            {
                saturation = 1
                contrast = 1
                tintColor = 1,1,1,1
                specularColor = 0.1,0.1,0.1,1
                albedoBrightness = 1
                steepPower = 1.5
                steepTexStart = 10000
                steepTexEnd = 200000
                steepTexScale = 1,1
                steepTexOffset = 0,0
                steepTex = BUILTIN/MunCliff [Diffuse]
                steepBumpMapScale = 1,1
                steepBumpMapOffset = 0,0
                steepBumpMap = BUILTIN/MunCliff [Normal]
                steepNearTiling = 500
                steepTiling = 350
                midTexScale = 1,1
                midTexOffset = 0,0
                midTex = BUILTIN/MunFloor [Diffuse]
                midBumpMapScale = 1,1
                midBumpMapOffset = 0,0
                midBumpMap = BUILTIN/MunFloor [Normal]
                midTiling = 150000
                midBumpTiling = 150000
                lowStart = -1
                lowEnd = -1
                highStart = 1
                highEnd = 1
                globalDensity = 1
            }