@Kopernicus
{
	Body
	{
		name = Betterlaythe
		randomMainMenuBody = false
		cacheFile = BetterLaythe/Cache/Laythe.bin
		Template
		{
			name = Laythe
			removeAllPQSMods = true
		}
		Properties
		{
			description = <color=#0094FF>[HAZARD LEVEL: ?] \n[CLASS: Ocean World]</color> \nWhen Laythe was first discovered, it was not entered in the records because the scientist in charge thought he was looking at a distorted image of Kerbin. Luckily, this error was corrected when a plucky intern informed him that “telescopes don’t work that way”.\n\nThe intern was shortly afterwards “promoted” and moved to the experimental rocket testing program, where he later designed and flew the first Laythe lander.

			radius = 500000
			geeASL = 0.800273295870079
			displayName = Laythe^N
			rotates = True
			rotationPeriod = 52980.8790593796
			tidallyLocked = True
			initialRotation = 0
			isHomeWorld = false
			albedo = 0.3
			timewarpAltitudeLimits = 0 30000 30000 60000 120000 240000 480000 600000
			maxZoom = 60000
			ScienceValues
			{
				landedDataValue = 10
				splashedDataValue = 10 
				flyingLowDataValue = 5 
				flyingHighDataValue = 5
				inSpaceLowDataValue = 5
				inSpaceHighDataValue = 5 
				recoveryValue = 10
				flyingAltitudeThreshold = 5000
				spaceAltitudeThreshold = 30000
			}
			biomeMap = BetterLaythe/PluginData/Laythe_Biome.png
			
			Biomes
			{
				Biome
				{
					name = Peaks
					displayName = Peaks
					value = 1.0
					color = #7F7F7F
				}
				Biome
				{
					name = Dunes
					displayName = Dunes
					value = 1.0
					color = #665B48
				}
				Biome
				{
					name = Shores
					displayName = Shores
					value = 1.0
					color = #B29F7E
				}
				Biome
				{
					name = Shallows
					displayName = Shallows
					value = 1.1
					color = #4C3D26
				}
				Biome
				{
					name = MesopelagicZone
					displayName = Mesopelagic Zone
					value = 1.2
					color = #332819
				}
				Biome
				{
					name = BathypelagicZone
					displayName = Bathypelagic Zone
					value = 1.3
					color = #19140C
				}
				Biome
				{
					name = AbyssopelagicZone
					displayName = Abyssopelagic Zone
					value = 1.4
					color = #4C463C
				}
				Biome
				{
					name = IgnotusZone
					displayName = Ignotus Zone
					value = 1.5
					color = #332E28
				}
				Biome
				{
					name = HadalZone
					displayName = Hadal Zone
					value = 1.6
					color = #000000
				}
				Biome
				{
					name = Volcanoes
					displayName = Volcanoes
					value = 1.1
					color = #FF3200
				}
				Biome
				{
					name = MountKerbalmanjaro
					displayName = Mount Kerbalmanjaro
					value = 1.1
					color = #FF6A00
				}
				Biome
				{
					name = CraterIsland
					displayName = Crater Island
					value = 1.0
					color = #BFBFBF
				}
				Biome
				{
					name = PolarCaps
					displayName = Polar Caps
					value = 1.0
					color = #F2F2F2
				}
			}
		}
		Orbit
        {
            referenceBody = Jool
			inclination = 0
			eccentricity = 0
			semiMajorAxis = 27184000
			longitudeOfAscendingNode = 0
			argumentOfPeriapsis = 0
			meanAnomalyAtEpoch = 3.14000010490417
			meanAnomalyAtEpochD = 179.908753681645
			epoch = 0
			color = 0.266666681,0.337254912,0.611764729,0.501960814 
			nodeColor = 0.266666681,0.337254912,0.611764729,0.501960814 
			iconTexture = BetterLaythe/PluginData/Laythe_Icon.png
        }
		ScaledVersion
		{
			type = Atmospheric
			fadeStart = 60000
			fadeEnd = 80000
			sphericalModel = True
			Material
			{
				color = 1,1,1,1
				specColor = 0.305970132,0.305970132,0.305970132,1
				shininess = 0.1661175
				texture = BUILTIN/newoceanmoon00
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = BUILTIN/newoceanmoon01
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
				rimPower = 5
				rimBlend = 1
				rimColorRamp = BUILTIN/AerialRampKerbin2
				rimColorRampScale = 1,1
				rimColorRampOffset = 0,0
			}
			OnDemand
			{
				texture = BetterLaythe/PluginData/Laythe_Watermap.png 
				normals = BetterLaythe/PluginData/Laythe_Normal.png 
