Kerbalism Add life support, quality-of-life, radiation, malfunctions, signals and space weather mechanics. /mod/533/Kerbalism Kerbalism 1.2.9 for Kerbal Space Program Released
  • ported to KSP 1.3.0.1804
  • improved SSTU support patch (@Maxzhao1999)
  • ]]>
    Mon, 12 Jun 2017 14:06:14 https://spacedock.info/mod/533/Kerbalism/download/1.2.9 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.8 for Kerbal Space Program Released
  • rebalanced atmosphere leak rate from ISS data
  • new process in chemical plant: SCO (selective catalytic oxidation of NH3 to N2)
  • radiation fields can now be oriented using a specific reference body
  • lowered abundance thresholds of ore and co2 harvesters
  • scale part icon of pressurized radial containers
  • custom order of part icons in our category
  • Coatl Aerospace support patch (@dieDoktor)
  • fix: properly detect if drill head intersect ground
  • fix: no more signal warnings on prelaunch
  • fix: false detection of incoherent oxygen production
  • fix: try to not break AmpYear/BonVoyage solar panel output detection
  • ]]>
    Mon, 22 May 2017 00:04:59 https://spacedock.info/mod/533/Kerbalism/download/1.2.8 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.7 for Kerbal Space Program Released
  • remember window position (@PiezPiedPie)
  • depressurizing habitats also vent WasteAtmosphere
  • improved ec and supply icon tooltips in monitor
  • fix: too generous gift package for resque missions
  • fix: comfort from parts not overriding environment factors
  • fix: disable modules on tutorial scenarios
  • fix: wrong pressurized state inside breathable atmosphere
  • fix: excessive cryotank background consumption
  • ]]>
    Sat, 06 May 2017 15:19:38 https://spacedock.info/mod/533/Kerbalism/download/1.2.7 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.6 for Kerbal Space Program Released
  • improved Bluedog support patch (@ModZero)
  • SSTU support patch (@Maxzhao1999)
  • reduced monoprop fuel cell rates, adapt to required EC
  • fix: planner not considering solar panels after last update
  • fix: exception in Configure module for crafts that never entered VAB
  • fix: duplicate extend/retract in some supported antennas
  • ]]>
    Fri, 28 Apr 2017 06:43:35 https://spacedock.info/mod/533/Kerbalism/download/1.2.6 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.5 for Kerbal Space Program Released
  • detect and avoid issues at high timewarp in external modules
  • hack stock solar panels and RTGs to use resource cache
  • RTGs decay over time, with an half-life of 28.8 kerbin-years
  • corrected all chemical reactions, some were very wrong
  • fix: solar panel sun visibility sampling error at max timewarp for loaded vessels (#95)
  • fix: impossible to guarantee coherency in resource simulation of loaded vessels (#96)
  • ]]>
    Mon, 10 Apr 2017 02:44:08 https://spacedock.info/mod/533/Kerbalism/download/1.2.5 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.4 for Kerbal Space Program Released
  • SMURFF compatibility patch (@eberkain)
  • Laboratory module satisfy stock contracts
  • fix: resource amount not clamped to capacity
  • fix: script editor window UB after scene changes
  • ]]>
    Thu, 06 Apr 2017 02:28:14 https://spacedock.info/mod/533/Kerbalism/download/1.2.4 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.3 for Kerbal Space Program Released
  • resource cache production/consumption simulate ALL_VESSEL_BALANCED
  • added Waste Incinerator process to ISRU chemical plants
  • moved Waste Compressor process from manned pods to ISRU chemical plants
  • EVA kerbals now have a non-regenerative scrubber, with fixed duration
  • increased amount of EC and Oxygen on EVA kerbals
  • improved description of configure setups
  • scale low-gain and high-gain antenna distances differently in supported planet packs
  • lowered xmit scalar threshold used to deduce if data is file or sample
  • safemode malfunctions don't stop timewarp anymore
  • support patch for RLA Stockalike Continued (@YaarPodshipnik)
  • NearFuture PB-AS-NUK emit radiation (@YaarPodshipnik)
  • ]]>
    Sat, 01 Apr 2017 19:11:24 https://spacedock.info/mod/533/Kerbalism/download/1.2.3 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.2 for Kerbal Space Program Released
  • fix: remove stock antenna from probe cores
  • ]]>
    Fri, 24 Mar 2017 09:21:11 https://spacedock.info/mod/533/Kerbalism/download/1.2.2 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.1 for Kerbal Space Program Released
  • new ECLSS component: Waste Compressor, compress Waste into Shielding
  • new ECLSS component: Monoprop Fuel Cell, burn Monoprop and has Water+Nitrogen by-products
  • atmosphere is breathable on all bodies containing oxygen, when pressure is above 25 kPA
  • proper experience bonus calculation in stock converters and harvesters (@Gotmachine)
  • MOLE solar panels support in planner and background simulation (@Gotmachine)
