Changelog:

v 0.11.4.4
Eng:
Some bugfixes from Kerbas_ad-astra, Yalov and Gordon-dry.

Rus:
Багфиксы от Kerbas_ad-astra, Yalov и Gordon-dry.


v 0.11.4.3
Eng:
- Updated stock rover patch for KSP 1.5.1 changes.
- Made controls for SSP rotator and SSP panels have different text (KSP 1.5.x allows it finally).
- Added new impact resistances and wind resistance (where it was missing) for all SSPs.

Rus:
- Обновил патч стокового ровера с учётом изменений KSP 1.5.1.
- Сделал разный текст для управления ротором и панелями УСП (KSP 1.5.x наконец-то это позволяет).
- Добавил новые параметры удароустойчивости и параметр ветроустойчивости (где он был пропущен) для всех УСП.

v 0.11.4.1
Eng:
- Used some PartTools Voodoo magic to solve weird shit issue with 2-ton segment chute.

Rus:
- Использовал чёрную магию PartTools, чтобы исправить внезапную неведомую херню с двухтонным парашютом.


v 0.11.4
Eng:
- Added support for Textures Unlimited (had to re-build a couple of models). Shinies!!!
- Fixed all troubles with DDAS (hopefully).
- Few minor fixes.

Rus:
- Добавлена поддержка Textures Unlimited (пришлось переделать пару моделей). Блестяшки!!!
- Исправлены все проблемы с ДДАС (надеюсь).
- Несколько мелких исправлений.

v 0.11.3
Eng:
- German localization by Nils277 updated.
- Fixed missing SSP Mk3 patch for CTT.

Rus:
- Обновлён перевод на немецкий от Nils277.
- Исправлен отсутствующий патч для УСП-3 под CTT.

v 0.11.2
Eng:
- German localization by Nils277 added.
- Updated sample crafts to be compatible with KSP 1.4
- Fixed some uncritical typos in configs.

Rus:
- Добавлен перевод на немецкий от Nils277.
- Обновлены примеры аппаратов для совместимости с KSP 1.4
- Поправил несколько некритичных опечаток в конфигах.

v 0.11.1
Eng:
- New part: SSP-3
- Fixed Ven's Revamp MM compatibility patch to work with new MM syntax
Rus:
- Новая запчасть - УСП-3
- Исправление ММ-патча совместимости с Ven's Revamp, чтобы работал с новым синтаксисом ММ

v 0.11.0.4
Eng:
- changed inline chute physical model for more realistic (off-center drag force)
- entry costs for chutes
- DDAS moved deeper into tech tree
- CCT support (rover parts will show in rover category)
- CTT support (some parts moved to another tech nodes)
- localization files separated for easy use by potential new translators
Rus:
- Изменена физическая модель встроенного парашюта на более реалистичную (смещён вбок центр сопротивления воздуху)
- Введены стомиости парашютов
- ДДАС ушла глубже в дерево технологий
- Поддержка CCT (части роверов в категории роверов)
- Поддержка CTT (некоторые запчасти перемещены в другие узлы дерева технологий)
- файлы локализации разделены для удобства потенциальных переводчиков

v 0.11.0.3

Eng:
- Major debugging of compatibility patches. In theory should fix all compatibilities that were broken in 0.11.0.0. 
Expect breaking of crafts using SSP Mk2 and RoveMate XL. To fix crafts replace in your save and craft files "SSP.mk2" for "ChopShop.SSP2" and "roverBodyXL" for "ChopShop.RoverXL".
If you still have issues with SETI Overhaul - poke Yemo to update ChopShop part names. I don't have access to his configs.
Rus:
- Полный дебаг патчей совместимости. По-идее должен починить все совместимости, сломанные в 0.11.0.0. 
Ожидаемы поломки крафтов, использующих УСП-2 и «Скиталец» XL. Для починки замените в файлах крафтов и сохранений "SSP.mk2" на "ChopShop.SSP2" и "roverBodyXL" на "ChopShop.RoverXL".
Если у вас всё ещё проблемы с SETI Overhaul - пинайте Yemo, чтобы обновил имена модулей ChopShop-а. У меня нет доступа к его конфигам.

