// ============================================================
// TU_MPR_Recolour.cfg
// ============================================================

@PART[MPR-SaturnAL41,MPR-SaturnAL41-938]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_SaturnAL41_Paint
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_SaturnAL41_Paint
	@MATERIAL
	{
		mesh = TVC
		mesh = Base
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Engine/saturnAL41/TEX_SaturnAL41_DIF
		texture = _BumpMap,ModeratelyPlaneRelated/Parts/Engine/saturnAL41/TEX_SaturnAL41_NRM
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Engine/saturnAL41/TEX_SaturnAL41_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Engine/saturnAL41/TEX_SaturnAL41_Paint
	}
}

@PART[SAE_tfj_222_hone_75_tvn,SAE_tfj_229_938mm,SAE_tfj_229_avc]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_SAE_tfj_222_hone_75_tvn_Paint
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_SAE_tfj_222_hone_75_tvn_Paint
	@MATERIAL
	{
		mesh = engine_body
		mesh = nozzle_top_cvr
		mesh = nozzle_btm_cvr
		mesh = nozzle_top
		mesh = nozzle_btm
		mesh = afterburner
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Engine/caesar_hone_75_tvn__TALON/caesar_hone_75_tvn
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,ModeratelyPlaneRelated/Parts/Engine/caesar_hone_75_tvn__TALON/caesar_hone_75_tvn_EMISSIVE
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Engine/caesar_hone_75_tvn__TALON/caesar_hone_75_tvn_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Engine/caesar_hone_75_tvn__TALON/caesar_hone_75_tvn_Paint
	}
}

@PART[APPLightTurbojet]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_APPLightTurbojet_Paint
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_APPLightTurbojet_Paint
	@MATERIAL
	{
		//mesh = Bro there's so many
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Engine/CougarEngine/RM12
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TModeratelyPlaneRelated/Parts/Engine/CougarEngine/RM12_Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Engine/CougarEngine/RM12_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Engine/CougarEngine/RM12_Paint
	}
}

@PART[MPR_Cockpit_F16]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_Cockpit_F16_Paint
		textureSet = MPR_Cockpit_F16_Paint2
		textureSet = MPR_Cockpit_F16_Paint3
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F16_Paint
	@MATERIAL
	{
		mesh = F-16
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f16cockpit/F16_diffuseksp
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f16cockpit/F16_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f16cockpit/F16_Paint
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F16_Paint2
	@title = Windowed Paint
	@MATERIAL
	{
		mesh = F-16
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f16cockpit/F16_diffuseksp
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f16cockpit/F16_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f16cockpit/F16_Paint2
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F16_Paint3
	@title = Painted Trim
	@MATERIAL
	{
		mesh = F-16
		
		vector = _DiffuseNorm,0.73,0.3,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f16cockpit/F16_diffuseksp
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f16cockpit/F16_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f16cockpit/F16_Paint3
	}
}

@PART[MPR_Cockpit_F14]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_Cockpit_F14_Paint
		textureSet = MPR_Cockpit_F14_Paint2
		textureSet = MPR_Cockpit_F14_Paint3
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F14_Paint
	@MATERIAL
	{
		mesh = cockpit_tomcat
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f14cockpit/cockpit_tomcat
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f14cockpit/cockpit_tomcat_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f14cockpit/cockpit_tomcat_Paint
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F14_Paint2
	@title = Windowed Paint
	@MATERIAL
	{
		mesh = cockpit_tomcat
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f14cockpit/cockpit_tomcat
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f14cockpit/cockpit_tomcat_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f14cockpit/cockpit_tomcat_Paint2
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F14_Paint3
	@title = Painted Trim
	@MATERIAL
	{
		mesh = cockpit_tomcat
		
		vector = _DiffuseNorm,0.73,0.3,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f14cockpit/cockpit_tomcat
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f14cockpit/cockpit_tomcat_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f14cockpit/cockpit_tomcat_Paint3
	}
}

@PART[MPR_Cockpit_F104]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_Cockpit_F104_Paint
		textureSet = MPR_Cockpit_F104_Paint2
		textureSet = MPR_Cockpit_F104_Paint3
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F104_Paint
	@MATERIAL
	{
		mesh = F104
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f104cockpit/F104_Stock
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f104cockpit/F104_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f104cockpit/F104_Paint
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F104_Paint2
	@title = Windowed Paint
	@MATERIAL
	{
		mesh = F104
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f104cockpit/F104_Stock
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f104cockpit/F104_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f104cockpit/F104_Paint2
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F104_Paint3
	@title = Painted Trim
	@MATERIAL
	{
		mesh = F104
		
		vector = _DiffuseNorm,0.73,0.3,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f104cockpit/F104_Stock
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f104cockpit/F104_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f104cockpit/F104_Paint3
	}
}