			}
		}
		Atmosphere
		{
			enabled = True 
			oxygen = True
			staticDensityASL = 0.764571404126208 
			adiabaticIndex = 1.39999997615814
			atmosphereDepth = 50000 
			gasMassLapseRate = 4.84741125702493
			atmosphereMolarMass = 0.0289644002914429
			pressureCurveIsNormalized = False 
			staticPressureASL = 60.795 
			temperatureCurveIsNormalized = False 
			temperatureLapseRate = 0.00564
			temperatureSeaLevel = 282 
			ambientColor = 0.187128037,0.239393175,0.305882365,1 
			lightColor = 0.843283594,0.668219268,0.49830395,0
			pressureCurve 
			{
				key = 0 60.795 0 -0.005216384
				key = 5250 33.40898 -0.004252711 -0.004252711
				key = 10000 17.78605 -0.002407767 -0.002407767
				key = 17000 7.100577 -0.001092064 -0.001092064
				key = 22000 3.812421 -0.0004677011 -0.0004677011
				key = 31000 1.312482 -0.0001961767 -0.0001961767
				key = 38000 0.5104055 -7.855808E-05 -7.855808E-05
				key = 50000 0 0 0
			}
			temperatureCurve
			{
				key = 0 266 0 -0.009285714
				key = 5250 206 -0.009253677 0
				key = 10000 206 0 0.001419616
				key = 17000 217.8 0.001414257 0.003959919
				key = 22000 235.5 0.0039412 -0.0002581542
				key = 31000 203 -0.003911343 -0.0007623209
				key = 38000 199 0 0.001478429
				key = 50000 214 0 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 0
				key = 5250 0.1 -6.848309E-05 -6.848309E-05
				key = 10000 0 0 0
				key = 17000 0 0 0
				key = 27000 0.1763835 4.519309E-05 4.519309E-05
				key = 38000 1 4.497274E-05 4.497274E-05
				key = 50000 1.2 0 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 5 0 -0.04354425
				key = 50 1 -0.2132 -0.2132
				key = 70 -10 -1.128971 -1.128971
				key = 90 -30 -0.02418368 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 6 0 0.02746098
				key = 40 9 0.2094055 0.2094055
				key = 65 11 0 0
				key = 90 2 0 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 0 0 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
			}
			AtmosphereFromGround 
			{
				innerRadius = 499687.5 
				invWaveLength = 1.97744954,5.01561308,16.2189484,0.5
				outerRadius = 512500 
				samples = 4
				waveLength = 0.843283594,0.668219268,0.49830395,0
				outerRadiusMult = 1.025 
				innerRadiusMult = 0.975 
			}
		}
		PQS
		{
			minLevel = 2
			maxLevel = 10
			minDetailDistance = 8
			maxQuadLengthsPerFrame = 0.03
			fadeStart = 60000
			fadeEnd = 80000
			deactivateAltitude = 49000
			mapMaxHeight = 4096
			materialType = AtmosphericTriplanarZoomRotation
			PhysicsMaterial
			{
				bounceCombine = Multiply
				frictionCombine = Maximum
				bounciness = 0
				staticFriction = 0.9
				dynamicFriction = 0.9
			}
			Material
			{
				factor = 9
				factorBlendWidth = 0.1
				factorRotation = 180
				saturation = 1.7
				contrast = 1.2
				tintColor = 1,1,1,0
				specularColor = 0.188235298,0.188235298,0.188235298,1
				albedoBrightness = 1
				steepPower = 3
				steepTexStart = 50000
				steepTexEnd = 1000000
				steepTex = BUILTIN/laythSteep_diff
				steepTexScale = 1,1
				steepTexOffset = 0,0
				steepBumpMap = BUILTIN/laytheSteep_nrm
				steepBumpMapScale = 1,1
				steepBumpMapOffset = 0,0
				steepNearTiling = 100
				steepTiling = 50
				lowTex = BUILTIN/laytheLow_diff
				lowTexScale = 1,1
				lowTexOffset = 0,0
				lowTiling = 20000
				midTex = BUILTIN/laytheSand_diffuse
				midTexScale = 1,1
				midTexOffset = 0,0
				midTiling = 40000
				midBumpMap = BUILTIN/laytheSand_nrm
				midBumpMapScale = 1,1
				midBumpMapOffset = 0,0
				midBumpTiling = 40000
				highTex = BUILTIN/laytheSnow_diff
				highTexScale = 1,1
				highTexOffset = 0,0
				highTiling = 1000
				lowStart = 0
				lowEnd = 0.1
				highStart = 0.6
				highEnd = 1
				globalDensity = -8E-06
				fogColorRamp = BUILTIN/blue_atmogradient
				fogColorRampScale = 1,1
				fogColorRampOffset = 0,0
				planetOpacity = 0.002323827
				oceanFogDistance = 1000
			}
			FallbackMaterial
			{
				saturation = 1
				contrast = 1.55
				tintColor = 1,1,1,0
				texTiling = 1000
				texPower = 0.5