  • support patches for SXT & HGR, improved patches for VSR & HabTech, and more (@Eberkain)
  • support patch for OrbitalTug (@PiezPiedPie)
  • fix: cache stop updating after planting flag (#50, #52, #75)
  • fix: exception in main loop when space weather is disabled (#78)
  • fix: exception in planner analysis when comfort modifier is used in a process (#79)
  • fix: greenhouse harvest ready message spam
  • fix: missing configure setup descriptions in some cases
  • ]]>
    Fri, 24 Mar 2017 07:36:44 https://spacedock.info/mod/533/Kerbalism/download/1.2.1 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.2.0 for Kerbal Space Program Released
  • process: it is possible to specify the set of output resources that can be dumped overboard
  • background/planner simulation of stock converter module support DumpExcess flag
  • fuel cell, water recycler and waste processor adapt consumption to required production
  • reduced atmosphere leak rate by 80%
  • allow scripts to be executed even without electric charge
  • added HardDrive to labs
  • removed ControlRate setting
  • fat-finger breakdown event support new Science system (#53)
  • fix: do not allow stock science lab modules around when Science is enabled
  • fix: toggling processes on unloaded vessels using automation doesn't really toggle it (#71)
  • ]]>
    Wed, 22 Feb 2017 12:54:16 https://spacedock.info/mod/533/Kerbalism/download/1.2.0 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.9 for Kerbal Space Program Released
  • SoundingRockets support patch by ValynEritai
  • BluedogDesignBureau support patch by ValynEritai & Maxzhao1999
  • OrbitalScience sigint antenna support patch by alaxandir
  • increased amount of resources on_rescue
  • waste processor can be toggled on/off
  • rebalanced ECLSS modules, capacity now proportional to crew capacity
  • rebalanced climatization: less EC cost, longer degeneration time
  • greenhouse has integrated pressure control
  • monitor panels require a connection on unmanned vessels
  • only remove stock conversions from ISRU, don't touch third-party ones
  • there is now an Extra/ folder containing patches not enabled by default
  • ad-hoc habitat volume/surfaces for all stock parts and a ton of other ones, by schrema
  • fix: amount of configurable resources is reset after vessel load in editor
  • fix: wrong capacity in ISRU setups
  • fix: wrong savegame version saved
  • fix: missing setup details in Configure window when module is defined after (#57)
  • fix: missing name of non-stock tech in Configure module part tooltip (#58)
  • fix: monitor don't forget selected vessel when flagged as debris after selection (#60)
  • fix: automation panel throw exception on duplicate id (#65)
  • fix: asset bundle loading cause problems in HullCam/KronalVesselViewer (#66)
  • fix: ContractConfigurator packs not working with Laboratory/Antenna module (#68)
  • ]]>
    Mon, 13 Feb 2017 17:01:55 https://spacedock.info/mod/533/Kerbalism/download/1.1.9 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.8 for Kerbal Space Program Released
  • the science dialog is back (but can be hidden with settings)
  • stop disabling Science if ScienceRelay is detected
  • new API functions to deal with science data
  • better support for SSPX by Yaar Podshipnik
  • telemetry env readings require sensor parts
  • kerbin magnetotail now extend just beyond mun orbit
  • SCANsat support in automation
  • show BodyInfo window automatically the first time user enter map view or tracking station
  • tweak antenna distances on supported planet packs
  • fix: popup message about data when entering from EVA
  • fix: configure window is closed when related part is deleted in editor
  • fix: minor fixes in Science.cfg
  • fix: heliopause crossing contract
  • fix: pass credits instead of data size when firing OnScienceReceived event
  • fix: do not throw exception during data hijacking if science container is not present
  • new Experiment module with custom situation support (WIP, currently disabled)
  • ]]>
    Tue, 10 Jan 2017 02:21:41 https://spacedock.info/mod/533/Kerbalism/download/1.1.8 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.7 for Kerbal Space Program Released
  • HardDrive module implement IScienceDataContainer
  • monitor auto-switch vessel
  • window get scroll bars if necessary
  • fix: prevent camera scroll is working again
  • fix: show monitor panels depending on features enabled
  • ]]>
    Sat, 24 Dec 2016 18:12:12 https://spacedock.info/mod/533/Kerbalism/download/1.1.7 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.6 for Kerbal Space Program Released
  • improved the ui
  • JX2Antenna support patch by YaarPodshipnik
  • ContractConfigurator support patch by Gotmachine
  • ]]>
    Fri, 23 Dec 2016 19:48:24 https://spacedock.info/mod/533/Kerbalism/download/1.1.6 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.5 for Kerbal Space Program Released 1.1.5

