ParallaxScatters
{
    Body
    {
        name = Betterlaythe
        configVersion = 2
	    Scatter
	    {
	    	name = SmallRocksVar1
	    	model = Parallax_StockScatterTextures/Models/Dres/smallvar1lod0
	    	collisionLevel = 1
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 50
	    		frustumCullingScreenMargin = -40
	    		maxRenderableObjectsLOD0 = 200
				maxRenderableObjectsLOD1 = 750
				maxRenderableObjectsLOD2 = 2000
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = True
	    		frequency = 15000
	    		octaves = 4
	    		lacunarity = 1
	    		seed = 1
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Tylo/PluginData/rockatlaslow.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Tylo/PluginData/rockatlaslownrm.dds
	    		_SpecularPower = 80
	    		_SpecularIntensity = 1.20000005
	    		_FresnelPower = 3
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 1
	    		_FresnelColor = 0.150000006,0.150000006,0.150000006,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 0
	    		spawnChance = 1
	    		range = 100
	    		populationMultiplier = 200
	    		minScale = 0.100000001,0.100000001,0.100000001
	    		maxScale = 0.200000003,0.200000003,0.200000003
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.200000003
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.220000342
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Dres/smallvar1lod1
	    				range = 15.000001
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Dres/smallvar1lod2
	    				range = 30.0000019
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    		BiomeBlacklist
	    		{
					name = Peaks
					name = PolarCaps
	    		}
	    	}
	    }
	    Scatter
	    {
	    	name = SmallRocksVar2
	    	model = Parallax_StockScatterTextures/Models/Dres/smallvar2lod0
	    	collisionLevel = 1
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 50
	    		frustumCullingScreenMargin = -40
	    		maxRenderableObjectsLOD0 = 200
				maxRenderableObjectsLOD1 = 750
				maxRenderableObjectsLOD2 = 2000
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = True
	    		frequency = 15000
	    		octaves = 2
	    		lacunarity = 1
	    		seed = 1
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Tylo/PluginData/rockatlaslow.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Tylo/PluginData/rockatlaslownrm.dds
	    		_SpecularPower = 80
	    		_SpecularIntensity = 1.20000005
	    		_FresnelPower = 3
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 1
	    		_FresnelColor = 0.150000006,0.150000006,0.150000006,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 1
	    		spawnChance = 1
	    		range = 100
	    		populationMultiplier = 200
	    		minScale = 0.100000001,0.100000001,0.100000001
	    		maxScale = 0.200000003,0.200000003,0.200000003
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.699999988
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.220000342
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Dres/smallvar2lod1
	    				range = 15.000001
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Dres/smallvar2lod2
	    				range = 30.0000019
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
	    		BiomeBlacklist
	    		{
					name = Peaks
					name = PolarCaps
	    		}
	    	}
	    }
		Scatter
	    {
	    	name = LaytheGrass
	    	model = Parallax_StockScatterTextures/Models/Laythe/laythegrass0
	    	collisionLevel = 0
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 0
	    		frustumCullingScreenMargin = -15
	    		maxRenderableObjectsLOD0 = 800
				maxRenderableObjectsLOD1 = 3000
				maxRenderableObjectsLOD2 = 15000
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 2000
	    		octaves = 4
	    		lacunarity = 2
	    		seed = 0
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Laythe/PluginData/grass.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Laythe/PluginData/grassnrm.dds
	    		_WindMap = Parallax_StockScatterTextures/PluginData/grassuv2.dds
	    		_SpecularTexture = Parallax_StockScatterTextures/Textures/Laythe/PluginData/grassspecular.dds
	    		_SpecularPower = 15
	    		_SpecularIntensity = 0.200000003
	    		_FresnelPower = 3
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 1
	    		_Cutoff = 0.449999988
	    		_WindScale = 0.00800000038
	    		_WindHeightStart = 2.1400001
	    		_WindHeightFactor = 1.62
	    		_WindSpeed = 2.0999999
	    		_WindIntensity = 0.01
	    		_FresnelColor = 0.00999999978,0.00999999978,0.00999999978,1
	    		_Color = 1.110, 1.200, 1.130, 1.000
	    		_CullMode = 0
	    		Keywords
	    		{
	    			name = ALPHA_CUTOFF
	    			name = TWO_SIDED
	    			name = WIND
	    			name = ALTERNATE_SPECULAR_TEXTURE
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 0.5
	    		spawnChance = 1
	    		range = 500
	    		populationMultiplier = 300
	    		minScale = 0.0599999987,0.0599999987,0.0599999987
	    		maxScale = 0.100000001,0.100000001,0.100000001
	    		scaleRandomness = 0.100000001
	    		cutoffScale = 0.600000024
	    		steepPower = 5
	    		steepContrast = 6
	    		steepMidpoint = 0.763000011
	    		maxNormalDeviance = 0.500000715
	    		minAltitude = 0
	    		maxAltitude = 6000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Laythe/laythegrass0
	    				range = 60
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Laythe/laythegrass1
	    				range = 175
	    				Material
	    				{
	    					shader = Custom/ParallaxInstancedSolid
	    					_MainTex = Parallax_StockScatterTextures/Textures/Laythe/PluginData/grass.dds
	    					_BumpMap = Parallax_StockScatterTextures/Textures/Laythe/PluginData/grassnrm.dds
