PART
{
	name = mk1dronedoor
	module = Part
	author = blackheart612

	mesh = model.mu
	rescaleFactor = 1

	node_stack_top2 = 0.0, 0.225, 0.0, 0.0, 1.0, 0.0, 0
	node_stack_top = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1
	//node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
	attachRules = 1,0,1,1,1

	TechRequired = generalConstruction
	entryCost = 32000
	cost = 800
	category = Payload
	subcategory = 0
	title = #loc_APP_part_mk1dronedoor_title
	manufacturer = #loc_APP_part_manufacturer
	description = #loc_APP_part_mk1dronedoor_description
	bulkheadProfiles = size1
	tags = aircraft airplane equipment freight hold jet mk1 plane payload

	mass = 0.14
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 10
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2000 // = 3000
	fuelCrossFeed = True

	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = dronebayopen
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Doors
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true
		revClampPercent = true
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupCenter = 0,1.875,0
		lookupRadius = 2
		partTypeName = Cargo bay
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = leftDecal
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = rightDecal
	}
}
