SHABBY_MATERIAL_DEF:NEEDS[RESURFACED]
{
	name = Meat

	shader = Resurfaced/Standard

	TEXTURE
	{
		_MetalMap = PROXI_Aeroshell5.0/Parts/UpperShell+Base/UpperShell_METAL
	}

	FLOAT
	{
		_Smoothness = 1.0
		_Metalness = 1.0
		_MetalAlbedoMultiplier = 1.4
	}
}
@PART[PROXI-CxP-Upper]:FOR[PROXI_Aeroshell5.0]:NEEDS[Resurfaced]
{
	SHABBY_MATERIAL_REPLACE
	{
		materialDef = Meat
		targetTransform = 000_FoilTransform
		targetTransform = 000_SoundPanelTransform
	}
}
@PART[PROXI-CxP-Lower_Base]:FOR[PROXI_Aeroshell5.0]:NEEDS[Resurfaced]
{
	SHABBY_MATERIAL_REPLACE
	{
		materialDef = Meat
		targetTransform = 000_SoundPanels
	}
}