 0.1.0 - Initial Release
	Contracts for unmanned missions to the Mun
 0.1.1 - Update for weights
	Weights were much too high, reduced to 10 on all except for the initial one
	updated .version file for AVC
 0.1.2 - Updated rewards
	Rewards were reduced, they were much too high
 0.2.0 - Minmus addition
	Updated cancellable- Only the first contract in the Mun config should be uncancellable and undeclinable
	Added CONTRACT_GROUP
	Moved agency into separate cfg file
	added group.cfg for the contract group
	Added SpaceTuxGroup group to all contracts
	Added Minmus contracts
 0.3.0 - MOAR contracts
	Added contracts for all planetary bodies
	Added requirement for  CoherentContracts
 0.3.1
	Renamed CHANGELOG
	Updated AVC
 0.3.4
	Added missing parameters
	Added RemoteTech requirements

0.3.8	updated for 1.0.2
0.3.10	updated weighting
0.3.11	Fixed missing part for Minmus contracts
0.3.12	Added missing VisitWaypoint parameter for the landing and impact contracts
0.3.16	Updated deadlines to be more realistic
0.3.17	Updated version file, bumped version
0.3.18	Added dummy dll so that ModuleManager can know it's installed
0.3.19	Major revamp of mod:
		1.  Replaced the (literally) hundreds of contracts with 5, using additional 
			functionality of CC to eliminate duplication of contracts
		2.  Removed all hard-coded bodies, making this compatible with Kopernicus, 
			including New Horizons (Kerbin is a moon)
		3.  Removed AntennaRange and RemoteTech requirements.  Rather than require 
			specific antennas for missions, will now let the player decide what to do.  
			This will all the player to create satellite networks for coverage instead 
			of relying on a single powerful antenna
0.3.19.1
	Updated version file for 1.1
0.3.20
	Updated version info
0.3.21
	Updated for new version of ContractConfigurator
0.3.22
	Added checks for impossible (in-game) Kolniya orbits
	Added Tundra orbits
0.3.23
	Disabled Kolniya and Tundra orbits
0.3.24
	Enabled the Kolniya & Tundra orbits
	Shortened some descriptions to fit in the Mission Control