	    					_WindMap = Parallax_StockScatterTextures/PluginData/grassuv2.dds
	    					_SpecularTexture = Parallax_StockScatterTextures/Textures/Laythe/PluginData/grassspecular.dds
	    					_SpecularPower = 15
	    					_SpecularIntensity = 0.200000003
	    					_FresnelPower = 3
	    					_EnvironmentMapFactor = 1
	    					_BumpScale = 1
	    					_Hapke = 1
	    					_Cutoff = 0.449999988
	    					_WindScale = 0.00800000038
	    		            _WindHeightStart = 2.1400001
	    		            _WindHeightFactor = 1.62
	    		            _WindSpeed = 2.0999999
	    		            _WindIntensity = 0.01
	    					_FresnelColor = 0.00999999978,0.00999999978,0.00999999978,1
	    					_Color = 1.110, 1.200, 1.130, 1.000
	    					_CullMode = 0
	    					Keywords
	    					{
	    						name = ALPHA_CUTOFF
	    						name = TWO_SIDED
	    						name = WIND
	    						name = BILLBOARD_USE_MESH_NORMALS
	    						name = ALTERNATE_SPECULAR_TEXTURE
	    					}
	    				}
	    			}
	    		}
				BiomeBlacklist
				{
					name = AbyssopelagicZone
					name = IgnotusZone
					name = BathypelagicZone
					name = MesopelagicZone
					name = Shallows
					name = HadalZone
					name = Volcanoes
				}
	    	}
	    }
		Scatter
	    {
	    	name = TallCrystals
	    	model = Parallax_StockScatterTextures/Models/Ike/Crystals/tallcrystal0
	    	collisionLevel = 3
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 20
	    		frustumCullingScreenMargin = -30
	    		maxRenderableObjectsLOD0 = 300
				maxRenderableObjectsLOD1 = 1000
				maxRenderableObjectsLOD2 = 2500
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 500
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 22
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Ike/PluginData/crystal.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Ike/PluginData/crystalnrm.dds
                _RefractionTexture = Parallax_StockScatterTextures/Textures/Ike/PluginData/refractionMap.dds
                _SpecularTexture = Parallax_StockScatterTextures/Textures/Ike/PluginData/specularMap.dds
	    		_SpecularIntensity = 1
	    		_SpecularPower = 190
	    		_FresnelPower = 2
                _RefractionIntensity = 1
	    		_RefractionEta = 0.4
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 1
                _FresnelPower = 2
	    		_FresnelColor = 2.000, 0.800, 0.800, 1.000
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
                    name = REFRACTION
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 124.199997
	    		spawnChance = 1
	    		range = 1400
	    		populationMultiplier = 35
	    		minScale = 0.300000012,0.300000012,0.300000012
	    		maxScale = 0.699999988,0.699999988,0.699999988
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.829999983
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.400000393
	    		minAltitude = -1000
	    		maxAltitude = 20000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Ike/Crystals/tallcrystal1
	    				range = 120
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Ike/Crystals/tallcrystal2
	    				range = 220.000015
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
				BiomeBlacklist
				{
					name = Peaks
					name = Dunes
					name = Shores
					name = Shallows
					name = MountKerbalmanjaro
					name = CraterIsland
					name = PolarCaps
					name = Volcanoes
				}
	    	}
	    }
		Scatter
	    {
	    	name = MedRocksVar3
	    	model = Parallax_StockScatterTextures/Models/Dres/medvar3lod0
	    	collisionLevel = 2
	    	Optimizations
	    	{
	    		frustumCullingStartRange = 50
	    		frustumCullingScreenMargin = -40
	    		maxRenderableObjectsLOD0 = 500
				maxRenderableObjectsLOD1 = 2000
				maxRenderableObjectsLOD2 = 3000
	    	}
	    	SubdivisionSettings
	    	{
	    		subdivisionRangeMode = noSubdivision
	    	}
	    	DistributionNoise
	    	{
	    		noiseType = simplexPerlin
	    		inverted = False
	    		frequency = 400
	    		octaves = 6
	    		lacunarity = 2
	    		seed = 1
	    	}
	    	Material
	    	{
	    		shader = Custom/ParallaxInstancedSolid
	    		_MainTex = Parallax_StockScatterTextures/Textures/Dres/PluginData/rockatlas.dds
	    		_BumpMap = Parallax_StockScatterTextures/Textures/Dres/PluginData/rockatlasnrm.dds
	    		_SpecularPower = 80
	    		_SpecularIntensity = 0.0300000012
	    		_FresnelPower = 3
	    		_EnvironmentMapFactor = 1
	    		_BumpScale = 1
	    		_Hapke = 0.430000007
	    		_FresnelColor = 0.150000006,0.150000006,0.150000006,1
	    		_Color = 1,1,1,1
	    		_CullMode = 2
	    		Keywords
	    		{
	    		}
	    	}
	    	Distribution
	    	{
	    		seed = 5
	    		spawnChance = 0.600000024
	    		range = 900
	    		populationMultiplier = 1
	    		minScale = 0.100000001,0.100000001,0.100000001
	    		maxScale = 0.400000006,0.400000006,0.400000006
	    		scaleRandomness = 0.5
	    		cutoffScale = 0.560000002
	    		steepPower = 8
	    		steepContrast = 4.5
	    		steepMidpoint = 0.731000006
	    		maxNormalDeviance = 0.220000342
	    		minAltitude = -1000
	    		maxAltitude = 10000
	    		altitudeFadeRange = 10
	    		alignToTerrainNormal = True
	    		coloredByTerrain = false
	    		LODs
	    		{
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Dres/medvar3lod1
	    				range = 60.0000038
	    				MaterialOverride
	    				{
	    				}
	    			}
	    			LOD
	    			{
	    				model = Parallax_StockScatterTextures/Models/Dres/medvar3lod2
	    				range = 120.000008
	    				MaterialOverride
	    				{
	    				}
	    			}
	    		}
				BiomeBlacklist
				{
					name = Volcanoes
					name = PolarCaps
					name = Dunes
				}
	    	}
	    }
	}
}