@PART[MPR_Cockpit_F100,MPR_Aero_F100]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_Cockpit_F100_Paint
		textureSet = MPR_Cockpit_F100_Paint2
		textureSet = MPR_Cockpit_F100_Paint3
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F100_Paint
	@MATERIAL
	{
		mesh = Intake
		mesh = Cockpit
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f100cockpit/Sabre2
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f100cockpit/Sabre2_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f100cockpit/Sabre2_Paint
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F100_Paint2
	@title = Windowed Paint
	@MATERIAL
	{
		mesh = Intake
		mesh = Cockpit
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f100cockpit/Sabre2
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f100cockpit/Sabre2_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f100cockpit/Sabre2_Paint2
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_F100_Paint3
	@title = Painted Trim
	@MATERIAL
	{
		mesh = Intake
		mesh = Cockpit
		
		vector = _DiffuseNorm,0.73,0.3,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f100cockpit/Sabre2
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f100cockpit/Sabre2_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f100cockpit/Sabre2_Paint3
	}
}

@PART[MPR_Cockpit_5gen2seat]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_Cockpit_5gen2seat_Paint
		textureSet = MPR_Cockpit_5gen2seat_Paint2
		textureSet = MPR_Cockpit_5gen2seat_Paint3
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_5gen2seat_Paint
	@MATERIAL
	{
		mesh = 5thgen 2seat 07
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f21cockpit/cockpit_5thgen2seat copy
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f21cockpit/cockpit_5thgen2seat_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f21cockpit/cockpit_5thgen2seat_Paint
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_5gen2seat_Paint2
	@title = Windowed Paint
	@MATERIAL
	{
		mesh = 5thgen 2seat 07
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f21cockpit/cockpit_5thgen2seat copy
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f21cockpit/cockpit_5thgen2seat_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f21cockpit/cockpit_5thgen2seat_Paint2
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_Cockpit_5gen2seat_Paint3
	@title = Painted Trim
	@MATERIAL
	{
		mesh = 5thgen 2seat 07
		
		vector = _DiffuseNorm,0.73,0.3,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/f21cockpit/cockpit_5thgen2seat copy
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f21cockpit/cockpit_5thgen2seat_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/f21cockpit/cockpit_5thgen2seat_Paint3
	}
}

@PART[SAE_Cockpit_FA18]:FOR[005_TU_MPR_Recolour]:NEEDS[TexturesUnlimited&ModeratelyPlaneRelated]
{
	@MODULE[KSPTextureSwitch],0
	{
		textureSet = MPR_SAE_Cockpit_FA18_Paint
		textureSet = MPR_SAE_Cockpit_FA18_Paint2
		textureSet = MPR_SAE_Cockpit_FA18_Paint3
	}
	%MODULE[SSTURecolorGUI]
	{
		%name = SSTURecolorGUI
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_SAE_Cockpit_FA18_Paint
	@MATERIAL
	{
		mesh = F-18E_Cockpit
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/F18EF/F18E_Tex
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/F18EF/F18E_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/F18EF/F18E_Paint
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_SAE_Cockpit_FA18_Paint2
	@title = Windowed Paint
	@MATERIAL
	{
		mesh = F-18E_Cockpit
		
		vector = _DiffuseNorm,0.73,0.73,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/F18EF/F18E_Tex
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/F18EF/F18E_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/F18EF/F18E_Paint2
	}
}
+KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited]
{
	@name = MPR_SAE_Cockpit_FA18_Paint3
	@title = Painted Trim
	@MATERIAL
	{
		mesh = F-18E_Cockpit
		
		vector = _DiffuseNorm,0.73,0.25,0.73
		vector = _MetalNorm,0.475,0.475,0.475
		vector = _SmoothnessNorm,0.475,0.475,0.475
		
		texture = _MainTex,ModeratelyPlaneRelated/Parts/Command/F18EF/F18E_Tex
		texture = _BumpMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Bump
		texture = _Emissive,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Emis
		texture = _AOMap,TURD/TU_Standardised_Switching/000_PlaceholderTextures/Occ
		texture = _MetallicGlossMap,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/F18EF/F18E_Spec
		texture = _MaskTex,TURD/TU_ModeratelyPlaneRelated_Recolour/Command/F18EF/F18E_Paint3
	}
}
