ParallaxScatters
{
    Body
    {
        name = Vulcan
	    configVersion = 2
	    Scatter
	    {
	    	name = VolcanicRock
	    	model = Vulcan/Parallax/Models/magmaRock0
	    	collisionLevel = 1
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 40
	    		frustumCullingScreenMargin = -45
	    		maxRenderableObjectsLOD0 = 2500
				maxRenderableObjectsLOD1 = 2500
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1800
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 5
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Vulcan/Parallax/PluginData/magmacolor0.dds
	    		_BumpMap =  Vulcan/Parallax/PluginData/magmanormal0.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.9000001
	    		spawnChance = 1
	    		range = 400
	    		populationMultiplier = 2 //was 4, and 6 before that
	    		minScale = 0.0500000007,0.0199999996,0.0500000007
	    		maxScale = 0.699999988,0.150000006,0.699999988
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.150000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.10000024
	    		minAltitude = -10000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Vulcan/Parallax/Models/magmaRock0
	    				range = 300
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Vulcan/Parallax/Models/magmaRock0
	    				range = 302
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
		Scatter
	    {
	    	name = VolcanicRock2
	    	model = Vulcan/Parallax/Models/magmaRock2
	    	collisionLevel = 1
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 40
	    		frustumCullingScreenMargin = -45
	    		maxRenderableObjectsLOD0 = 2500
				maxRenderableObjectsLOD1 = 2500
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1800
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 5
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Vulcan/Parallax/PluginData/magmacolor2.dds
	    		_BumpMap =  Vulcan/Parallax/PluginData/magmanormal2.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.9000001
	    		spawnChance = 1
	    		range = 400
	    		populationMultiplier = 2 //was 4, and 6 before that
	    		minScale = 2.0500000007,2.0199999996,2.0500000007
	    		maxScale = 6.699999988,6.150000006,6.699999988
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.150000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.10000024
	    		minAltitude = -10000
	    		maxAltitude = 9999999
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Vulcan/Parallax/Models/magmaRock2
	    				range = 300
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Vulcan/Parallax/Models/magmaRock2
	    				range = 302
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
		Scatter
	    {
	    	name = VolcanicRock3
	    	model = Vulcan/Parallax/Models/magmaRock3
	    	collisionLevel = 1
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 40
	    		frustumCullingScreenMargin = -45
	    		maxRenderableObjectsLOD0 = 2500
				maxRenderableObjectsLOD1 = 2500
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1800
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 5
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Vulcan/Parallax/PluginData/magmacolor3.dds
	    		_BumpMap =  Vulcan/Parallax/PluginData/magmanormal3.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.9000001
	    		spawnChance = 1
	    		range = 400
	    		populationMultiplier = 1 //was 6
	    		minScale = 12.0500000007,12.0199999996,12.0500000007
	    		maxScale = 15.699999988,15.150000006,15.699999988
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.150000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.10000024
	    		minAltitude = -10000
	    		maxAltitude = 9999999
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Vulcan/Parallax/Models/magmaRock3
	    				range = 300
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Vulcan/Parallax/Models/magmaRock3
	    				range = 302
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
		Scatter
	    {
	    	name = SmallMetalCluster
	    	model = Parallax_StockScatterTextures/Models/Moho/hexcluster0
	    	collisionLevel = 1
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 40
	    		frustumCullingScreenMargin = -45
	    		maxRenderableObjectsLOD0 = 2500
				maxRenderableObjectsLOD1 = 2500
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1800
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 5
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Moho/PluginData/metal.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Moho/PluginData/metalnrm.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 0.4,0.4,0.4,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.9000001
	    		spawnChance = 1
	    		range = 400
	    		populationMultiplier = 7
	    		minScale = 0.0500000007,0.0199999996,0.0500000007
	    		maxScale = 0.699999988,0.150000006,0.699999988
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.150000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.10000024
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/hexcluster0
	    				range = 300
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/hexcluster0
	    				range = 302
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
	    Scatter
	    {
	    	name = LargeMetalCluster
	    	model = Parallax_StockScatterTextures/Models/Moho/largehexcluster0
	    	collisionLevel = 2
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 0
	    		frustumCullingScreenMargin = -45
	    		maxRenderableObjectsLOD0 = 2500
				maxRenderableObjectsLOD1 = 2500
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1800
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 6
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Moho/PluginData/metal.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Moho/PluginData/metalnrm.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 0.4,0.4,0.4,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.21099997
	    		spawnChance = 1
	    		range = 700
	    		populationMultiplier = 3
	    		minScale = 0.5,0.0199999996,0.5
	    		maxScale = 1,0.400000006,1
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.150000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.180000335
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/largehexcluster0
	    				range = 612.5
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/largehexcluster0
	    				range = 614.25
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
	    Scatter
	    {
	    	name = HugeMetalCluster
	    	model = Parallax_StockScatterTextures/Models/Moho/hugehexcluster0
	    	collisionLevel = 3
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 0
	    		frustumCullingScreenMargin = -45
	    		maxRenderableObjectsLOD0 = 2500
				maxRenderableObjectsLOD1 = 2500
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1800
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 7
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Moho/PluginData/metal.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Moho/PluginData/metalnrm.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 0.4,0.4,0.4,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.77699995
	    		spawnChance = 1
	    		range = 1600
	    		populationMultiplier = 3
	    		minScale = 0.200000003,0.0199999996,0.200000003
	    		maxScale = 2,1,2
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.150000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.180000335
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/hugehexcluster0
	    				range = 1466.66675
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/hugehexcluster0
	    				range = 1469.33337
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
	    Scatter
	    {
	    	name = MetalSpire
	    	model = Parallax_StockScatterTextures/Models/Moho/metalspire0
	    	collisionLevel = 3
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 39.2857132
	    		frustumCullingScreenMargin = -20
	    		maxRenderableObjectsLOD0 = 800
				maxRenderableObjectsLOD1 = 800
				maxRenderableObjectsLOD2 = 800
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 1000
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 8
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Moho/PluginData/metal.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Moho/PluginData/metalnrm.dds
	    		_SpecularPower = 19
	    		_SpecularIntensity = 0.699999988
	    		_FresnelPower = 4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 2
	    		_FresnelColor = 0.0500000007,0.0500000007,0.0500000007,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 2.88199997
	    		spawnChance = 0
	    		range = 2750
	    		populationMultiplier = 1
	    		minScale = 1,0.600000024,1
	    		maxScale = 3,2,3
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.400000006
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.180000335
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/metalspire0
	    				range = 1964.28577
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Moho/metalspire0
	    				range = 1965.85718
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    	}
	    }
    }
}
