if do you want another vall looks like tripofobic take this code:
(you can use it. license: MIT)
	OBJECT
	{
		name = Vall_Clouds_U
		body = Vall
		offset = 15,0,0
		killBodyRotation = True
		speed = 0,40,0
		detailSpeed = 1,1,1
		altitude = 10000
		settings
		{
			_MainTex = scifivisualenchancements_clouds/textures/clouds_vall_u
			_DetailTex = scifivisualenchancements_clouds/textures/detail_vall_u
			_DetailScale = 50
			_DistFadeVert = 6e-5
			_DetailDist = 1E-09
			_UVNoiseTex = scifivisualenchancements_clouds/textures/uvnoise1
			_UVNoiseScale = 0.003
			_UVNoiseStrength = 0.0002
			_UVNoiseAnimation = 0.001,0.001
			_Color = 110,120,140,255
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
		layerVolume
		{
			followDetail = True
			area = 15000,3
			noiseScale = 1.2,1.2,90
			rotationSpeed = 0.00005
			maxTranslation = 20,50,20
			size = 3000,1
			particleMaterial
			{
				_Tex = scifivisualenchancements_clouds/textures/particle/par_clouds_frozenshards
				_BumpMap = scifivisualenchancements_clouds/textures/particle/particle_NRM
				_LightScatter = 0.55
				_MinLight = 0.0
				_InvFade = 1e-1
				_Opacity = 1
				_MinScatter = 10
			}
		}
	}
	OBJECT
	{
		name = Vall_Clouds_L
		body = Vall
		offset = 15,0,0
		killBodyRotation = True
		detailSpeed = 1,1,1
		altitude = 6000
		settings
		{
			_MainTex = scifivisualenchancements_clouds/textures/clouds_vall_l
			_DetailTex = scifivisualenchancements_clouds/textures/detail_vall_l
			_DetailScale = 50
			_DistFadeVert = 6e-5
			_DetailDist = 1E-07
			_UVNoiseTex = scifivisualenchancements_clouds/textures/uvnoise1
			_UVNoiseScale = 0.003
			_UVNoiseStrength = 0.0002
			_UVNoiseAnimation = 0.001,0.001
			_Color = 30,70,75,255
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
		layerVolume
		{
			followDetail = True
			area = 15000,3
			noiseScale = 1.2,1.2,90
			rotationSpeed = 0.00005
			maxTranslation = 20,50,20
			size = 3000,1
			particleMaterial
			{
				_Tex = scifivisualenchancements_clouds/textures/particle/par_clouds_frozenpotaytoes
				_BumpMap = scifivisualenchancements_clouds/textures/particle/particle_NRM
				_LightScatter = 0.55
				_MinLight = 0.0
				_InvFade = 1e-1
				_Opacity = 1
				_MinScatter = 10
			}
		}
	}