    Rule framework

    - multiple profiles can cohexist in the same installation, only one is enabled from user settings
    - Process: vessel-wide resource consumer/producers driven by modifiers
    - split Supply out of Rule, for additional flexibility
    - can use resource amount as a modifier
    - many new modifiers, to leverage the information provided by habitat
    

    Features framework

    - user specified features are set by a flag in settings
    - other features are detected automatically from the modifiers used in the active profile
    - inject MM patches during loading screen, before MM is executed
    - third parties can check for specific features or profiles by using NEEDS[]
    - parts are enabled/disabled automatically depending on features used
    

    Resource cache

    - new 'exact, order-agnostic' algorithm for consumption/production chains at arbitrary timesteps
    - consider interval-based outputs in depletion estimates
    

    Configure

    - new module Configure: can select between setups in the VAB or in flight
    - setups can specify resources and/or modules
    - setups can include extra cost and mass
    - setups can be unlocked with technologies
    - configuration UI, that show info on modules and resources for a setup
    

    Habitat

    - new module Habitat: replace CLS internal spaces
    - used to calculate internal volume in m^3, and surface in m^2
    - can be disabled/enabled even in flight to configure the internal space as required
    - support inflatable habitats
    - can be pressurized/depressurized
    - can keep track of level of CO2 in the internal atmosphere
    - can be added to parts with no crew capacity
    

    Greenhouse

    - improved module: Greenhouse
    - lamps intensity is determined automatically, and is expressed in W/m^2
    - can have radiation and pressure thresholds for growth
    - can require an arbitrary set of input resources
    - can produce an arbitrary set of by-product resources
    - growth will degenerate if lighting/radiation/pressure conditions aren't met
    

    ISRU

    - planetary resource definitions based on real data
    - new module Harvester: for crustal/atmospheric resource extraction, use abundance/pressure thresholds
    

    Wet workshops

    - some stock tanks can now be configured as either fuel tanks or habitats, even in flight
    

    QualityOfLife

    - new module Comfort: replace Entertainment and provide a specific bonus, added to some stock parts
    - modified module GravityRing: now provide firm-ground bonus
    - living space is calculated from volume per-capita
    

    Radiation

    - shielding required is now determined by habitat surface, and map to millimeters of Pb
    - rtg emit a small amount of radiation
    

    Planner

    - single page layout, with panel selection
    - show consumers/producers of a resource in tooltip
    - improved/redesigned most panels
    - redundancy analysis for Reliability panel
    

    Reliability

    - improved subsystem: Reliability
    - support arbitrary third party modules
    - components are now disabled when they fail
    - two types of failures: malfunctions (can be repaired) and critical failures (can't be repaired)
    - safemode: there is a chance of remote repairs for unmanned vessels
    - components can be assigned to redundancy groups
    - an optional redundancy incentive is provided: when a component fail, all others in the same redundancy group delay their next failure
    - removed 'manufacturing quality'
    - can select quality per-component in the vab, high quality means higher cost and/or mass but longer MTBF
    

    Signal

    - improved: focus on data transmission rates and differences between low-gain and high-gain antennas
    - high-gain antennas: can communicate only with DSN
    - low-gain antennas: can communicate with DSN and with other vessels
    - low-gain antennas: can be flagged as 'relay' to receive data from other vessels
    - can choose what level of control to lose without a connection:
      . 'none' (lose all control),
      . 'limited' (same as CommNet limited control) and
      . 'full' (only disable data transmission)
    - easy parameters for antenna definitions
    - simple data rate attenuation model
    - render data transmission particles during data transmission
    - disable CommNet automatically when enabled
    - connection status is obtained by CommNet or RemoteTech when signal is disabled
    - new signal panel in vessel info window, show data rates, destination and file being transmitted
    

    Science

    - new subsystem: Science, improve on data storage, transmission and analysis
    - transmit data over time, even in background
    - analyze data over time, even in background
    - the background data transmission work with Signal, CommNet or RemoteTech.
    - new module: HardDrive, replace stock data container, can flag files for transmission and lab analysis
    - new module: Laboratory, can analyze samples and produce transmissible data
    - work with all science experiment modules, both stock and third-party, by hijacking the science result dialog
    - data storage: can store multiple results of same experiment type, can transfer to other parts without requiring EVA
    - data storage: can still be stored on EVA kerbals, and EVA kerbals can take/store data from/to pods
    - data UI: show files and samples per-vessel, can flag for transmission or analysis, can delete files or samples
    - properly credit the science over time
    - do not break science collection contracts
    

