Scatterer_ocean
{
	Ocean
	{
        name = Betterlaythe
		AMP = 1
		m_windSpeed = 10
		m_omega = 0.839999974
		m_gravity = 9.81000042
		maxWaveInteractionShipAltitude = 500
		m_whiteCapStr = 0.200000003
		shoreFoam = 1.20000005
		m_farWhiteCapStr = -0.180000007
		m_oceanUpwellingColor = 0.00100000005,0.00389999989,0.0187800005
		m_UnderwaterColor = 0,0.5,0.600000024
		offScreenVertexStretch = 1.25
		alphaRadius = 1000
		transparencyDepth = 60
		darknessDepth = 1000
		refractionIndex = 1.33000004
		skyReflectionStrength = 1
		causticsTexturePath = StockScattererConfigs/Planets/Caustics2.png
		causticsLayer1Scale = 0.200000003,0.200000003
		causticsLayer1Speed = 0.0612000003,-0.151199996
		causticsLayer2Scale = 0.277099997,0.267100006
		causticsLayer2Speed = -0.0748699978,0.174869999
		causticsMultiply = 1
		causticsUnderwaterLightBoost = 2
		causticsMinBrightness = 0.5
		causticsBlurDepth = 200
		lightRaysStrength = 1
	}
}