				multiPower = 0.3
				groundTexStart = 20000
				groundTexEnd = 60000
				multiFactor = 0.5
				mainTex = BUILTIN/SandyGround
				mainTexScale = 1,1
				mainTexOffset = 0,0
				planetOpacity = 1
			}
			Mods
			{
				LandControl
				{
					createColors = False
					createScatter = True
					heightMap = BetterLaythe/PluginData/Laythe_Height.png  
					useHeightMap = False
					vHeightMax = 6000
      
					altitudeBlend = 0.01
					altitudeFrequency = 2
					altitudeOctaves = 2
					altitudePersistance = 0.5
					altitudeSeed = 53453

					latitudeBlend = 0.05
					latitudeFrequency = 12
					latitudeOctaves = 6
					latitudePersistance = 0.5
					latitudeSeed = 53456345

					longitudeBlend = 0.05
					longitudeFrequency = 12
					longitudeOctaves = 4
					longitudePersistance = 0.5
					longitudeSeed = 98888

					order = 100
					enabled = True
					name = LCExample
					
					Scatters
					{
						Value //LAVA ROCKS
						{
							materialType = BumpedDiffuse
							material = BUILTIN/gilly_scatter
							mesh = BUILTIN/boulder
							castShadows = False
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 3
							maxScatter = 12
							maxSpeed = 100
							minScale = 0.25
							recieveShadows = True
							name = lava_rock
							seed = 233555
							verticalOffset = 0
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.219230652,0.25,0.253846169,1
								mainTex = BUILTIN/gillyScatter
								mainTexScale = 1,1
								mainTexOffset = 0,0
								bumpMap = BUILTIN/ikeScatterNRM
								bumpMapScale = 1,1
								bumpMapOffset = 0,0
							}
							Components
							{
								LightEmitter
								{
									type = Point
									color = #FF7700
									range = 150
									intensity = 4
									offset = 0,0,0
									shadows = None
								}
							}
						}
						Value //B ZONE ROCKS
						{
							materialType = BumpedDiffuse
							material = BUILTIN/gilly_scatter
							mesh = BUILTIN/boulder
							castShadows = False
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 8
							maxScatter = 6
							maxSpeed = 100
							minScale = 0.25
							recieveShadows = True
							name = glow_rock_green
							seed = 231563
							verticalOffset = 0
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.219230652,0.25,0.253846169,1
								mainTex = BUILTIN/gillyScatter
								mainTexScale = 1,1
								mainTexOffset = 0,0
								bumpMap = BUILTIN/ikeScatterNRM
								bumpMapScale = 1,1
								bumpMapOffset = 0,0
							}
							Components
							{
								LightEmitter
								{
									type = Point
									color = #487C31
									range = 150
									intensity = 3.5
									offset = 0,0,0
									shadows = None
								}
							}
						}
						Value //M ZONE ROCKS
						{
							materialType = BumpedDiffuse
							material = BUILTIN/gilly_scatter
							mesh = BUILTIN/boulder
							castShadows = False
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 5
							maxScatter = 8
							maxSpeed = 100
							minScale = 0.25
							recieveShadows = True
							name = glow_rock_blue
							seed = 231155
							verticalOffset = 0
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.219230652,0.25,0.253846169,1
								mainTex = BUILTIN/gillyScatter
								mainTexScale = 1,1
								mainTexOffset = 0,0
								bumpMap = BUILTIN/ikeScatterNRM
								bumpMapScale = 1,1
								bumpMapOffset = 0,0
							}
							Components
							{
								LightEmitter
								{
									type = Point
									color = #7FC9FF
									range = 200
									intensity = 3.75
									offset = 0,0,0
									shadows = None
								}
							}
						}
						Value //SHALLOWS ROCKS
						{
							materialType = BumpedDiffuse
							material = BUILTIN/gilly_scatter
							mesh = BUILTIN/boulder
							castShadows = False
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 3
							maxScatter = 10
							maxSpeed = 500
							minScale = 0.25
							recieveShadows = True
							name = glow_rock_white
							seed = 331143