    Automation

    - removed the Console and command interpreter
    - new scripting system: not text-based anymore
    - new component control and script editing UI
    - script editor UI highlight parts for ease of use
    

    Misc

    - ported to KSP 1.2.1
    - consistent part naming scheme
    - rebalanced mass/cost of all parts
    - improved part descriptions
    - do not change stock EC producers/consumers anymore
    - adapted all support patches, removed the ones not necessary anymore
    - shaders are loaded from asset bundle
    - removed workarounds for old SCANsat versions
    - some Settings added, others removed
    - action group support for all modules
    - properly support multiple modules of the same type in the same part
    - optimized how animations in modules are managed
    - can optionally use the stock message system instead of our own
    - can optionally simulate the effect of tracking pivots on solar panels orientability
    - removed helmet handling for EVA kerbals
    - doesn't require CRP anymore, but it will still work along it
    - improved how crew requirements are specified in modules
    - show limited body info window when Sun is selected, instead of nothing
    - new contract: analyze sample in space
    - new contract: cross the heliopause
    - rebalanced ec consumers/producers
    - show tooltips in vessel info
    - use common style for all part info tooltips
    - AtomicAge engines emit radiation (ThePsion5)
    - more love for VenStockRevamp patch (YaarPodshipnik)
    

    Profile: 'Default'

    - rewritten from scratch
    - balanced consumption rates from real data
    - balanced container capacity from real data
    - water
    - co2 poisoning
    - pressurization: influence quality of life
    - configurable ECLSS in pods: scrubber, water recycler, pressure control, waste processing
    - configurable supply containers: can store Food, Water, Waste
    - configurable pressurized tanks: can store Oxygen, Nitrogen, Hydrogen, Ammonia
    - greenhouse: require Ammonia and Water, produce Oxygen and WasteWater as by-product, need to be pressurized, has radiation threshold
    - stock ISRU plants can be configured with one among a set of reality-inspired chemical processes
    - stock drills can be configured with a specific resource harvester
    - stock atmo experiment is also used as configurable atmospheric harvester
    - stock fuel cells act like real fuel cells
    - new part: Chemical Plant, can execute reality-inspired chemical processes, unlocked early in the tech tree
    

    Profile: 'Classic'

    - this profile mimick the old default profile, without the new stuff
    

    Profile: 'None'

    - choose this if you want to play with third-party life support mods
    

    Bugs fixed

    - fix: nasty problem with interaction between cache and analytical sunlight estimation
    - fix: radiation body definitions were not loaded in some cases
    - fix: planner, stock laboratory EC consumption wasn't considered
    - fix: planner, solar panel flux estimation was considering atmo factor even in space
    - fix: planner, correctly skip disabled modules
    - fix: spurious signal loss message when undocking
    - fix: maintain notes and scripts even after docking/undocking
    - fix: highlighting of malfunction components in pods
    - fix: in monitor UI signal icon, show all relays in the chain
    - fix: bug with killing eva kerbals while iterating the list of crew
    - fix: exception when loading dead eva kerbals
    - fix: module index mismatch when loading dead eva kerbals
    