v 0.11.0.2

Eng:
- Spanish language support (thanks to Fitiales)
- Fixed LED Headlight Culling Mask trouble (illuminating planets).
Rus:
- Поддежрка испанского языка (спасибо, Fitiales)
- Исправлена проблема Светодиодной Фары с Culling Mask (освещение планет).

v 0.11.0.0

Eng:
- Russian language support in KSP 1.3.0 and beyond.
- Eliminated ModuleManager dependency! You will still need it for other mods compatibility though.
- Unified mod part IDs. Unfortunately this will brake your older crafts.
- Fixed decal meshes for Mk2 nosecone parts.
- Sample crafts updated.
Rus:
- Поддежрка русского языка в KSP 1.3.0 и далее.
- Устранена зависимость от ModuleManager-а! Хотя для обеспечения совместимости с другими модами он всё равно понадобится.
- Унифицированы ID-шники запчастей. К сожалению, это сломает ваши старые аппараты.
- Исправлены меши декалей для носовых модулей Mk2.
- Обновлены примеры аппаратов.

Possible issues: strange decoupling behavior. I believe it's something wrong with KSP 1.3.0 itself.

v 0.10.1.1
- Small patch for solving LTS Mk2 and Simple rover solar panel collider issues.

v 0.10.1 (KSP 1.2 compatibility patch, NOT compatible with KSP 1.1.x.)
- Tech node changes, module adjustments and other compatibility fixes for KSP 1.2
- Sample craft "Surface Sampler" updated to use new stock feature and return science in Luna-16 style.

v 0.10.0.2 (Last KSP 1.1.3 compatible)
- Better placement for MRR Mk2 internal control panel.
- Used Unity 4 and old PartTools to fix props placement for RPM mod.
- Fixed model glitch and config typo for SSP Mk1

v 0.10.0.1
- Added search tags for parts.
- Proper TAC LS config for MRR Mk2 - it has 3 seats but only 2/3 of normal supply amount.
- Couple of minor config fixes.

v 0.10 (KSP 1.1.3, but works surprisingly well with KSP 1.2Pre)
- New Manned Rugged Rover Mk2 (3 seats)
- New Opening Heat Shield (CLS passable) to protect your docking ports or probe cores on reentry.
- Audio clip for Impeller. Now it sounds like real Hubsan drone.
- Lots of small fixes (animation glitches, changes due to JSI mods separation, etc.).

v 0.9.0.4 (KSP 1.1 only)
- Minipatch to counter a TweakScale bug. You'll need a DEV version of TweakScale for correct scaling of solar panels though. 

v 0.9.0.3 (KSP 1.1 only)
- Fixed Unity animations for all chute parts that made "Engineer's Report" to improperly estimate vehicle size. Thanks to Venusgate for reporting this bug.
- Added forgotten drogue chute.
- Fixed Counterweight part to be tweakable again. Thanks to Deimos Rast for repoting this bug. (Hopefully this will NOT lead to problems with CRP other then small noncritical warning in log.)
- Fixed a couple of typos and leftovers for stock rover body fixing patch. 

v 0.9.0.2 (KSP 1.1 only)
- Changed MRR IVA model to work properly with both RPM and stock "Internal Overlay". Thanks, JPLRepo.

v 0.9.0.1 (KSP 1.1 only)

- Fixed MMR transparency problem for new version of RPM
- Implemented new gimbal system for deployable skycranes. Gimbal increased to 7 degrees but it won't turn "inside" and burn your payload anymore.


v 0.9 (KSP 1.0.5 compatible, KSP 1.1 mostly compatible)

- New manned rover derived from rugged rover. Fully functional RPM compatible IVA.
- SSP Mk2 now has optional connectors to fit both 2.5m and 1.25m designs.
- Ven's Stock Revamp compatibility (use Ven's probeRoverBody model when available).
- Rugged Rover internal composition revised - it actually had more space for batteries. 1600 charge now (was 800).
- SP-RR-1 revised - now produce 5.5 e/s at Kerbin (was 4.5).
- Impeller animation is binded to FXModuleAnimateThrottle. No more spinning while engine is offline.
- Some other minor bugfixes.

