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***		  Chute			***
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Modular parachute system. Not as advanced as RealChute, but much easier to use. 

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***		Electrics		***
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SPP - Smart Solar Panels with 2 axis rotation. 0.625m, 1.25m and 2.5m sizes. Ensures you have maximum possible solar power at ANY vehicle orientation or even during slow rotation.
LED - Small flat LED headlight for placement on rovers.

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***		Propulsion		***
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Impeller - Small electric impeller, imitating sound of real jet. Oxygen independant. 
LTS - lander tank systems Mk1 is a system of core tank and jettisonable side tanks (inbuilt Asparagus fuelling) with ridges to mount langing legs; MK2 is bigger 2-stage lander tank system. Will not drag landing legs back to orbit as LTS Mk1 does.
SmallerEngines - configuration files for 0.625m aerospikes and jets.

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***		  Rovers		***
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RTG_Rover - contains a rover body, capable of hosting 4 stock RTGs as power source. Still old proof-of-concept model with crappy mesh and texture. Will be changed in next release.
RuggedRover - contains a fully reworked rover body, designed specially for TR2-L Ruggedized Wheels. Special safe trunks for any non-ruggedized side equipment included. Also contains a roof solar panel, fitting for this bigger-than-average rover.
MRR - contains manned version of RuggedRover without trunks but with fully functional IVA.

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***	   Rovers/PimpMyRover	***
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Since most previosly supported mods are obsolete or incompatible with 0.90 and newer versions, this subproject folder contains only (re)configuration files for stock rover part and one flat solar panel.
If you feel like wanting to do some necromancy - explore deprecated.zip

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***		Science			***
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DAS-1 - real worls CubeSat double-dipole antenna replica.
SoilSampler - Mechanical soil sample retriever. Still experimental beta.

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***		Skycrane		***
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Deployable Skycranes Mk1 and Mk2 for 1.25m mount / 2.5m payload and 2.5m mount / 5m payload respectively.

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***	Structural/Adapters	***
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Adapter for stock Aerospike engine, allowing it to be used in upper stages.
2.5m hubs: 4-way 2.5m, 3-way 2.5m, 6-way 1.25m.

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***	Structural/Blisters	***
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Aerodynamic blisters - both solid and decoupleable. 

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***	Structural/SPP	***
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SpacePlane+ parts. Mainly various butts =^_^= and a couple of nosecones.

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***	Structural/Weight	***
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Tweakable lead counterweight to finely balance your asymmetrical probes. RCS Build Aid is strongly recommended for using it right.

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Changelog:

v 0.9

- New manned rover derived from rugged rover. Fully functional RPM compatible IVA.
- SSP Mk2 now has optional connectors to fit both 2.5m and 1.25m designs.
- Ven's Stock Revamp compatibility (use Ven's probeRoverBody model when available).
- Rugged Rover internal composition revised - it actually had more space for batteries. 1600 charge now (was 800).
- SP-RR-1 revised - now produce 5.5 e/s at Kerbin (was 4.5).
- Impeller animation is binded to FXModuleAnimateThrottle. No more spinning while engine is offline.
- Some other minor bugfixes.

v 0.8
Parts:
- New parts for modular parachute system based on stock modules and aerodynamics. Parts are calibrated by recommended payload weight. By easyness of use and flexibility it should take place between stock chutes and famous RealChutes. ATTENTION: Those are NOT TESTED/CALIBRATED FOR F.A.R.!
- SPP "Beak" bicoupler. No fuel, but slim fit and integrated linear RCS.
- Aerospike Adapter REMOVED, because stock Aerospikes now have proper bottom nodes.
- Small Jet Engine REMOVED because we now have J-20 engine in stock. Small Turbofan remains.

Bugfixes:
- KSP version 1.0.5 forced CONVEX colliders EVERYWHERE. That called for major overhaul. Many parts have 7-9 colliders now instead of 1-3 colliders they had before. Something may work even a bit better, but most surely it won't. It's highly advised to rebuild vehicles that use LTS or rover bodies.
- Tweaked model and animation of SSP Mk2 to look a bit less ugly on deployment and more like stretching a real thin film panels... hopefully...
- Finally a PROPER volumes for RealFuels. They should be 5 times bigger than MFT volumes.
- Rugged Rover patch by Kerbas_ad_astra. Dunno if it will work with new colliders, but nevertheless.
- Some minor tweaks.

Misc.:
- Sample craft files were updated to reflect ingame changes. Tylo Lander is removed because now it has no much diference in comparison to Basic Lander.

v 0.7.3.2

- Both SSP Mk1 and Mk2 animations revised for longer deployment and sane rotator docking animation (at cost of 5 seconds rotator activation pause).
- Both SSP Mk1 and Mk2 are fixed to keep position on vehicle switch/load (at cost of non-working VAB deployment).