    ]]>
    Mon, 19 Dec 2016 18:10:37 https://spacedock.info/mod/533/Kerbalism/download/1.1.5 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.4 for Kerbal Space Program Released
  • replaced Malfunction with Reliability module
    • support multiple reliability modules per-part and per-component
    • RCS, Greenhouse, GravityRing and ActiveShield can malfunction
    • Antennas can't malfunction anymore
    • can specify trait and experience level required for repair
    • disabled automatically if TestFlight is detected
  • new module PlannerController: permit to include or exclude part modules from the planner calculations using a toggle in right-click UI in the VAB
  • entertainment modules can be configured to ignore internal space
  • add some Entertainment to Ven Stock Revamp small inflatable hab (YaarPodshipnik)
  • SurfaceExperimentPackage science tweaks patch (YaarPodshipnik)
  • telemetry experiment is added coherently to all probes (YaarPodshipnik)
  • geiger counter science definitions for NewHorizon (BashGordon33)
  • entertainment added to Space Station Part Expansion cupolas and habitats
  • some KIS items provide a small amount of entertainment
  • fix: solar panel malfunctions were not applied in loaded vessels
  • fix: malfunction highlights throwing exception in some circumstances
  • fix: relativistic time dilation when orbit is not properly set
  • fix: better approximation for atmospheric gamma absorption
  • ]]>
    Sun, 11 Sep 2016 01:42:15 https://spacedock.info/mod/533/Kerbalism/download/1.1.4 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.3 for Kerbal Space Program Released
  • do not use an EVA module anymore, to avoid triggering Kerbal duplication bug
  • rescaled geiger counter part to half size
  • clarified scrubber tooltip description
  • fix: exception in computer system when two networked vessels have the same name
  • fix: correct lifetime estimates during simulation steps when meals are consumed
  • ]]>
    Wed, 31 Aug 2016 16:04:58 https://spacedock.info/mod/533/Kerbalism/download/1.1.3 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.2 for Kerbal Space Program Released
  • replaced tutorial notifications with KSPedia entries
  • added a very small radial oxygen container unlocked at survivability
  • added RadiationOnly and StressOnly profiles
  • updated CLS interface dll
  • balance: food capacity reduced by 50% in 0.625m food container
  • balance: oxygen capacity reduced by 75% in big radial oxygen container
  • balance: rearrange US goo/matlab in the tech tree for consistency
  • balance: tweak US supply containers capacity
  • balance: active shield moved to experimental science, made more powerful
  • fix: body info panel will not break when sun is selected
  • ]]>
    Mon, 29 Aug 2016 21:03:08 https://spacedock.info/mod/533/Kerbalism/download/1.1.2 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.1 for Kerbal Space Program Released
  • new automation system: vessel computer, console, scripts
  • improved body info window
  • vessel info show crew specialization
  • lights consume ec in background and are considered in planner
  • support: KerbalAtomics engines radiation patch by TheSaint
  • support: NewHorizons radiation definitions patch by BashGordon33
  • support: SampleReturnCapsule antenna patch
  • support: SurfaceLights in planner and background simulation
  • balance: reduced Vall/Io surface radiation
  • balance: (realism profile) less co2 capacity in pods
  • balance: (realism profile) kerbals eat twice per-day
  • fix: crossing belt contract condition & warnings
  • fix: hiding the GUI will not show any window
  • fix: EVA headlight not working without a profile
  • ]]>
    Sat, 27 Aug 2016 12:13:03 https://spacedock.info/mod/533/Kerbalism/download/1.1.1 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.1.0 for Kerbal Space Program Released
  • scrolling inside a window will not zoom the camera anymore
  • optimization: compute vessel position only once
  • balance: radiation levels fade off between zones
  • balance: increased NERV radiation
  • fix: fields rendering on some Nvidia GPUs
  • fix: planner exception with unmanned vessels
  • fix: Vall use 'surface' radiation model
  • fix: workaround for SCANsat issue #234 (versions before 16.6)
  • fix: resource cache will not break BackgroundProcessing
  • fix: cross belts contract can be completed with unmanned vessels
  • fix: active shield not working in background
  • ]]>
    Sun, 21 Aug 2016 15:12:59 https://spacedock.info/mod/533/Kerbalism/download/1.1.0 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.9 for Kerbal Space Program Released
  • new magnetosphere & radiation models
  • support for stock bodies, OPM & RSS
  • press ALT+N on map view or tracking station to show/hide the magnetic fields
  • you can also press Keypad 0/1/2/3 to quickly toggle between them
  • new module: Emitter, can add/remove radiation from a vessel
  • the stock nuclear engine emit some radiation
  • the old high-tech food container has been repurposed as an active shield
  • tech progression patch for ETT by autumnalequinox
  • OPM science definitions for geiger counter by BashGordon33
  • pressing ALT in the VAB make the planner consider the crew at full capacity
  • optimized line rendering and improved antialiasing
  • fix: issue with greenhouse when waste_rate is zero
  • fix: greenhouse growth becoming NaN when attached using KIS