							verticalOffset = 0
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.219230652,0.25,0.253846169,1
								mainTex = BUILTIN/gillyScatter
								mainTexScale = 1,1
								mainTexOffset = 0,0
								bumpMap = BUILTIN/ikeScatterNRM
								bumpMapScale = 1,1
								bumpMapOffset = 0,0
							}
							Components
							{
								LightEmitter
								{
									type = Point
									color = #FFFFFF
									range = 220
									intensity = 4
									offset = 0,0,0
									shadows = None
								}
							}
						}
						Value //M ZONE OUTCROPPINGS
						{
							materialType = Standard
							mesh = BetterLaythe/PluginData/ocean_outcropping.obj
							castShadows = True
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 15
							maxScatter = 20
							maxSpeed = 100
							minScale = 1
							recieveShadows = False
							name = ocean_outcropping
							seed = 67799
							verticalOffset = 0
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.342307448,0.353846163,0.350000113,1
								mainTex = BetterLaythe/PluginData/rock_color1.dds
								bumpMap = BetterLaythe/PluginData/rock_normal1.dds
								glossiness = 0.1
							}
							Components
							{
								ScatterColliders
								{
								}
							}
						}
						Value //Hadal mega spikes
						{
							materialType = Standard
							mesh = BetterLaythe/PluginData/ocean_mega_spike.obj
							castShadows = True
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 60
							maxScatter = 4
							maxSpeed = 100
							minScale = 1
							recieveShadows = False
							name = ocean_mega_spike
							seed = 115544
							verticalOffset = -5
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.342307448,0.353846163,0.350000113,1
								mainTex = BetterLaythe/PluginData/rock_color1.dds
								bumpMap = BetterLaythe/PluginData/rock_normal1.dds
								glossiness = 0.1
							}
							Components
							{
								ScatterColliders
								{
								}
							}
						}
						Value //Abyssal arches
						{
							materialType = Standard
							mesh = BetterLaythe/PluginData/ocean_arch.obj
							castShadows = True
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 50
							maxScatter = 3
							maxSpeed = 100
							minScale = 5
							recieveShadows = False
							name = ocean_arch
							seed = 245466
							verticalOffset = -7.5
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = True
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.342307448,0.353846163,0.350000113,1
								mainTex = BetterLaythe/PluginData/rock_color1.dds
								bumpMap = BetterLaythe/PluginData/rock_normal1.dds
								glossiness = 0.1
							}
							Components
							{
								ScatterColliders
								{
								}
							}
						}
						Value //Living caves
						{
							materialType = Standard
							mesh = BetterLaythe/PluginData/living_cave.obj
							castShadows = True
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 100
							maxScatter = 1
							maxSpeed = 250
							minScale = 50
							recieveShadows = False
							name = living_cave
							seed = 115556
							verticalOffset = 0
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.342307448,0.353846163,0.350000113,1
								mainTex = BetterLaythe/PluginData/rock_color1.dds
								bumpMap = BetterLaythe/PluginData/rock_normal1.dds
								glossiness = 0.1
							}
							Components
							{
								ScatterColliders
								{
								}
							}
						}
						Value //Ocean spikes
						{
							materialType = Standard
							mesh = BetterLaythe/PluginData/ocean_spike.obj
							castShadows = True
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 5
							maxScatter = 15
							maxSpeed = 100
							minScale = 0.25
							recieveShadows = False
							name = ocean_spike
							seed = 255556
							verticalOffset = -5
							instancing = True
							rotation = 0 360
							useBetterDensity = True
							spawnChance = 1
							ignoreDensityGameSetting = False
							densityVariance = -0.5 0.5
							delete = False
