Natural Weather 0.4.0
for Kerbal Space Program 1.12.x

Weather that is seen and felt: wind and gusts on craft and smoke, cloud light, rain and snow,
storms with lightning and thunder, fog and dust, a launch go / no go with a forecast, and a
real city's weather if you like.

INSTALL
  This mod needs Keystone 0.8 or later, the base it stands on, a separate download:
    https://spacedock.info/mod/4665/Keystone
  Copy Keystone's folder (Keystone) into your KSP's GameData folder, and the NaturalWeather
  folder from this download beside it, and start the game. Without Keystone the game does
  not load this mod. One copy of Keystone serves every mod that uses it. To remove this
  mod, delete the NaturalWeather folder.

USE
  Nothing to do: the weather comes as it comes, mostly fair. Its settings (the weather held
  to one kind, how often it turns bad, the wind, which worlds, whether wind moves craft,
  whether lightning can strike, what is drawn, a city's real weather) and the launch go / no
  go with its forecast are in the Keystone window: the keystone button on the game's toolbar,
  or Option-K on a Mac and Alt-K elsewhere. Then turn to Natural Weather.

ONLINE
  Only if you type a city on its page: the city's name is sent to Open-Meteo
  (open-meteo.com) to find it, then that place's latitude and longitude for its weather,
  every quarter of an hour while the game runs. Nothing else is sent. An empty box sends
  nothing. Weather data by Open-Meteo.com, under CC BY 4.0.

BESIDE OTHER MODS
  Wind moves craft only where the Harmony mod (HarmonyKSP) is installed. Cloud light needs
  the Natural Light mod; smoke in the wind needs Volumetric Explosions. Where another mod
  already puts wind into the game's aerodynamics (the Kerbal Weather Project, Advanced
  Atmosphere Tools), that one wins. EVE's clouds are left as they are unless the page is told
  to hide them over Kerbin.

KNOWN FAULTS
  Its clouds are in the middle of being remade: a fair day's heaps are too alike, and from
  space, from very far off or while flying towards them they show faults. The rest (wind,
  rain, snow, fog, lightning, the launch weather) is as described.

WHERE IT WORKS
  Made and tried on a Mac. 0.3 was tried on Windows 11: the clouds (shaders of its own, packed
  for the game's OpenGL and built for Direct3D), rain, fog and snow. What 0.4.0 added (the
  clouds remade, drops on the camera, wet ground, hail, freezing rain, fog by kind, storms of
  every kind, haloes, icing) has been tried on the Mac only: its shaders are built for
  Direct3D, but nobody has looked at them there yet. Nobody has run it on Linux yet.

Everything else: https://github.com/IshiakiZ/ksp-natural-weather