v 0.8
Parts:
- New parts for modular parachute system based on stock modules and aerodynamics. Parts are calibrated by recommended payload weight. By easyness of use and flexibility it should take place between stock chutes and famous RealChutes. ATTENTION: Those are NOT TESTED/CALIBRATED FOR F.A.R.!
- SPP "Beak" bicoupler. No fuel, but slim fit and integrated linear RCS.
- Aerospike Adapter REMOVED, because stock Aerospikes now have proper bottom nodes.
- Small Jet Engine REMOVED because we now have J-20 engine in stock. Small Turbofan remains.

Bugfixes:
- KSP version 1.0.5 forced CONVEX colliders EVERYWHERE. That called for major overhaul. Many parts have 7-9 colliders now instead of 1-3 colliders they had before. Something may work even a bit better, but most surely it won't. It's highly advised to rebuild vehicles that use LTS or rover bodies.
- Tweaked model and animation of SSP Mk2 to look a bit less ugly on deployment and more like stretching a real thin film panels... hopefully...
- Finally a PROPER volumes for RealFuels. They should be 5 times bigger than MFT volumes.
- Rugged Rover patch by Kerbas_ad_astra. Dunno if it will work with new colliders, but nevertheless.
- Some minor tweaks.

Misc.:
- Sample craft files were updated to reflect ingame changes. Tylo Lander is removed because now it has no much diference in comparison to Basic Lander.

v 0.7.3.2

- Both SSP Mk1 and Mk2 animations revised for longer deployment and sane rotator docking animation (at cost of 5 seconds rotator activation pause).
- Both SSP Mk1 and Mk2 are fixed to keep position on vehicle switch/load (at cost of non-working VAB deployment).

Attention! Now first button in SSPs right-click menu is for rotator and SECOND is for wings. Rotator will wait 5 seconds before starting to work.

v 0.7.3
- New Smart Solar Panel Mk2 (long awaited)
- New tweakable 1-100 kg counterweight.
- Animations revision for both SSP-1 and SSP-2. Now wings deployment and rotator activation are independent and should glitch less when activated from right-click menu.
- Config updates for SPP butts and noses according to 1.0.4 stock settings.
- Better collider for LTS-2 upper stage.
- Some RealFuels compatibility patches.
- Soil sampler model rebuilt with proper parameters. Still crappy though.
- "Cargo bay" patch for Rugged Rover body by Kerbas_ad_astra. Also less heat conductivity to make it have sense.
- Bahamuto Dynamics animation plugin support (for automatic Sky Crane deployment) returned from deprecated.zip. 
- Few minor bugfixes.

v 0.7.2
- New LTS-2 landing tank system. 
- Fixed RemoteTech support.
- Few minor bugfixes.

v 0.7.1
- Patched thermals and aerodynamics for 1.0.2.
- Updated crafts and part technodes.
- Few minor bugfixes.
- "Li'l Buzzer" is still badly configured though flyable. Will wait for NathanKell's jet engines configuration guide.

v 0.7.0
- Patched for KSP 1.0, now incompatible with 0.90 and lower
- Added experimental electric impeller "Li'l Buzzer". Still badly configured, need help with that.

v 0.6.5
- Minor bugfixes (Size and texture bug with aerospike adapter, Skycranes not seen in producer tab)
- Removal of experimental alpha tricoupler (Don't know how it got into 0.6.4 build... anyway it' doesn't work right in stock game, as Kottabos video displayed).
- ModuleManager is excluded from pack due to CKAN rules. (Some good man had included my mod into CKAN.) But it's still essential!

v 0.6.4
- New SpacePlane+ part: Intake nosecone
- New structural parts: 3-way 2.5m hub, 4-way 2.5m hub, 6-way 2.5m to 1.25m hub.
- MM config and some model bugfixes to normalize F.A.R. behavior of SP++ parts. Should fix air intakes problem.

