ParallaxTerrain:NEEDS[Parallax_StockTerrainTextures,BetterLaythe]
{
    Body
    {
        name = Betterlaythe
        emissive = True
		ShaderProperties // change textures - can be ones you made or from other stockbodies 00 = color / 01 = normal
		{
			_MainTexLow = Parallax_StockTerrainTextures/Laythe/PluginData/low00.dds
			_MainTexMid = Parallax_StockTerrainTextures/Laythe/PluginData/low00.dds
			_MainTexHigh = Parallax_StockTerrainTextures/Laythe/PluginData/mid00.dds
			_MainTexSteep = Parallax_StockTerrainTextures/Laythe/PluginData/steep00.dds
			_BumpMapLow = Parallax_StockTerrainTextures/Laythe/PluginData/low01.dds
			_BumpMapMid = Parallax_StockTerrainTextures/Laythe/PluginData/low01.dds
			_BumpMapHigh = Parallax_StockTerrainTextures/Laythe/PluginData/mid01.dds
			_BumpMapSteep = Parallax_StockTerrainTextures/Laythe/PluginData/steep01.dds
			_InfluenceMap = Parallax_StockTerrainTextures/Laythe/PluginData/influence.dds
			_DisplacementMap = Parallax_StockTerrainTextures/Laythe/PluginData/displacement.dds
			_OcclusionMap = Parallax_StockTerrainTextures/Laythe/PluginData/occlusion.dds
			_DisplacementScale = 0.200000003
			_DisplacementOffset = -0.400000006
			_LowMidBlendStart = -10000
			_LowMidBlendEnd = -9995
			_MidHighBlendStart = 215
			_MidHighBlendEnd = 415
			_SteepPower = 5
			_SteepContrast = 4
			_SteepMidpoint = 0.800000012
			_SpecularPower = 120
			_SpecularIntensity = 0.400000006
			_FresnelPower = 3
			_EnvironmentMapFactor = 0.300000012
			_RefractionIntensity = 0
			_Tiling = 0.0500000007
			_Hapke = 0.800000012
			_BumpScale = 1.25
			_EmissionColor = 0.387682408,0.830188692,0.804899991,1
		}
	}
}