							Material
							{
								color = 0.342307448,0.353846163,0.350000113,1
								mainTex = BetterLaytheLaythe/PluginData/rock_color1.dds
								bumpMap = BetterLaythe/PluginData/rock_normal1.dds
								glossiness = 0.1
							}
							Components
							{
								ScatterColliders
								{
								}
							}
						}
					}
					LandClasses
					{
						Value //WHITE GLOW ROCKS
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 17774
							name = RocksWhite
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0,0,0,0
							noiseFrequency = 14
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44445
							delete = False
							altitudeRange
							{
								endEnd = 0.1
								endStart = 0.085
								startEnd = -0.04
								startStart = -0.05
							}
							latitudeRange
							{
								endEnd = 0.90
								endStart = 0.90
								startEnd = -0.90
								startStart = -0.90
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							Scatters
							{
								Value
								{
									density = 1
									scatterName = glow_rock_white
									delete = False
								}
							}
						}
						Value //BLUE GLOW ROCKS and OCEAN OUTCROPPINGS
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 16666
							name = RocksBlue
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0,0,0,0
							noiseFrequency = 14
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44223
							delete = False
							altitudeRange
							{
								endEnd = -0.4
								endStart = -0.05
								startEnd = -0.95
								startStart = -1.05
							}
							latitudeRange
							{
								endEnd = 0.90
								endStart = 0.90
								startEnd = -0.90
								startStart = -0.90
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							Scatters
							{
								Value
								{
									density = 1
									scatterName = glow_rock_blue
									delete = False
								}
								Value
								{
									density = 1
									scatterName = ocean_outcropping
									delete = False
								}
							}
						}
						Value //GREEN GLOW ROCKS and LIVING CAVE
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 15556
							name = RocksGreen
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0,0,0,0
							noiseFrequency = 14
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44223
							delete = False
							altitudeRange
							{
								endEnd = -0.95
								endStart = -1.05
								startEnd = -1.6
								startStart = -1.84
							}
							latitudeRange
							{
								endEnd = 0.90
								endStart = 0.90
								startEnd = -0.90
								startStart = -0.90
							}
							longitudeRange
							{
								endEnd = 0.90
								endStart = 0.90
								startEnd = -0.90
								startStart = -0.90
							}
							Scatters
							{
								Value
								{
									density = 1
									scatterName = glow_rock_green
									delete = False
								}
								Value
								{
									density = 1
									scatterName = living_cave
									delete = False
								}
							}
						}
						Value //ARCHES
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 14446
							name = Arches
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0,0,0,0
							noiseFrequency = 14
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44223
							delete = False
							altitudeRange
							{
								endEnd = -1.7
								endStart = -1.8
								startEnd = -1.87
								startStart = -1.87
							}
							latitudeRange
							{
								endEnd = 0.90
								endStart = 0.90
								startEnd = -0.90
								startStart = -0.90
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							Scatters
							{
								Value
								{
									density = 1
									scatterName = ocean_arch
									delete = False
								}
							}
						}
						Value //MEGA SPIKES and LAVA ROCKS
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 13336
							name = MegaSpikes
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0,0,0,0
							noiseFrequency = 14