v 0.6.3
Just file cleaning, general tidyup and some bugfixes. All textures are quantized. Most of PimpMyRover configs are deprecated.

v 0.6.2
- New SpacePlane+ parts: Wide Tricoupler (3 x 1.25m + 2 Ram Air intakes, capable of holding LV-N engine) and Drone Nosecone (air intakes, RT and RPM support), both using stock textures.
- configurations for 0.625 jets, aerospike and aerospike adapter.
- 1.25m configuration for SSP Mk1 (model looks quite crappy at 2.5m and above, so it will be SSP Mk2 with another model and animation)
- new sample crafts
- some minor bugfixes

v 0.6.1
- New SpacePlane+ parts: Quadcoupler (2 x 1.25m + 2 x 0.625m) and 2.5m Adapter, both using stock textures.
- Blister stripes are darker to draftly match SpacePlane+ side stripes color.

v 0.6
- New SpacePlane+ parts: Tricoupler (1 x 1.25m + 2 x 0.625m) and Quintcoupler (1 x 1.25m + 4 x 0.625m), both using stock textures.
- TweakScale integration (Blisters and Skycrane)
- ModularFuelTanks and RealFuels integration (LTS and Skycrane)

V 0.5.1
- Rugged Rover and RTG Rover are moved to upper nodes in Tech tree.
- New Aerodynamic blisters (side mounts)(1.25m and 2.5m).
- New Aerodynamic blister decouplers with built-in retro-rockets (1.25m and 2.5m).

V 0.5
- Complete rework of Rugged Rover - it's really fancy now.
- Complete rework of RTG Rover. It won't seem anymore that RTGs don't have enough free space for cooling.
- New LTS landing system introduced to replace experimental Segmented Tanks.
- New SSP solar panels introduced to replace experimental ISP1.
- New DAS-1 Deployable Antenna System. Replica of real CubeSat part.
- New LED headlight for rovers.
- Deployable Skycrane model recieved a bit of mesh tidying. Bigger Deployable SkyCrane Mk2 configured. Working gimbals and overheat animation for both. Though only MK2 is prone to overheat.
- Mechanical Soil Sampler as a way of unmanned soil sample retrieval. Single charge version, as stock animation module failed to work with 3-in-one experimental design. Still the same crappy texture though.
- ChopShop logos were replaced with changeable and toggleable flag decals. You still can get my smile back by chosing the proper flag. =^_^=


v 0.4.1
- New experimental probe-sized solar panel. ISS "Balka"-style 2-axis rotation, but fits in 0.625m design. 
- SkyCrane will autodeploy on engine activation if Bahamuto Dynamics DLL is present.

v 0.4
- New rover body intended for ruggedised wheels placement. Smoothly fits in 3.75m.
- Simple passive solar panel for rover back (alpha).
- Experimental segmented 2.5m fuel tank for upper stages (alpha).
- Finally some mesh tidying, new texture and normalmap for Deployable Skycrane.

v 0.3.3
- Added support for Soviet Pack "Lunokhod 1" (Soviet Pack v1.9.1b).
- Added support for Space Factory Ind. Luna-17.

v 0.3.2
- Added support for Bahamuto Dynamics CritterCrawler.
- Relocated both PimpMyRover and SkyCrane folders into ChopShop folder.

v 0.3.1
- Fixed a bug with "Probodobodyne MastCam" actually facing rearwards while it's camera looking forwards.
- Fixed a bug with Pimped RTG RoveMate part being upside down.

v 0.3
- Deployable SkyCrane was added.

v 0.2
- A new rover core was added, that allows attachment of up to 4 stock RTGs.

v0.1
- Stock Probodobodyne RoveMate part was duplicated and made into two functional rover cores.
- Spacetech "Eva" rover from "SpaceTech Landing Project" was properly reoriented and partly befriended with RasterPropMonitor for use with ProbeControlRoom.

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Troubleshooting:

1. Skycrane does not fully open and start dancing jig. -> Your current version of BDANIMATIONMODULES is incompatible. -> Update it or delete /ChopShop/ModuleManager/BahamutoDynamics.cfg
2. Anything else -> feel free to post at forum ()