  • fix: signal disconnections in some circumstances
  • fix: detect when converters are full in background
  • fix: cryotank background cooling and boiloff rates proportional to capacity
  • fix: vessel info window height when unmanned vessel is selected
  • fix: support SCANsat version 16.4+
  • ]]>
    Mon, 15 Aug 2016 08:29:56 https://spacedock.info/mod/533/Kerbalism/download/1.0.9 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.8 for Kerbal Space Program Released
  • stable signal link rendering
  • science experiment definitions for the geiger counter, thanks BashGordon33!
  • dropped support for savegames from version 0.9.9.4 or older
  • only allow 1 malfunction module per-part
  • fix: monitor reporting poor manufacturing quality for all vessels
  • fix: depletion estimates reporting perpetual with very small rates
  • fix: possible division by zero in resource simulation
  • fix: wrong amount of ec consumed by cryotank background simulation
  • ]]>
    Sat, 30 Jul 2016 02:09:43 https://spacedock.info/mod/533/Kerbalism/download/1.0.8 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.7 for Kerbal Space Program Released
  • improved planner and vessel info ui
  • removed the old parts that were disabled ages ago, can still be downloaded from here
  • ]]>
    Wed, 27 Jul 2016 19:04:09 https://spacedock.info/mod/533/Kerbalism/download/1.0.7 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.6 for Kerbal Space Program Released
  • a better temperature model
  • vessel info window can show solar, albedo and body flux
  • planner consider all resources from all supported modules
  • improved planner calculations for scrubbers & recyclers
  • relativistic time dilation on resource consumption and production (disabled by default)
  • optimized raytracing
  • atmospheric decay of unloaded vessels can be disabled in settings
  • RTG output decay over time can be disabled in settings
  • scrubber module: waste to resource ratio can be configured
  • sensor module: more environment readings available
  • fix: greenhouse waste bonus calculation
  • fix: antenna throwing exceptions on active debris
  • fix: greenhouse natural lighting now consider atmospheric absorption
  • fix: exception when re-entering a debris from eva with vessel info opened
  • ]]>
    Tue, 26 Jul 2016 18:51:53 https://spacedock.info/mod/533/Kerbalism/download/1.0.6 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.5 for Kerbal Space Program Released
  • optimized vessel monitor
  • optimized debris decay in atmosphere
  • recycler module efficiency can depend on technology progression
  • ]]>
    Fri, 22 Jul 2016 16:43:14 https://spacedock.info/mod/533/Kerbalism/download/1.0.5 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.4 for Kerbal Space Program Released
  • refactored overall architecture
  • new resource system: faster, stronger
  • optimized signal system
  • optimized background resource simulation
  • vessel cache: smart FIFO eviction strategy
  • optimized malfunction module
  • more stable depletion estimates
  • improved signal link rendering
  • vessel info show consumption/production rates
  • vessel monitor and planner ui remain visible on mouse over
  • balance: decreased malfunction rate
  • balance: reduced engine malfunction penalty
  • fix: background resource simulation inconsistencies at extreme timewarp
  • fix: vessels not getting included in relay network calculations
  • fix: scrubber and recycler inconsistencies during timewarp blending
  • fix: greenhouse assuming the part has shutters
  • fix: atmosphere description in vessel info window
  • ]]>
    Fri, 22 Jul 2016 06:03:24 https://spacedock.info/mod/533/Kerbalism/download/1.0.4 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.3 for Kerbal Space Program Released
  • recompiled for KSP 1.1.3
  • interplanetary coronal mass ejections
  • fix: scrubber efficiency reverting to 50%
  • fix: 30 days manned orbit contract not generated again after completion
  • patch to allow Shielding production on Extra Planetary Launchpad, by Enceos
  • ]]>
    Wed, 13 Jul 2016 09:04:12 https://spacedock.info/mod/533/Kerbalism/download/1.0.3 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.2 for Kerbal Space Program Released
  • planner: warn the user if resource capacity isn't enough to avoid inconsistencies at extreme timewarp
  • tweaked MOLE solar panel output
  • realism and tac emulation profiles presence can be queried using NEEDS[]
  • fix: typo in EC amount checking for relay antennas
  • fix: resque missions getting hydrazine instead of monoprop when RealFuel isn't installed
  • ]]>
    Wed, 08 Jun 2016 05:18:21 https://spacedock.info/mod/533/Kerbalism/download/1.0.2 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.1 for Kerbal Space Program Released
  • atmosphere is not considered breathable under the ocean surface
  • is possible to force kerbals to have helmet and oxygen by holding SHIFT when going to EVA
  • simulate CryoTanks boiloff in background, CryoTanks EC consumption supported in planner
  • use Hydrazine instread of MonoPropellant for the EVA suit, if RealFuels is installed
  • made RealFuels aware of default profile waste resources
  • some modules are not simulated in background if BackgroundProcessing is detected
  • fix: shortAntenna will not break existing vessels when signal mechanic is disabled
  • fix: telemetry experiment data size reverted to previous behaviour