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44223
							delete = False
							altitudeRange
							{
								endEnd = -2.33
								endStart = -2.33
								startEnd = -4
								startStart = -4
							}
							latitudeRange
							{
								endEnd = 0.90
								endStart = 0.90
								startEnd = -0.90
								startStart = -0.90
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							Scatters
							{
								Value
								{
									density = 1
									scatterName = ocean_mega_spike
									delete = False
								}
								Value
								{
									density = 1
									scatterName = lava_rock
									delete = False
								}
							}
						}
						Value //SPIKES
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.7,0.7,0.7,1
							coverageBlend = 1
							coverageFrequency = 35
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 8468
							name = Spikes
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0.151177242,0.201492548,0.0852468461,1
							noiseFrequency = 60
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44445
							delete = False
							altitudeRange
							{
								endEnd = -1.6
								endStart = -1.8
								startEnd = -4
								startStart = -4
							}
							latitudeDoubleRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							latitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							Scatters
							{
								Value
								{
									density = 1
									scatterName = ocean_spike
									delete = False
								}
							}
						}
					}				
				}
				VertexSimplexHeight
				{
					deformity = 100
					frequency = 0.6
					octaves = 3
					persistence = 0.7
					seed = 23452
					enabled = true
					order = 2
				}
				VertexSimplexHeightAbsolute
				{
					name = HeightMod1
					seed = 334
					deformity = 100
					octaves = 3
					persistence = 2
					frequency = 4
					enabled = true
					order = 2
				}
				VertexSimplexHeightAbsolute
				{
					name = HeightMod2
					seed = 231
					deformity = 100
					octaves = 6
					persistence = 2
					frequency = 2
					enabled = true
					order = 3
				}
				VertexColorMap
				{
					map = BetterLaythe/PluginData/Laythe_Color.png  
					order = 20
					enabled = true
				}
				VertexHeightMap
				{
					map = BetterLaythe/PluginData/Laythe_Height.png
					offset = -14300
					deformity = 6000
					scaleDeformityByRadius = False
					order = 20
					enabled = True
					name = VertexHeightMap
				}
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 50000
					ridgedAddFrequency = 0
					ridgedAddLacunarity = 5
					ridgedAddOctaves = 1
					ridgedAddSeed = 23524
					ridgedMode = Low
					ridgedSubFrequency = 0
					ridgedSubLacunarity = 4
					ridgedSubOctaves = 1
					ridgedSubSeed = 5666
					simplexFrequency = 0
					simplexHeightEnd = 1650
					simplexHeightStart = 450
					simplexOctaves = 1
					simplexPersistence = 0.6
					simplexSeed = 456432
					order = 32
					enabled = True
					name = ShelfDeformity
					simplexCurve
					{
						key = 0 0 0 0
						key = 0.2 0.2 0.1 0.1
						key = 0.6 0.25 0.5 0.5
						key = 1 1 1.005844 1.005844
					}
				}
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 1500
					ridgedAddFrequency = 0
					ridgedAddLacunarity = 5
					ridgedAddOctaves = 1
					ridgedAddSeed = 44444
					ridgedMode = Low
					ridgedSubFrequency = 0
					ridgedSubLacunarity = 4
					ridgedSubOctaves = 1
					ridgedSubSeed = 3333
					simplexFrequency = 0
					simplexHeightEnd = 445
					simplexHeightStart = 380
					simplexOctaves = 1
					simplexPersistence = 0.6
					simplexSeed = 222222
					order = 32
					enabled = True
					name = HadalDeformity
					simplexCurve
					{
						key = 0 0 0 0
						key = 0.2 0.2 0.1 0.1
						key = 0.6 0.25 0.5 0.5
						key = 1 1 1.005844 1.005844
					}
				}
				VertexRidgedAltitudeCurve
				{
					deformity = 500
					ridgedAddFrequency = 5
					ridgedAddLacunarity = 2.5
					ridgedAddOctaves = 5
					ridgedAddSeed = 2432134
					ridgedMinimum = -0.7
					ridgedMode = Standard
