Smooth Running 0.2.0
for Kerbal Space Program 1.12.x

The game made faster where it wastes its time, each fix measured in the game first.
This version mends three things:
  * the terrain's update: the game starts it again at every load and scene change and
    never stops the last one, so after a while of play a world's terrain is updated
    dozens of times a frame. Smooth Running ends the extra copies.
  * handlers of things that are gone: every scene change leaves hundreds more on the
    game's events, keeping the parts of craft long gone in memory. They are cleared at
    every scene change.
  * one clean-up too many at every scene change: of the three times Unity goes through
    everything loaded, a fifth of a second each, the one the game asks for itself never
    finds anything. It is left out.

INSTALL
  This mod needs Keystone, the base it stands on, and Harmony (HarmonyKSP), which are
  separate downloads:
    https://spacedock.info/mod/4665/Keystone
    https://github.com/KSPModdingLibs/HarmonyKSP
  Copy Keystone's folder (Keystone) and Harmony's (000_Harmony) into your KSP's GameData
  folder, and the SmoothRunning folder from this download beside them, and start the
  game. Without them the game does not load this mod. To remove it, delete the
  SmoothRunning folder.

USE
  It is on as installed. Its switches, and what each fix has done, are in the Keystone
  window: the keystone button on the game's toolbar, or Option-K on
  a Mac and Alt-K elsewhere. It changes some of the game's code as the game runs; nothing
  on disk is touched. Switch a fix off and that part is the game's own again.

WHERE IT WORKS
  Made and tried on a Mac. On Windows it is the same code, with no shaders and nothing of
  one system's in it, but nobody has run it there yet. Nobody has run it on Linux yet.

Everything else: https://github.com/IshiakiZ/ksp-smooth-running