  • fix: 'put a kerbal in orbit for 30 days' contract will not consider resque missions
  • ]]>
    Fri, 03 Jun 2016 19:10:25 https://spacedock.info/mod/533/Kerbalism/download/1.0.1 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 1.0.0 for Kerbal Space Program Released
  • optimized everything
  • improved planner calculations, thanks Barrin!
  • contracts: put a kerbal in orbit for 30 days, cross the radiation belt, harvest food in space
  • temperature simulation and storm mechanic will work for arbitrarily deep body hierarchies
  • made the telemetry experiment more interesting
  • only show belt warnings if a radiation rule is present
  • MM patch for Tundra Exploration
  • tweaked entertainment factor
  • realism profile has been tweaked
  • barebone profile now also include radiation mechanic
  • science tweaks support for Dmagic and Universal Storage experiments
  • coverters and drills background simulation consider trait bonus
  • fix: correct sunlight evaluation at extreme timewarp
  • fix: problem with interval-based rules at extreme timewarp
  • fix: resource-related breakdown events
  • fix: muting messages will also prevent stopwarp
  • fix: resources given to resque mission when claw is used
  • fix: geiger counter is considered for satellite contracts
  • ]]>
    Mon, 30 May 2016 14:09:51 https://spacedock.info/mod/533/Kerbalism/download/1.0.0 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.9 for Kerbal Space Program Released
  • science lab EC consumption is simulated in background
  • science labs EC cost tweaked
  • fix: ui offsets respect scaling
  • fix: removed signal lock exploit for unmanned debris
  • fix: missing data in part prefabs will no longer break background simulation
  • fix: problem with vessel info and resource names being used instead of rule names
  • ]]>
    Mon, 16 May 2016 00:06:44 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.9 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.8 for Kerbal Space Program Released
  • depend on CommunityResourcePack, for real this time
  • the Realism profile just got better: water filters and more, check it out
  • can show signal link line per-vessel, in map and trackingview
  • it is now possible to define custom antenna range scopes and to redefine the ranges of the default scopes
  • solar panels output rebalanced
  • right click in the planner menu to go back in the lists
  • rule: can be influenced by a comma-separed list of modifiers
  • rule: waste buffer size configurable
  • rule: can force waste resources to be hidden in pods
  • new module: Recycler, full support in planner and monitor
  • Greenhouse module can consume an optional input resource
  • more hooks, check them out
  • disabled the 'redundancy incentive' function, that was too slow
  • fix: planner calculate phone-home bonus when signal is disabled
  • fix: do not show unknown objects in monitor anymore
  • fix: potential problem with docking in the tutorials
  • fix: can now take data from a geiger counter
  • ]]>
    Sat, 14 May 2016 19:16:19 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.8 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.7 for Kerbal Space Program Released
  • re-added Food/Oxygen definitions temporarely to the default profile
  • changed key combination to mute/unmute messages to CTRL+N
  • ]]>
    Wed, 11 May 2016 00:13:12 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.7 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.6 for Kerbal Space Program Released
  • the default profile now require CommunityResourcePack
  • NEW PARTS! inline food containers and radial oxygen tank by Tygoo7
  • NEW PART! geiger counter by Naazari1382
  • phased out old food and oxygen containers
  • messages can be muted and unmuted by using CTRL+M
  • moved gravity ring higher in the tech tree
  • experimental Realism profile
  • experimental TAC-LS emulation profile
  • fix: depletion estimates with meal-based rules
  • fix: probes and other parts getting supply resources in some occasions
  • fix: vessel info window doesn't show supplies depletion estimates for unmanned vessels
  • fix: corrected automatic waste capacity in pods
  • fix: correct depletion estimates at extreme timewarps
  • fix: greenhouse doesn't consume waste when there is no lighting
  • ]]>
    Tue, 10 May 2016 21:36:28 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.6 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.5 for Kerbal Space Program Released
  • BIG REFACTOR
  • can run arbitrary rules that consume a resource and accumulate a value per-kerbal
  • rules can be influenced by environment
  • existing mechanics reimplemented as a set of rules and enabled by default
  • with no rules it degenerate into a background simulation of the resources with ui
  • you can write your own rules, go check in profiles/ directory
  • CRP COMPATIBILITY
  • food/oxygen properties have been changed to match CRP ones
  • food/oxygen consumption changed to more realistic rates
  • previous savegames will keep working (but make a backup anyway)
  • CONFIGURATION
  • settings.cfg to customize the simulation
  • choose a file in the profiles/ directory, create your own, or don't use one at all
  • signal mechanic is disabled automatically if you are using RemoteTech or AntennaRange
  • malfunction mechanic is disabled automatically if you are using DangIt
  • OTHER MODS SUPPORT
  • SCANsat modules re-enable automatically when EC is back