					simplexFrequency = 5
					simplexHeightEnd = 10000
					simplexHeightStart = 0
					simplexOctaves = 2
					simplexPersistence = 2.4
					simplexSeed = 4532
					order = 35
					enabled = True
					name = HeightNoise
					index = 0
					simplexCurve
					{
						key = 0.00724 0.00070 0
						key = 0.075  -0.0007 0.03 0.03
						key = 0.3     0.4 11.27714 11.27714
						key = 0.31    0.2 -17.29987 -17.29987
						key = 0.35    0.0015 -0.02 -0.02
						key = 0.42    0.1432 4.5596 4.5596
						key = 0.5     0.640 0.03 0.03
						key = 1.0     0.6552 -0.02 -0.02
					}
				}
				QuadEnhanceCoast
				{
					coastLessThan = 0
					oceanFactor = 1
					order = 9999
					enabled = True
					name = _CoastlineLOD
				}
			}
		}
		Ocean
		{
			ocean = True
			oceanColor = 0.116715364,0.12626785,0.156716406,1
			oceanHeight = 0
			density = 1
			minLevel = 2
			maxLevel = 7
			minDetailDistance = 8
			maxQuadLengthsPerFrame = 0.03
			Material
			{
				color = 0.413805217,0.387094229,0.514925361,1
				colorFromSpace = 0.116878122,0.126456618,0.156862751,1
				specColor = 1,1,1,1
				shininess = 1
				gloss = 0.2
				tiling = 1000
				waterTex = BUILTIN/sea-water1
				waterTexScale = 1,1
				waterTexOffset = 0,0
				waterTex1 = BUILTIN/sea-water2
				waterTex1Scale = 1,1
				waterTex1Offset = 0,0
				bTiling = 800
				bumpMap = BUILTIN/quiet
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				displacement = 0.05
				texDisplacement = 0.31
				dispFreq = 0.15
				mix = 0.5566635
				oceanOpacity = 0.3
				falloffPower = 3
				falloffExp = 0.05
				fogColor = 0.321443439,0.611232221,0.947761178,1
				heightFallOff = 0.2
				globalDensity = -8E-06
				atmosphereDepth = 50000
				fogColorRamp = BUILTIN/blue_atmogradient
				fogColorRampScale = 1,1
				fogColorRampOffset = 0,0
				fadeStart = 50000
				fadeEnd = 70000
				planetOpacity = 1
				normalXYFudge = 1.4
				normalZFudge = 1.18
			}
			FallbackMaterial
			{
				color = 0.336603671,0.378080368,0.447761178,1
				colorFromSpace = 0.116878122,0.126456618,0.156862751,1
				specColor = 0.8493402,0.8493402,0.8493402,1
				shininess = 1
				gloss = 0.3336538
				tiling = 1000
				waterTex = BUILTIN/sea-water1
				waterTexScale = 1,1
				waterTexOffset = 0,0
				waterTex1 = BUILTIN/sea-water2
				waterTex1Scale = 1,1
				waterTex1Offset = 0,0
				fadeStart = 20000
				fadeEnd = 60000
				planetOpacity = 1
			}
			Fog
			{
				afgAltMult = 0.05
				afgBase = 0.6
				afgLerp = False
				afgMin = 0.05
				fogColorEnd = 0,0.0850000009,0.122500002,1
				fogColorStart = 0,0.340000004,0.49000001,1
				fogDensityAltScalar = -0.0008
				fogDensityEnd = 0.025
				fogDensityExponent = 1
				fogDensityPQSMult = 0.02
				fogDensityStart = 0.005
				skyColorMult = 1.1
				skyColorOpacityAltMult = 15
				skyColorOpacityBase = 0.25
				sunAltMult = 0.01
				sunBase = 0.5
				sunMin = 0.05
				useFog = True
			}
			Mods
			{
				AerialPerspectiveMaterial
				{
					atmosphereDepth = 5000
					DEBUG_SetEveryFrame = False
					globalDensity = -7.5E-06
					heightFalloff = 0.2
					oceanDepth = 0
					order = 100
					enabled = True
					name = _Material_AerialPerspective
				}
				RemoveQuadMap
				{
					map = BUILTIN/oceanmoon_height
					deformity = 0
					maxHeight = 0.5
					minHeight = 0
					order = 1000
					enabled = True
					name = QuadRemoveMap
				}
				OceanFX
				{
					angle = -0.08829837
					blendA = 0
					blendB = 0
					framesPerSecond = 10
					oceanOpacity = 0
					spaceAltitude = 0
					spaceSurfaceBlend = 1
					specColor = 1,1,1,1
					texBlend = 0.8244629
					txIndex = 0
					order = 100
					enabled = True
					name = OceanFX
					Watermain
					{
						value = BUILTIN/sea-water1
						value = BUILTIN/sea-water2
						value = BUILTIN/sea-water3
						value = BUILTIN/sea-water4
						value = BUILTIN/sea-water5
						value = BUILTIN/sea-water6
						value = BUILTIN/sea-water7
						value = BUILTIN/sea-water8
						value = BUILTIN/sea-water1
					}
				}
			}
		}
	}
}