the base science reward (that you get in the Observatory) PLUS the science reward that is
set in the config file for each telescope part.
*Some more screen messages, eg: When you don't actually have enough EC to scan for bodies (previously you got no indication that was the problem).
*Fixed the Part Menu - messages now display correctly for when you discover and don't discovery bodies. Also added a list of the already
discovered bodies to the Menu so you can see what bodies have been discovered and it will update when you do discovery new bodies in flight.
*The ResearchBodies part action button (right click menu) is now disabled (not visible) if ResearchBodies is not enabled in current save file. eg: sandbox game and config has enableinsandbox = false.
*Ignored/Auto-discovered Bodies (based on difficulty setting at start of new game) also display these automatically in the Observatory menu.
*If you enter the SOI of a previously un-discovered Body or a Body that has not been fully researched it will now be automatically discovered and
it's Research Program will be fully completed. Might look to change this in a future version to auto-discover but depending on the vessel type
(Probe or manned/kerballed) set the research percentage to a more appropriate amount and perhaps require the vessel to remain in SOI to
increase the research percentage over time. (But that's for a FUTURE version).
*Input (keyboard) Control locks are set on for new games until you select your new game settings. (can't use menus, flight, etc).
*Compatible with Asteroid Day for KSP 1.1.3 update.
*NOW the BIG one:- Progressive CelestialBody visibility is now included. Yes the celestial bodies will start with very low detail in flight and
in the tracking station. As you find them and research them, the details become clearer. This is still very basic functionality. Plan to expand this
greatly to include other mod integration like SCANsat scanning to provide the final levels of details.

V1.7.2 (01-06-2016) ==
*Changed Contract cancellation (when a contract is generated for a body not yet discovered) to Withdraw instead of Cancel. 
This will not penalise reputation.
*Fixed bug where above code was causing issues when cancelling contracts making the Mission Control building inaccessible.
*Ignore Bodies with Radius < 100m (Sigma/Binaries in Kopernicus)and handles barycenter/orbits of sigma binaries.
*Added support for Blizzy Toolbar (can switch between Stock AppLauncher Icon and Toolbar in the Settings Menu - However, it does not save this setting between game sessions - next version).
*Re-factor and clean-up of the code started.
*If Kopernicus is installed changes the range of the telescope to 540 million kilometers. (standard is 100 million kilometers).
*Added ability to do Tooltips to the GUI windows (Have only added a few for now, more to come).
*Changed the in-flight Telescope - ResearchBodies window to indicate the EC usage each time you press the Search button.
*Added a message to the in-flight window to indicate if there are bodies within the angle of the telescope but are to far away for the telescope to detect them.
*Fixed issues with Kopernicus installed and actually discovering celestial bodies.
*Moved cache data into /ResearchBodies/Plugins/PluginData to avoid resetting Module Manager cache load on startup when these files change.

V1.7.1 (05-10-2016) ==
*Fixed errors with V1.7 using deprecated RenderingManager calls causing Part to break KSP.
*Added KSP-AVC version checking.

v1.7 (05-04-2016) ==
*Updated for KSP 1.1.2
*ResearchBodies window can be opened even if tracking station is level 1, however its features aren't useable.
*Added hover text for ResearchBodies icon
*ModuleManager is now version 2.6.24

v1.6 (01-27-2016) ==
*Added JPLRepo's code in order to make a compatibility between TST and ResearchBodies
*Tweaked telescope stats
*Builded with 1.0.5
*ModuleManager is now version 2.6.18
*Happy new year

v1.5 (10-10-2015) ==
*Added difficulty selection panel on game save start
*Added Spanish locale
*Tweaked telescope stats

v1.4 (08-26-2015) ==
*New telescope model made by forum user Well
*Complete overhaul of the tracking process :
  *first find a celestial body in space with the telescope
  *then go back to the space center, launch a research plan for this body.
  *when the research state is 100% you can launch vessels to it
*Added Wernher von Kerman portrait to space center UI
*Added Locale system
*Added French locale
*finding bodies with the telescope now rewards science
*ModuleManager is now version 2.6.7
*API accessibility for other mods
*tweaks on telescope stats


v1.3 (07-27-2015) ==
*Tracking bodies with telescope now requires looking in the direction of the body to track
   --> NOTE : still needs to be under the 75 millions km radius
*Added texts on body discovery
*Tracking station now requires being level 2 or 3 in order to track (configurable to allow tracking with level 1)
*Removed space field UI, back to button

v1.2.2 (07-07-2015)==
*Fixed priority set for Kopernicus mods

v1.2.1 (07-06-2015)==
*Hotfix
*update source

v1.2 (07-05-2015) ==
*Better UI
*Tweaks on TB-75M stats
*Possibility for modders to remove bodies from the ignore list using '!body'


v1.1 (07-03-2015) ==
*Added TB-75M Telescope part
  *tracking using the telescope does not cost science/funds!
*Improved tracking process
  *better internal logic
  *tweaked priorities
  *harder than before
*Reduced science cost
*The higher your tracking station level the better the tracking process is
*Added ModuleManager (for AsteroidDay official mod compatibility)
*Corrected small problem with curse forge
*updated source

v1.0 (07-02-2015) ==
*Initial Release