  • support for NearFuture reactors, fission generators and radioisotope generators
  • support Planetary Base System converters
  • support for Origami antennas
  • NearFutureSpacecraft, CryoTanks and KerbalAtomics MM patches by Fraz86
  • greenhouse & scrubber modules work on arbitrary resources
  • more hooks added, go check out
  • MALFUNCTIONS
  • malfunctioned components are highlighted, can be toggled on/off from the monitor ui
  • engineers can inspect parts and get an estimate of lifetime
  • use new curve for part aging
  • use new method to incentive redundancy
  • seriously lowered the malfunction rate
  • antennas will last longer
  • limit of 2 malfunctions per-component at max
  • reduced range penalty for antenna malfunctions
  • radiation don't influence malfunctions anymore
  • planner show correct malfunctions/year estimates
  • MISC
  • recompiled against KSP 1.1.2
  • tech descriptions are updated automatically, no need to do that in MM patches anymore
  • improved tech description visibility
  • phased out the high-tech 1.25m food container
  • more robust depletion estimates
  • new Sensor module to add environment readings to a part
  • storm messages can be disabled per-vessel
  • storms can be turn off in settings
  • added a partlist icon in the vab and moved parts there
  • BALANCE
  • lowered mass of shielding
  • reduced mass of parts in general
  • breakdown events also incur a reputation penalty
  • increased time before breakdown a bit
  • reduced frequency of storms
  • increased science value of experiments a bit
  • moved small fixed panel to basic science
  • rebalanced solar panels outputs to visually match number of panels
  • BUGFIXES
  • fix: bug with multiple ModuleResourceConverters in background and active flag
  • fix: helmet state no forced on top of KIS anymore
  • fix: problems with flowState
  • fix: problems with resque kerbals on eva
  • fix: setup resources for resque missions
  • fix: kerbal climate property recover slowly to avoid exploit
  • fix: thermometer readings
  • ]]>
    Sat, 07 May 2016 19:53:53 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.5 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.4 for Kerbal Space Program Released
  • new part! an artificial gravity hab by mehka
  • new part! small food container by Nazari1382
  • new part! a better 1.25m food container by tygoo7
  • added support for ConnectedLivingSpace
  • vessel info window
  • new 'medium' scope for antennas
  • doubled amount of EC on eva suits
  • minor changes in the EnergyTweaks
  • reduced radiation influence over malfunctions
  • MM patches for NearFutureElectrical and NearFuturePropulsion by Fraz86
  • default antenna patch by speedwaystar
  • greenhouse module can specify an emissive object for the lamps
  • fix: greenhouse module do not assume there is a shutter anymore
  • fix: monitor tooltip, this time for real
  • fix: antennas should work with contracts now
  • fix: issue with EVA prop getting created out of thin air
  • fix: curved solar panels weren't working
  • fix: kerbals don't stop eating anymore
  • ]]>
    Tue, 26 Apr 2016 16:11:27 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.4 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.3 for Kerbal Space Program Released
  • technologies can be customized
  • radiation influence malfunctions
  • support for NearFutureSolar
  • moved all parts to utility menu
  • no more oxygen warnings at prelaunch
  • tweaked some EnergyTweaks values
  • MM patches in directory tweaks can now be deleted
  • fix: problem with EVA monoprop
  • fix: planner doesn't cover staging icons anymore
  • fix: monitor was visible in main menu
  • fix: monitor tooltip problems with scrubber
  • fix: problem with negative part
  • fix: bug in malfunction penality
  • ]]>
    Sat, 23 Apr 2016 09:57:50 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.3 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.2 for Kerbal Space Program Released
  • added tags to parts
  • reverted to stock monoprop behavior from/to EVA temporarely
  • ]]>
    Thu, 21 Apr 2016 22:29:40 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.2 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.1 for Kerbal Space Program Released
  • ported to KSP 1.1.0.1230
  • removed assumptions on technologies order
  • versioning of serialized data
  • doubled radiation life expectancy at max shielding
  • added CommunityTechTree patch courtesy of DarkonZ
  • monitor: vessels can be assigned to groups
  • monitor: can filter vessels by group
  • monitor: added time to depletion of Food & Oxygen to supply icon tooltip
  • planner: EC cost of active radiators respect enabled/disabled toggle
  • planner: EC cost of new wheels, respect motor toggle
  • hooks: scan for assembly only once
  • hooks: new function InjectKerbal()
  • bugfix: proper text clamping for vessel name in monitor
  • bugfix: release input locks even when not in flight
  • bugfix: human-readable durations weren't using earth time settings
  • bugfix: SCANsat resource scanners weren't consuming EC in background
  • ]]>
    Thu, 21 Apr 2016 10:57:04 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.1 https://spacedock.info/mod/533/Kerbalism
    Kerbalism 0.9.9.0 for Kerbal Space Program Released Mon, 18 Apr 2016 05:27:41 https://spacedock.info/mod/533/Kerbalism/download/0.9.9.0 https://spacedock.info/mod/533/Kerbalism