PART
{
	name = s2CargoRamp
	module = Part
	author = blackheart612

	MODEL
	{
		model = AirplanePlus/Parts/Structure and Fuel/size2cargo/modelramp
		//texture = size2reartex1 , AirplanePlus/Parts/Structure and Fuel/size2cargo/size2reartex1
	}
	rescaleFactor = 1
	node_stack_top2 = 0.0, 1.50, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 1.50, 0.0, 0.0, 1.0, 0.0, 2
	attachRules = 1,0,1,1,1
	//CoPOffset = 0.0, 1.0, 0.0
	//CoLOffset = 0.0, 1.0, 0.0

	TechRequired = supersonicFlight
	entryCost = 32000
	cost = 1500
	category = Payload
	subcategory = 0
	title = #loc_APP_part_s2CargoRamp_title
	manufacturer = #loc_APP_part_manufacturer
	description = #loc_APP_part_s2CargoRamp_description
	bulkheadProfiles = size2
	tags = bay contain convey equipment freight hold hollow load payload (stor transport unload utility

	mass = 1.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	maxTemp = 2700 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	breakingForce = 300
	breakingTorque = 300

	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = rampopen
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Ramp
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true
		revClampPercent =   true
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 5.0
		partTypeName = Ramp

		nodeOuterForeID = top
		//nodeOuterAftID = bottom
		nodeInnerForeID = top2
		//nodeInnerAftID = bottom2
	}
	MODULE
	{
		name = FStextureSwitch2
		moduleID = 0
		//showListButton = True
		nextButtonText = Next Paint
		prevButtonText = Previous Paint
		statusText = Current Paint
		textureRootFolder = AirplanePlus\Parts\Structure and Fuel\
		textureNames = size2cargo\size2reartex1;size2cargo\size2reartex2
		objectNames = body
		textureDisplayNames = Standard;Striped
		switchableInFlight = false
		repaintableEVA = false
		debugMode = false
		showInfo = false
	}
}
