Changelog:

updated to 3.0.23
	Fixed Ullage motor sounds
	Removed unnecessary MM patch: KS-engine-cat
	Added tags to all parts

Updated to 3.0.13
- added patch to change "category = 0" to "category = engine"

Updated to 3.0.12
- Lower Vesta VR-9D mass for TWR balancing reasons, thanks Y3mo
- Create a file that makes minThrust 0, thanks @nicogusuarez

Updated to 3.0.11
- Fixed interstages, changed the ModuleDecouple to be an omni decoupler
- Fixed structural interstages, added node_stack_bottom2 & made them omni
  decouplers

Updated to 3.0.10
- Renamed the community patches interstage file so it won't be loaded

Updated to 3.0.9
-Replaced _ with ? for B9
-Changed the B9_Rocketry to B9_Rocketry_HX (with questionmarks)
-Removed spaces around the &

Updated to 3.0.7
- to remove following warning message from log file: Cannot find fx group of that name for decoupler
	- Added missing FX info to some fairings
	- Renamed FX from deploy to decouple in some fairings

Updated to 3.0.6
-Added new copy of 3mWildcatXR with old spelling for existing craft

Updated to 3.0.5
-Fixed techrequired for the KW12mFairingCone
-Fixed typo in 3mWildcatXR/part.cfg
-Fixed MM patch to avoid problems when FAR isn't installed.  FOR makes ModuleManager think that the mod exists (should be NEEDS). Also added to the KWRocketry pass.

Updated to 3.0.4
-Added Installation4Dummies docs

Updated to 3.0.3
-Updated mass for fins
-Added MM cfg for FAR for fins

updated to 3.0.1 & 3.0.2
- Updated version file (only)

Updated to 3.0.0
- KW Rocketry Redux release

Updated to 2.7
- 1.02 compatibility update.
- Rebalanced ISPs to account for new aerodynamics.
- Rebalanced and changed thermal properties to account for the new system.
- Converted the majority of textures to .dds producing an overall ram saving of about 25%.
- Updated engines with the latest FX modules.
- Fixed node issues brought on by v1.0 update.
- Old FAR compatible fairings moved to extras folder.
- New procedural fairings added until a better alternative is utilised.
- Parts in defunct research nodes have been moved to the next best alternative.
- Subassemblies split into legacy (for old FAR compatible fairings) and default (for the new default procedural fairings).
- Misc Minor bugfixes.

Updated to 2.6d
-.25 Compatibility Update
-Scaling Issues fixed
-Minor bugfixes
-Entry costs revised

Updated to v2.6c
-Minor bugfixing update.
-Corrected errors related to decouple sounds.
-Corrected errors related to 3m fuel tank cost.
-Corrected model linking errors.
-Fixed several small node errors causing minor gaps.
-Altered scaling system to cure scaling issues.
-Discovered and removed a few redundant files.


Updated to v2.6b
-Minor bugfixing update.
-Corrected errors in the "NoAutoShroudConfigs" that permanently attached shrouds.
-Fixed the "ReduceClampSounds" calling from an out of date config file.
-Fixed the 1m shroud decoupler not being correctly labeled as a part.
-Fixed the shroud decouplers not calling up any sounds.
-Tweaked the 2m Maverick engine ignition sound volume from 1.5 to 1.7.
-Reduced the volume of the SRB engine looping sound for the 0.75m Aero SRBs.

Updated to v2.6
-Added:
	- 5m Fairings, nosecones and interstage shrouds.
	- 5m Fuel tanks at L0.5, L1.5, L3.5 sizes.
	- Griffon Century added, a 5m heavy lifting engine.
	- Titan V added, a mid-powered heavy upper stage engine.
	- Globe X-10L & X-10S Inline 2m solid rocket boosters.
	- 5m ASAS.
	- Various extra adapters.
	- Animated 3x2m petal adapter shroud for landers.
	- Larger seperation engine.
	- All fuel tanks remodelled and retextured, 0.5L sizes added to 1-3m.

-Revised:
	- All fuel tanks remodelled and retextured to reduce memory footprint.
	- Fairing textures combined to reduce memory footprint.
	- Existing engines have been converted to the new FX system and utilise various new stock FX.
	- Specular maps have been drastically improved on the majority of parts adding alot more visual depth.
	- Flag decals added to all the longest tanks and the new Globe X-10 series.
	- SPS is now fuelled by monopropellant.
        - Sound effect tweaks.

-Balance
	- All prices reworked to be more inline with stock.
	- Research reworked to be more inline with stock requirements.
	- Minor retweaks to existing engines, srbs and fuel tanks. 1m Vesta engine rebalanced to be more inline with balanced progression.
	- Power response added to engines relative to their role or size. eg. GriffonXX has a relatively slow throttle up time due to it being a large stage 1 lifting engine.

-Misc
	-Textures and sounds moved/combined to reduce memory footprint, where possible.
	-Added an extra top node to the majority of engines, this extra node allows for manual shrouds/adaptershrouds to be placed without triggering the automatic shrouds.


Updated to v2.5.6B
-Fixed the new docking rings not working correctly.

Updated to v2.5.6
-Added revised sounds to remove a static distortion (audiophiles and headphone users rejoice).
-Added new parts:
-Dual 3/2m Docking Ring.
-Rebalanced SRB thrusts to have more continuity.
-Revised SRB thrusts to work with tweakables, new thrusts are designed off of the median (50% thrust limited) values.
-Resized Globe X (X-2) SRBs & nozzle so that they correct attach onto 1m parts.
-Removed Globe X-5 HT, made redundant by tweakables.
-Engines have extra partfile sections added in to prevent alternator tweakables causing issues.
