POLYTRIUS MOONS - PARALLAX SCATTERS (stock Parallax scatters, mixed per moon)
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Files
  Parallax/Moons/<Moon>Scatters.cfg   one scatter config per moon (12 moons; Currine excluded)
  Configs/<Moon>.cfg                  your moon configs with two changes: PQS maxLevel raised, and the
                                      "Parallax" PQSMod added (required for scatters)

Every moon has "Pebbles": tiny rocks coloured by the ground they sit on (coloredByTerrain), never collide.
Everything else is a stock Parallax scatter block (Gilly, Bop, Minmus, Ike, Dres, Duna, Eeloo, Vall, Moho, Tylo)
copied with its own model + material, then adapted:
  - density rescaled to this moon's terrain triangle size, x a per-moon "role" multiplier
  - noise frequency rescaled to this moon's radius
  - plain rocks re-tinted to the moon's average terrain colour; ice, crystals and metal keep their stock look
  - biome blacklists removed, altitude limits opened
Big moons (>= 100 km) also keep the Mun huge clusters + boulders, scaled with size and mass.

Moon        size     maxLevel  mix
Platus      1.2 km   4    Gilly small/med rubble
Tuurin      4.2 km   4    Gilly small/med/large, Dres small rocks
Epicuus     7.5 km   5    Gilly rubble, a few Eeloo tiny ice slabs
Laozei      8.75 km  6    Gilly rubble + Bop rocks
Wherneer    35 km    8    Bop + Minmus rocks
Gallillai   35 km    8    Gilly rocks + Ike crystals
Aristoole   75 km    9    Dres rocks + Duna steep rocks
Socrantii   125 km   9    Ike rocks + crystals, rare Moho metal clusters, Mun boulders
Sagun       128 km   9    full Dres set, Duna slabs, very rare Dres spires, Mun boulders
Gobbard     175 km   10   Vall ice slabs + crystals, Dres rocks, Mun boulders
Teslo       345 km   11   Duna slabs + rocks, Tylo slabs, Mun boulders
Pythoganii  795 km   12   Tylo rocks/clusters, Duna steep rocks, rare Dres spires, Mun boulders (densest)

Swap or add a stock scatter: copy a Scatter block from Parallax_StockScatterTextures/Configs/<Body>.cfg,
give it a unique name, multiply its frequency by (this moon radius / that body's radius), and adjust
populationMultiplier. ALT+P in flight > Scatters lets you tune live.
If a moon is too heavy: lower its maxLevel by 1 and multiply every populationMultiplier by 4.