Attention! Now first button in SSPs right-click menu is for rotator and SECOND is for wings. Rotator will wait 5 seconds before starting to work.

v 0.7.3
- New Smart Solar Panel Mk2 (long awaited)
- New tweakable 1-100 kg counterweight.
- Animations revision for both SSP-1 and SSP-2. Now wings deployment and rotator activation are independent and should glitch less when activated from right-click menu.
- Config updates for SPP butts and noses according to 1.0.4 stock settings.
- Better collider for LTS-2 upper stage.
- Some RealFuels compatibility patches.
- Soil sampler model rebuilt with proper parameters. Still crappy though.
- "Cargo bay" patch for Rugged Rover body by Kerbas_ad_astra. Also less heat conductivity to make it have sense.
- Bahamuto Dynamics animation plugin support (for automatic Sky Crane deployment) returned from deprecated.zip. 
- Few minor bugfixes.

v 0.7.2
- New LTS-2 landing tank system. 
- Fixed RemoteTech support.
- Few minor bugfixes.

v 0.7.1
- Patched thermals and aerodynamics for 1.0.2.
- Updated crafts and part technodes.
- Few minor bugfixes.
- "Li'l Buzzer" is still badly configured though flyable. Will wait for NathanKell's jet engines configuration guide.

v 0.7.0
- Patched for KSP 1.0, now incompatible with 0.90 and lower
- Added experimental electric impeller "Li'l Buzzer". Still badly configured, need help with that.

v 0.6.5
- Minor bugfixes (Size and texture bug with aerospike adapter, Skycranes not seen in producer tab)
- Removal of experimental alpha tricoupler (Don't know how it got into 0.6.4 build... anyway it' doesn't work right in stock game, as Kottabos video displayed).
- ModuleManager is excluded from pack due to CKAN rules. (Some good man had included my mod into CKAN.) But it's still essential!

v 0.6.4
- New SpacePlane+ part: Intake nosecone
- New structural parts: 3-way 2.5m hub, 4-way 2.5m hub, 6-way 2.5m to 1.25m hub.
- MM config and some model bugfixes to normalize F.A.R. behavior of SP++ parts. Should fix air intakes problem.

v 0.6.3
Just file cleaning, general tidyup and some bugfixes. All textures are quantized. Most of PimpMyRover configs are deprecated.

v 0.6.2
- New SpacePlane+ parts: Wide Tricoupler (3 x 1.25m + 2 Ram Air intakes, capable of holding LV-N engine) and Drone Nosecone (air intakes, RT and RPM support), both using stock textures.
- configurations for 0.625 jets, aerospike and aerospike adapter.
- 1.25m configuration for SSP Mk1 (model looks quite crappy at 2.5m and above, so it will be SSP Mk2 with another model and animation)
- new sample crafts
- some minor bugfixes

v 0.6.1
- New SpacePlane+ parts: Quadcoupler (2 x 1.25m + 2 x 0.625m) and 2.5m Adapter, both using stock textures.
- Blister stripes are darker to draftly match SpacePlane+ side stripes color.

v 0.6
- New SpacePlane+ parts: Tricoupler (1 x 1.25m + 2 x 0.625m) and Quintcoupler (1 x 1.25m + 4 x 0.625m), both using stock textures.
- TweakScale integration (Blisters and Skycrane)
- ModularFuelTanks and RealFuels integration (LTS and Skycrane)

V 0.5.1
- Rugged Rover and RTG Rover are moved to upper nodes in Tech tree.
- New Aerodynamic blisters (side mounts)(1.25m and 2.5m).
- New Aerodynamic blister decouplers with built-in retro-rockets (1.25m and 2.5m).

V 0.5
- Complete rework of Rugged Rover - it's really fancy now.
- Complete rework of RTG Rover. It won't seem anymore that RTGs don't have enough free space for cooling.
- New LTS landing system introduced to replace experimental Segmented Tanks.
- New SSP solar panels introduced to replace experimental ISP1.
- New DAS-1 Deployable Antenna System. Replica of real CubeSat part.
- New LED headlight for rovers.
- Deployable Skycrane model recieved a bit of mesh tidying. Bigger Deployable SkyCrane Mk2 configured. Working gimbals and overheat animation for both. Though only MK2 is prone to overheat.
- Mechanical Soil Sampler as a way of unmanned soil sample retrieval. Single charge version, as stock animation module failed to work with 3-in-one experimental design. Still the same crappy texture though.
- ChopShop logos were replaced with changeable and toggleable flag decals. You still can get my smile back by chosing the proper flag. =^_^=


v 0.4.1
- New experimental probe-sized solar panel. ISS "Balka"-style 2-axis rotation, but fits in 0.625m design. 
- SkyCrane will autodeploy on engine activation if Bahamuto Dynamics DLL is present.

v 0.4
- New rover body intended for ruggedised wheels placement. Smoothly fits in 3.75m.
- Simple passive solar panel for rover back (alpha).
- Experimental segmented 2.5m fuel tank for upper stages (alpha).
- Finally some mesh tidying, new texture and normalmap for Deployable Skycrane.

v 0.3.3
- Added support for Soviet Pack "Lunokhod 1" (Soviet Pack v1.9.1b).
- Added support for Space Factory Ind. Luna-17.

v 0.3.2
- Added support for Bahamuto Dynamics CritterCrawler.
- Relocated both PimpMyRover and SkyCrane folders into ChopShop folder.

v 0.3.1
- Fixed a bug with "Probodobodyne MastCam" actually facing rearwards while it's camera looking forwards.
- Fixed a bug with Pimped RTG RoveMate part being upside down.

v 0.3
- Deployable SkyCrane was added.

v 0.2
- A new rover core was added, that allows attachment of up to 4 stock RTGs.

v0.1
- Stock Probodobodyne RoveMate part was duplicated and made into two functional rover cores.
- Spacetech "Eva" rover from "SpaceTech Landing Project" was properly reoriented and partly befriended with RasterPropMonitor for use with ProbeControlRoom.

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Troubleshooting:

1. Skycrane does not fully open and start dancing jig. -> Your current version of BDANIMATIONMODULES is incompatible. -> Update it or delete /ChopShop/ModuleManager/BahamutoDynamics.cfg
2. Anything else -> feel free to post at forum ()